Negation Angels

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Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 28
FA = 4
Cost = 135xx1118
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Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Dissevering Microswarm
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Ground Pounder - Place a 3 inch template anywhere completely within this weapons RNG and in this model's LOS. This model makes one ranged attack roll against each model in the template, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW eaual to the POW of this weapon. Ground Pounder attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Ground Pounder (2024-1-13)
Question: Can a an engaged model without Gunfighter use its Ground Pounder special attack to make the attack against things outside of melee?
Answer: For ground pounder, if you are engaged you will not be able to make a ground pounder attack.
Explanation: For ground pounder, if you are engaged you will not be able to make a ground pounder attack. Currently it is still being discussed on some other points but that is where the discussion currently is
Infernal Ruling: elswickchuck Infernal - PP Community forum


Rendering Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Assimilation
When this model destroys an enemy construct model with this weapon, immediately after the attack is resolved remove d3 damage points from this model.

No errata for Assimilation (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Meticulously designed and engineered to adhere to Aurora's divinely inspired vision, the negation angels comprise the archnumen's personal host. Peerless in their perfection, each angel is inhabited by a fearless and noble soul handpicked by Aurora herself.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Electroshocker
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 10
Binomial Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 7 12

Command Attachment

They can have a Transverse Enumerator. Her info has been omitted for brevity.

Theme Forces


Thoughts on Negation Angels

Negation Angels in a nutshell

Developers notes: Whereas Clockwork Angels are slightly more skewed to dancing around the enemy and harassing them from ranged (ex: CRA and Repo), the Negation angels are slightly more skewed to jumping from terrain feature to terrain feature, and then charging into melee (ex: Prowl, Gang, auto Paralysis on melee attack). We want to keep this divide between the two groups of angels. Both are capable of attacking the enemy at range or melee, but the Clockwork Angels should remain a better ranged option than the Negation Angels, more nimble as well.

Nice, effective, and expensive advance deploying skirmishers. Slightly more expensive than the Clockwork Angels this unit is often regarded as the stronger of the 2 as Prowl further improves their anti ranged capabilities to a point where it really isn’t worth shooting them without a boostable gun and Gang + Paralysis helps them hurt in melee. If they have any inherent weakness it’s that they struggle to disengage after committing to melee due to a low volume of attacks and no Reposition.

The developer notes bill them as being better at melee than at range but because electrical attacks can be supported in faction don’t discount their guns.

Combos & Synergies

  • Aurora1 - They let her flank off of them, but more importantly she makes them 2" faster with Aerogenesis and lets them boost melee attack and damage rolls with Arcane Might. With her feat granting parry and reposition they become reliable assassins.
  • Aurora2 - Extra speed and damage from the feat and they are eligible for her directives.
  • Destructotron 3000 offers a to hit buff on the ranged weapons.
  • Prefect Hypatia - She gives them Apparition with her leadership bubble.
  • Void Archons need friendly models with souls to fuel them and in Strange Bedfellows only Angels really fit the bill.
  • they are one of the most expensive options you can take in Strange Bedfellows for free

Drawbacks & Downsides

  • Their armor is tinfoil - they die to blasts and magic attacks and more importantly: Scathers and Covering Fire.
  • One wound and small numbers means the unit can easily be wiped out in one turn
  • 0.5" melee range mean the flat out cannot touch models standing in Blight Clouds or Despoiler.
    • All of the points above mean that Bethayne and her accompanying Virtues were pretty much tailor made to prey on these gals, a fact any Legion player worth its salt will be keenly aware off, so beware!
  • They are usually too fast to take advantage of the Enigma Foundry's support

Tricks & Tips

  • Spread out. It is their most useful tool against blast damage and electro leaps.
  • Their only defense is their speed and high DEF. Look for concealment or cover all the time, and launch hit&run raids from there.
  • Never bother aiming; your charge range is longer, your paralysis is more reliable and your damage is greater. Removal of the electrical damage type also helps vs Cygnar or an Earthborn Dire Troll.
  • With Aurora1 and Hypatia alone they have a 14.5 inch charge threat range allowing them to get the drop on most models in the game.

Other

Trivia

File:MinicrateNegationDemon.jpg
Negation Daemon; Minicrate Exclusive.

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Advance Deployment Template:RC Construct Template:RC Flight Template:RC Blade Shield Template:RC Gang Template:RC Prowl Template:RC Soul Vessel

Template:RC Electricity Template:RC Paralysis