Clockwork Angels

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Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 28
FA = 4
Cost = 135xx1118
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Dissevering Microswarm
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Ground Pounder - Place a 3 inch template anywhere completely within this weapons RNG and in this model's LOS. This model makes one ranged attack roll against each model in the template, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW eaual to the POW of this weapon. Ground Pounder attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Ground Pounder (2024-1-13)
Question: Can a an engaged model without Gunfighter use its Ground Pounder special attack to make the attack against things outside of melee?
Answer: For ground pounder, if you are engaged you will not be able to make a ground pounder attack.
Explanation: For ground pounder, if you are engaged you will not be able to make a ground pounder attack. Currently it is still being discussed on some other points but that is where the discussion currently is
Infernal Ruling: elswickchuck Infernal - PP Community forum


Rendering Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Assimilation
When this model destroys an enemy construct model with this weapon, immediately after the attack is resolved remove d3 damage points from this model.

No errata for Assimilation (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Clockwork angels are fast and deadly strike forces that utilize the innovation of true flight to remain in constant motion, eagerly disrupting all who would dare to oppose the will of Cyriss. Relying on their speed, maneuverability, and the devastating precision of their polynomial beams to surgically cripple enemy forces, the clockwork angels leave their foes weakened and vulnerable to the finishing blows of other Convergence elements.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Binomial Beam
File:Gun icon.jpg  RNG   ROF   AOE   POW 
10 1 Template:- 10
Binomial Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 10

Command Attachment

They can have a Transverse Enumerator. Her info has been omitted for brevity.

Theme Forces


Thoughts on Clockwork Angels

Clockwork Angels in a nutshell

Angels act as a substitute for cavalry in the Convergence army, thanks to their high speed, reposition and brutal charge. They can hunt solos, or harass soft targets, with surgical strikes from their Binomial Blades, but do not expect them to last very long in a protracted combat. Fundamentally, they are the combat unit most likely to be seen in competitive Convergence lists because they do things the vectors simply can't.

Combos & Synergies

  • Aurora1 - the only caster who can keep up with them. Her spells support them wonderfully, plus they can activate her Flank bonus.
  • Aurora2 - loves flying models, she can protect them on the advance with flying high and increase their output with dual attack and her feat
  • Prefect Hypatia - apparition increases their threat range by 2 and gives them a nice disengage if they have survived a round in melee.
  • Lucant - Deceleration brings their ARM up to 'doesn't die from blasts', and under his feat, they are actually somewhat survivable. Positive Charge helps their attacks hit home.
  • Axis - provided they live long enough to see use of his feat, they can deliver quite potent charges from afar.
  • Void Archon - There aren't many ways to get models with souls into your Strange Bedfellows lists to fuel them reliably, so a full slew of angels is very good for this alone.

Drawbacks & Downsides

  • Their armor is tinfoil - they die to blasts and magic attacks.
  • They are usually too fast to take advantage of the Enigma Foundry's support
  • One wound and small numbers means the unit can easily be wiped out in one turn
  • The Negation Angels are generally more tactically versatile due to gang and paralysis and with both being requisition options the increased cost for Negation angels is less relevant. The Clockwork Angels are harder to pin down due to reposition, but this doesn’t really help when one of their favourite casters Aurora2 can grant the much improved repo5 to all flying models within 9 of her.

Tricks & Tips

  • Spread out. It is their most useful tool against blast damage and electro leaps.
  • Their only defense is their speed and high DEF. Look for concealment or cover all the time, and launch hit&run raids from there.

Other

Trivia & Lore

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Magical Weapon Template:RC Brutal Charge

Template:RC Advance Deployment Template:RC Construct Template:RC Blade Shield Template:RC Reposition Template:RC Soul Vessel Template:RC Flight Template:RC CRA