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Khymaera Shadowflame Shard Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 26
FA = 4
Cost = 8 to 15665141639
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Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)


Innate Power
Reduce the COST of spells cast by this model by 1.

No errata for Innate Power (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Heads

AspPC: 1
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Miscellaneous

Channeler
While this model is in friendly Faction Leader's control range, friendly Faction Leader can channel spells through it. ‎

  Errata-Channeler (2023-9-15)
Question: Does the Arc Node being in range of an ability that modifies dice matter when the spellcaster is outside range?
Answer: Only the caster matters.
Explanation: A model arcing a spell through the Arc Node would have to be in the control area to be affected. They will not be affected by Captain Athena diBaro's feat if they were outside the feat but the Arc Node was.
Infernal Ruling: Dark Legacy - PP Community forum



OphidianPC: 3
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -
Miscellaneous

Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)

Statistic Adjustment
  • AAT = +1


Deep ViperPC: 3
Granted Weapons
Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 -
Miscellaneous

Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)

Statistic Adjustment
  • MAT = +1
  • ARM = +1


Tails

Bladed GalePC: 1
Granted Weapons
Spiked Tail
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Spells/Animi
Bladed Gale Cost RNG AOE POW DUR OFF
3 Sp 8 - 13 - Yes
Models hit lose Flight for one round.
No errata for Bladed Gale (Create)
Miscellaneous
Granted
While this model is in play, models in its unit gain the following:
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.
No errata for Granted (Create)
No errata for Overtake (Create)


Statistic Adjustment
  • ARM + 1
  • THR + 1


ChastenPC: 1
Spells/Animi
Chasten Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
Enemy upkeep spells and animi on target model/unit damaged by this attack expire.
No errata for Chasten (Create)


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Hunter's MarkPC: 3
Spells/Animi
Hunter's Mark Cost RNG AOE POW DUR OFF
2 10 - - Turn Yes
Friendly models can charge or make a slam power attack against target enemy model hit by Hunter's Mark without being forced or spending focus.
A friendly model charging or power attack slamming an enemy model hit by Hunter's Mark gains +2 SPD while resolving the charge or slam.
Hunter's Mark lasts for one turn.
No errata for Hunter's Mark (Create)


Right Arm

AnchorPC: 6
Granted Weapons
Anchor
 RNG   ROF   AOE   POW   LOCATION 
1 - - 19 Right Arm

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Smite - The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
No errata for Critical (Create)
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



HammerheadPC: 5
Granted Weapons
Hammerhead
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 Right Arm
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Consume - If the attack hit a small-based non-Leader model the model hit is removed from play.
No errata for Critical (Create)
No errata for Consume (Create)


Narwal Spear GauntletPC: 5
Granted Weapons
Narwal Spear Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 Right Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)


Left Arm

Crab NetPC: 5
Granted Weapons
Crab Net
 RNG   ROF   AOE   POW   LOCATION 
8 - 2 14/10 Left Arm

Quake
On a direct hit, models hit become knocked down.

No errata for Quake (Create)

Crab Crush
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum




Shark Skull GauntletPC: 3
Granted Weapons
Shark Skull Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Left Arm
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)

Miscellaneous
Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)



Squid BlasterPC: 6
Granted Weapons
Squid Blaster
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 14 Left Arm
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Corrosion
This weapon causes corrosion damage.

No errata for Damage Type:Corrosion (Create)


Continuous Effect:Corrosion
A model hit by this attack suffers the Corrosion continuous effect.

No errata for Continuous Effect:Corrosion (Create)

Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Blind - A model suffering Blind:
  1. cannot make ranged or arcane attacks
  2. suffers -4 MAT and DEF
  3. cannot run, charge, or make slam or trample power attacks
  4. must forfeit either its Normal Movement or Combat Action during its next activation.
Blind can be shaken.
No errata for Critical (Create)
No errata for Blind (Create)
Squid
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 Left Arm

Drag
If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Drag (Create)



Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Modular Model

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.

Changes and Updates

Lore

Trivia

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