Crucible Guard Storm Troopers

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Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Lore

Storm trooper squadrons provide the Crucible Guard with a hard counterpunch. Equipped with pneumatic concussion cannons, storm troopers can engage concentrations of light infantry. Their ammunition is highly explosive, combining a number of catalytic agents to magnify the blasting power of the charge to produce deadly concussion waves on impact. The storm troopers are ideal for clearing fortified positions like bunkers and trenches, where the shockwave of their munitions is amplified by close quarters and enemies are likely to be tightly packed.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Pneumatic Concussion Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 3 14
Pick Axe
File:Sword icon.jpg  RNG   POW   P+S 
1 6 12

Theme Forces


Thoughts on Crucible Guard Storm Troopers

Crucible Guard Storm Troopers in a nutshell

Storm Troopers are the fire support of infantry based Crucible Guard armies. Their armored suits grant them resilience against ranged attacks, Corrosion and Fire damage, and are equipped with breathers. Their Pneumatic Concussion Cannons are NOT equipped with different ammunition types which makes them fairly unique in faction.

Medium based multi wound infantry have had a checkered history in warmachine and hordes, they have either been too powerful or not had the defensive profile for their extra boxes to matter. The Storm Troopers are somewhere in the middle of this assessment. They have good guns and are very hard to kill at range but let down a bit by being a lot weaker in melee (offensively and defensively).

They work best when they can find a key point on the battlefield in range of the enemy and remain there all game, using steam pressure to either pepper infantry with AoEs or using CRA to dent harder targets.

Combos & Synergies

  • Marshal General Baldwin Gearhart & Mr. Clogg loves Storm Troopers. Everything in his kit works well with them.
  • Aurum Legatum Lukas di Morray can screen them with a cloud wall and they can complement his assassination run with some powerful arcing fire shots. It is also slightly easier to utilise steam pressure under the effects of mirage.
  • Aurum Adeptus Syvestro can heal them with his Feat and multi wound units are great revive targets if you can heal them afterwards.
  • Assault Troopers and Storm Troopers together make an army very resilient to shooting with both melee and range potential. Add some debuffs and run them under casters like Syvestro or even Baldwin to play your diving suit firemen team!

Drawbacks and Downsides

  • Almost any melee or combined arms infantry destroys them on the charge. ARM 16 and 5 wounds stands a 50% chance of being taken down by boosted P+S 10 and DEF 11 is hard to miss.
  • They aren't really cheap and AOE3s aren't that good against spaced infantry, while clumped infantry often is the kind that doesn´t care about POW10 blasts.
  • The amount of shots is limited.

Tricks and Tips

  • When push comes to shove they do more damage when charging in melee than at range. This is a last resort but is worth remembering.

Other

Trivia

Other Crucible Guard models

Template:Index Crucible Guard

Rules Clarifications

Template:RC CRA Template:RC Breather Template:RC Corrosion Template:RC Fire Template:RC Carapace

Template:RC Arcing Fire Template:RC High-Explosive Template:RC Steam Pressure