Gorgon
The Gorgon exists to dictate the flow of battle by depriving the enemy of mobility. Its integral force cannon unleashes blasts of energy capable of forestalling an enemy’s forward momentum. Its more powerful fields require close proximity, and the Gorgon will rush forward to seize even larger and more powerful ’jacks or myrmidons to pin them in place. While its force-locked prey struggles to extract itself, the Gorgon deals punishing blows with its arm-mounted glaives.
Basic Info
Abilities
Weapons
Polarity Cannon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
SP 8 | 1 | Template:- | 12 | |||||||||||
Glaive (x2) | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
0.5 | 4 | 12 | ||||||||||||
Theme Forces
- Template:Defenders of Ios
- Template:Forges of War. Gorgons gain Shield Guard in this theme.
- Template:Legions of Dawn. (1) In this theme Gorgons can ignore friendly Dawnguard models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them. (2) If someone 'Jack Marshals Gorgon in this theme, it gains Flank [Dawnguard].
- Template:Shadows of the Retribution
Thoughts on Gorgon
Gorgon in a nutshell
The Gorgon is a denial model built to help deny charges and force enemies that it engages to deal with it. Its weapons are good for killing moderately armored infantry and its Combo Strike can help it deal damage to heavier foes.
Combos & Synergies
- The Gorgon has an interesting synergy with Lord Arcanist Ossyan's gun. Both reduce the target's SPD, and stacked together are enough to render a naturally slow model, like some colossals or heavies, completely immobile.
- The Gorgon works excellently with Elara1 his relatively low range and the low survivability of Retribution light jacks makes the ability to shoot and then move backwards to safety a real powerful combination.
Drawbacks & Downsides
- The Gorgon's gun though powerful has a relatively short range making it difficult to get shots while still being safe from a counter charge.
Tricks & Tips
- Any model that can grant it movement or placement shenanigans will help keeping it safe (Kaelyssa's Refuge, Elara1's Speed of Death, Admonition etc.)
Other
Trivia
- The Gorgon is named after a (Greek) mythological creature, like all myrmidons. The tale of the Gorgon becomes legend in 700 BC, when the poet Hesiod writes about the three Gorgon sisters: Medusa, Euryale and Stheno. The latter two were immortal, the first one wasn't. All three had venemous snakes for hair and the power to turn a living being to stone with their terrible gaze, which Kinectic Grip's effect might be in reference to. Medusa became the most famous of these three when she was killed by the hero Perseus (using a mirrored shield to defeat her, as her reflection was harmless), who later used her cut-off head as a weapon. One story recounts how either he or the goddess Athena uses Medusa's head to turn the giant Atlas into stone, thus creating the Atlas mountain range that still stands today.
- Released in Forces of Warmachine: Retribution of Scyrah (Novermber 2009)
Other Retribution models
Rules Clarifications
Template:RC Magical Damage Template:RC Kinetic Grip Template:RC Combo Strike Template:RC Open Fist
Template:RC Warjack Template:RC Construct Template:RC Force Lock Template:RC Force Fields Template:RC Field Dependent