Clockwork Angels
Clockwork angels are fast and deadly strike forces that utilize the innovation of true flight to remain in constant motion, eagerly disrupting all who would dare to oppose the will of Cyriss. Relying on their speed, maneuverability, and the devastating precision of their polynomial beams to surgically cripple enemy forces, the clockwork angels leave their foes weakened and vulnerable to the finishing blows of other Convergence elements.
Basic Info
Abilities
- Template:Advance Deployment
- Template:CRA
- Template:Construct
- Template:Flight
- Template:Blade Shield
- Template:Reposition 3
- Template:Soul Vessel
Weapons
Binomial Beam | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
10 | 1 | Template:- | 10 | |||||||||||
Binomial Blade | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
0.5 | 5 | 10 | ||||||||||||
Command Attachment
They can have a Transverse Enumerator. Her info has been omitted for brevity.
Theme Forces
- Other Factions
- Mercenary players can use them in Strange Bedfellows
Thoughts on Clockwork Angels
Clockwork Angels in a nutshell
Angels act as a substitute for cavalry in the Convergence army, thanks to their high speed, reposition and brutal charge. They can hunt solos, or harass soft targets, with surgical strikes from their Binomial Blades, but do not expect them to last very long in a protracted combat. Fundamentally, they are the combat unit most likely to be seen in competitive Convergence lists because they do things the vectors simply can't.
Combos & Synergies
- Aurora1 - the only caster who can keep up with them. Her spells support them wonderfully, plus they can activate her Flank bonus.
- Aurora2 - loves flying models, she can protect them on the advance with flying high and increase their output with dual attack and her feat
- Prefect Hypatia - apparition increases their threat range by 2 and gives them a nice disengage if they have survived a round in melee.
- Lucant - Deceleration brings their ARM up to 'doesn't die from blasts', and under his feat, they are actually somewhat survivable. Positive Charge helps their attacks hit home.
- Axis - provided they live long enough to see use of his feat, they can deliver quite potent charges from afar.
- Void Archon - There aren't many ways to get models with souls into your Strange Bedfellows lists to fuel them reliably, so a full slew of angels is very good for this alone.
Drawbacks & Downsides
- Their armor is tinfoil - they die to blasts and magic attacks.
- They are usually too fast to take advantage of the Enigma Foundry's support
- One wound and small numbers means the unit can easily be wiped out in one turn
- The Negation Angels are generally more tactically versatile due to gang and paralysis and with both being requisition options the increased cost for Negation angels is less relevant. The Clockwork Angels are harder to pin down due to reposition, but this doesn’t really help when one of their favourite casters Aurora2 can grant the much improved repo5 to all flying models within 9 of her.
Tricks & Tips
- Spread out. It is their most useful tool against blast damage and electro leaps.
- Their only defense is their speed and high DEF. Look for concealment or cover all the time, and launch hit&run raids from there.
Other
Trivia & Lore
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
- For Lore see Lore - Convergence Technology
Other Convergence models
Rules Clarifications
Template:RC Magical Weapon Template:RC Brutal Charge
Template:RC Advance Deployment Template:RC Construct Template:RC Blade Shield Template:RC Reposition Template:RC Soul Vessel Template:RC Flight Template:RC CRA