Fell Caller Hero

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Template:Trollbox Template:4P

Few trollkin warlocks willingly take the field without one of these peerless warriors. Incarnations of their culture, Fell Callers serve as rallying points that bolster their fellows with powerful fell calls and lay their enemies low with paired swords. No trollkin can resist following when a Fell Caller drives deep into the enemy.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Sonic Blast
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 8 1 Template:- 12
Sword (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 10

Theme Forces


Thoughts on Fell Caller Hero

Fell Caller Hero in a nutshell

Are you using more than one unit of melee infantry or cavalry? Do they have Pathfinder? If the answer to that second question is no you almost certainly want a Fell Caller Hero - and if you have one unit of melee infantry you probably want one. The Fell Caller hands out Pathfinder - or a melee to hit buff and is a decent although not outstanding combat solo. Because of the way Fell Calls work you shouldn’t be frightened of getting him into the action in the late game but his mediocre accuracy is an issue.

Combos & Synergies

  • Any melee troops - +2 to hit is excellent.
  • Any tough troops you don't expect to get double-tapped; standing up for free is great.
  • Any troops without Pathfinder.

Drawbacks & Downsides

  • Support bloat - that is, spending all your points on support solos like this can leave you with no real combat troops.
  • Most Northkin models already have pathfinder, multiple casters/ support models have ways to prevent knockdown and +2 Mat won’t matter before lines clash.
  • If you're running a gunline or a warbeast list without much melee combat infantry there's no point to running one.
  • Models cannot be affected by more than one Fell Call, so with Boomhowler3 and his CMD wide Fell Calls it can get very tricky trying to put the right buffs on the right unit.

Tricks & Tips

  • Remember it can spray - and it is a weapon master so does damage on the charge. Its combat skills aren't outstanding but they are decent enough to get work done. (You'd pay at least 3 and possibly 4 points for the combat potential of the Fell Caller without the Fell Calls)
  • the fell calls are any time abilities - but you have to complete an action fully before using them (you can’t declare a charge, move, fell call then attack) you also can’t fail a charge or run then fell call as your activation ends immediately after.

Other

Trivia

File:MiniCrate8 1 MetalFellCaller.jpg
Death Metal Fell Caller; Minicrate Exclusive.

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Weapon Master Template:RC Tough Template:RC Fell Calls Template:RC March Template:RC Reveille Template:RC War Cry