Banshee

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Template:Retbox Template:4P

Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Banshee emits a high-pitched wail that prevents enemy spellcasters from using their magic, while its shrieking cannon hurls enemies aside with raw sonic power.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Force Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
12 1 Template:- 14 Right
Light Void Blade
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 4 15 Right
Heavy Void Blade
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 7 18 Left

Theme Forces


Thoughts on Banshee

Banshee in a nutshell

The Banshee is a versatile combined arms jack. It is capable of delivering ranged knockdown or charging in with some of the higher damage attacks Retribution warjacks are able to make. It's Wailing ability gives it denial ability that can wreak havoc on enemy units and spell casters.

All of that being said, the package does not come together to match its price point, which is in character heavy territory. That and it faces stiff competition from the Aeternae, which takes the same niche of expensive-but-versatile heavy myrmidon, but has more versatility and is less expensive.

Combos & Synergies

  • If a ranged attack that knocks down what it hits isn't good enough for you, Kaelyssa's Phantom Hunter means that it ignores any attempt to hide from it too.
  • The Arcantrik Force Generator is a good slammin' buddy for the Banshee. If it's close by the Banshee will gain a useful boost to its range, giving it more opportunities to aim and reach more targets.
  • Vyros1 doesn't mind the Banshee, though the combination isn't common. Bird's Eye lets the Banshee affect more of the board and steaming in with PS20 and an additional die of damage can deal some serious hurt on feat turn. Mobility to make up for it's relatively low SPD helps, too.
  • Hermit of Hengehold - Shoot him in the back with the slam gun to get him to your enemy faster. He will only take one damage point anyway.
  • Ravyn - Sniper and Energizer give it a huge threat range, Open Fire on a Momentum gun is just gravy and its a weirdly effective Counter Measurs target, as it stacks with Wailing for double the "nope".

Drawbacks & Downsides

  • Like the rest of the Vyre chassis, the Banshee is a little slower than most of the rest of the faction.
  • With it's low RAT, even with boosting the Banshee is going to struggle against high DEF targets, so you're better off with more tried-and-true methods for approaching high DEF (like knock down).
  • Be careful when running in to make use of your wailing ability. Though it is an amazing skill, a single high armor or regenerating unit will basically keep that banshee's scream in a glass jar, unable to help around the battle field.

Tricks & Tips

  • Because both the damage taken by the hit model and its collateral damage is POW 14, always look to punish models that seek refuge in such defensive measures as Wall of Steel.
  • At RNG 12", the Banshee has the longest range of the House Vyre heavy guns, so aim when you can to overcome its relatively poor RAT (Dawnguard Sentinel Scyir's Righteous Vengeance/Strike True!, Rahn's TK, Kaelyssa's Refuge, Ravyn's Snipe etc. all help).
  • Check ranges when your target isn't large/huge-based, so that you don't slam your target out of a supporting model's/unit's charge range.

Other

Trivia

  • A banshee ("woman of the fairy mound" or "fairy woman") is a female spirit in Irish mythology who heralds the death of a family member, usually by shrieking or keening. [1]
  • Released in the Warmachine: Wrath expansion (2011)

Other Retribution models

Template:Retribution Index

Rules Clarifications

Template:RC Warjack Template:RC Construct Template:RC Wailing

Template:RC Grievous Wounds Template:RC Magical Damage Template:RC Momentum