Bloodgorgers

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Template:Cryxbox2 Template:4P

The murderous Bloodgorgers hail from the blighted trollkin kriels of the Scharde Islands. Corrupted and black-hearted, they find no greater joy in life than charging into battle to maim their enemies before devouring them while fresh blood steams in the air. Toruk's blight has blessed these trollkin with pronounced spurs and curving horns, enhancing their already-formidable ability to commit atrocity. They lead charges to spark horror and chaos amid the carnage of war. Embracing this role with wild enthusiasm, they spend their short, brutal lives bathed in gore.

Feared by all in the port towns of the Broken Coast who know of her exploits as “the Queen of Blood,” the blighted trollkin Jussika Bloodtongue is a favored lieutenant of Slaughterborn, a brutal taskmaster who leads hosts of Bloodgorgers and marauders in great orgies of destruction. She has become one of the most dreaded and infamous trollkin in the Scharde Islands.

Basic Info

Bloodgorgers

Template:Infobox-Model

Abilities

Weapons

  • Hand Weapon (x2) - 1" reach, P+S 11 melee weapons

Template:CLEAR Cryx Blackfleet Command Attachment

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 8
FA = C
Cost = 45761217
-
-

Model Advantages and Abilities


Command AttachmentThis model is a Command Attachment. It can be added to the following:
Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Bloodthirst
When this model charges a living or undead model, this model gains +2 inches of movement.

No errata for Bloodthirst (Create)


No Sleeping on the Job
This model and friendly Blighted Trollkin models within 10 inches of it cannot become knocked down.

No errata for No Sleeping on the Job (Create)


Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)

Granted
While this model is in play, models in its unit gain the following:


Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.

Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)
No errata for Granted (Create)
No errata for Relentless Charge (Create)



Weapons

Blunderbuss
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 12 -
Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
- - - 12 X2


Changes and Updates

Lore

Trivia

Battle Reports

Videos

Feared by all in the port towns of the Broken Coast who know of her exploits as “the Queen of Blood,” the blighted trollkin Jussika Bloodtongue is a favored lieutenant of Slaughterborn, a brutal taskmaster who leads hosts of Bloodgorgers and marauders in great orgies of destruction. She has become one of the most dreaded and infamous trollkin in the Scharde Islands.

Theme Forces


Thoughts on Bloodgorgers

File:Bloodgorgers.jpg
Original Sculpt (slightly smaller bodies, and no girls)

Bloodgorgers in a nutshell

Bloodgorgers are Cryx's toughest non-cavalry infantry (which isn't to say that they're much) and their primary role is to jam on scenario and kill large amounts of low-DEF infantry.

Bloodgorgers are an amazing anti-infantry unit but they can be vulnerable to guns on the approach, so you're going to want something to help deliver them. That can be anything from Asphyxious2 clouds, Coven feat or Agathia Feat, an armor buff like Skarre3's Deceleration, or even just Smog Belcher clouds. Do note, that unless you have a damage fixer, Gorgers will struggle into higher armored units.

Thoughts on the CA

Jussika can attach to both Blighted Trollkin units (Bloodgorgers and Marauders) and it should be clear that if you bring blighted Trollkin, you will bring Jussika as well . No Sleeping on the Job affects all Trollkin in her command range, not just her designated unit and combines supremely with Tough to keep them standing.

The question is then which unit you want to attach her to should you bring both (which is likely).

Bloodgorgers will appreciate it greatly if you elect to attach her to them. Vengeance increases their volume of attacks and relentless charge makes it easier to get them to the front lines, which is exactly where they want to be. Be wary however, not to get Jussika killed, which is likely if she is employed on the front line.

Combos & Synergies

Gerlak Slaughterborn is practically a must-have when fielding Bloodgorgers, as he grants them Berserk and makes them more accurate. With Berserk and Overtake combined they can really chew through enemy mobs (because the Overtake movement occurs before the Berserk attack, meaning they can move and continue making attacks so long as they're killing with each strike).

Bloodgorgers become much more effective when combined with an ARM buff on them, and/or a DEF debuff on their target. This means they have particular synergy with Darragh Wrathe, Asphyxious3, Skarre2, and Scaverous. The first two are generic buff-bots, while the later two dial them to 11 vs infantry with Black Spot and Icy Grip or Soul Harvester respectively.

With a DEF debuff in play, they become quite effective against jamming infantry and have an increased chance to trigger Overtake to get into range of more targets. Black Spot especially helps them, because one Bloodgorger can kill potentially 4 infantry each turn (even more if Gerlak's around).

Skarre3 has Draconic Blessing which grants +2 STR so they can wreck face, while also providing reinforcements. Dash and Deceleration to ensure delivery. Skarre in turn loves being screened by medium bases.

Venethrax and Deneghra3 both have Mortality which applies a -2 DEF and -2 ARM debuff to an enemy unit. It also prevents healing, so say no to Tough models while you're at it!

Drawbacks & Downsides

  • At the beginning of Mk3 (2016) warjacks and beasts were way more popular than infantry, so Bloodgorgers excelled at killing a nonexistent target.
    • In the time since, though, infantry have become far more prevalent (thanks to Steamroller 2017, and certain new troop-heavy themes).
  • You need to get them into melee. Their defensive stats are a bit low, and Unyielding will help them to survive lower POW attacks. They aren't particularly fast, however they have Bloodthirst for extra threat range against living models and their Command Attachment (Jussika Bloodtongue) gives the unit some terrain mitigation and additional threat range with Relentless Charge and Vengeance.
    • Including them with casters like Goreshade3 or The Coven allow you to make good use of Occultation to help them get up the board.
    • They can be accompanied by Smog Belchers and Dirge Seers which can both help screen them from enemy bullets as they advance towards the enemy.
  • They lack a bit in versatility, since their base P+S is quite low. Shield wall infantry or heavy jacks and beasts will mostly ignore them. With Jussika Bloodtongue sporting the No Sleeping on the Job ability, however, the unit can jam into zones and be quite a pain to remove. Any survivors can then benefit from Vengeance to retaliate.

Tricks & Tips

  • They can be used as a deterrent to enemy infantry units that would like to bunch up to control a flag or zone. Simply place the Gorgers somewhere that, if the enemy advances into the zone/flag, they come into your charge range.
  • Always, always, plan your Overtake move such that you won't be hitting friendlies with the Berserk attack.
  • If you absolutely cannot avoid Berserking friendlies, try to abuse the Field Promotion rules. What you do is attack your own unit's Leader model then field-promote the Berserking model. A model that is field-promoted cannot make any more attacks this turn.
  • If your opponent has a gargantuan, and you've got Jussika, feel free to deploy these guys behind rough terrain. They'll be able to declare charges and move through the rough terrain at the same speed they run in open terrain. You can do the same thing vs living non-gargantuans, but getting LOS is a little bit more finicky.

Other

Trivia

  • Base unit released in Warmachine: Legends (2008)
  • Jussika released 2018.03
  • The unit got a resculpt 2019.01.

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Bloodthirst Template:RC Overtake Template:RC Tough Template:RC Unyielding

Template:RC Attachment Template:RC Officer Template:RC Granted Template:RC Vengeance Template:RC No Sleeping on the Job Template:RC Relentless Charge