Tharn Bloodtrackers

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Template:Circlebox2 Template:4P

Tharn bloodtrackers are savage killers who become even more bloodthirsty and formidable when led into battle by their legendary hero, Nuala the Huntress. Pushed into a veritable frenzy under Nuala’s command, each bloodtracker moves with increased speed and agility, gutting her prey with one hand while pitching sharpened javelins with the other.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Leader & Grunts
Thrown Javelin
File:Gun icon.jpg  RNG   ROF   AOE   POW 
7 1 Template:- 9
Fighting Claw
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 9
Nuala
  • She has the same weapons, but her Fighting Claw has Weapon Master

Theme Forces


Thoughts on Tharn Bloodtrackers

File:Nuala the Huntress.png
Command Attachment

Tharn Bloodtrackers in a Nutshell

Tharn Bloodtrackers are an excellent unit of skirmishers, advance deploying and picking an enemy as Prey to scare them away. Fast moving, accurate, and with Stealth and Pathfinder they do a lot of useful things. They were recently tuned up in the CID, getting very slightly cheaper - and Nuala getting to make their Prey a whole lot more useful. Bloodtrackers are great in any Devourer's Host theme list now.

Thoughts on the CA

Nuala doesn't fundamentally change their game, but quick work allows them to strike deep with their spears after charging. Nuala herself is a murder machine, thanks to weapon master in melee.

Unfortunately in the CID, she lost the ability to give swift hunter to the unit, however quick work offers a whole other game for them to play.

The key thing she gives her unit is the ability to re-target their Prey targets, and this makes her an almost auto-include with them.

Combos & Synergies

  • Anything that gives them a decent damage buff.
  • Baldur the Stonecleaver - buffs their strength with Stone Skin and shields them from blasts with Solid Ground (though after the 2021.10 change it got a little worse and ARM 17 - with Stone Skin and Solid Ground - might not save them from all blasts anymore)
  • Iona the Unseen - with an already naturally high defence Sure Foot doesn’t solve their weakness to blasts but it does make them awkward to remove for some enemies. Add in her feat and you have Pow 14 weapon master javelins versus prey targets. Her leadership bubble is just gravy on top as really they shouldn’t be that near each other after turn 1.
  • Morvahna the Autumnblade - they are an excellent choice for Regrowth, and can do utterly horrible things with the help of Mortality.
  • Casters with Curse of Shadows can help keep them relevant over the course of the game, as otherwise they're susceptible to getting tied down in melee. Mohsar is particularly good for this, as he also brings Mirage as another means of disengaging them, but they're worth a look with Wurmwood too

Drawbacks & Downsides

  • They die to blast damage
  • If they make a unit their Prey, the enemy will hide the last model. Prey a solo and the enemy will hide it for the whole game. Although with hunter's reckoning from Nuala it doesn't completely stub out their use of prey, which makes it comparatively better than other prey based units.
  • Without Prey, they don't break armor (and generally need help against armor at the best of times).
  • Smart enemies will always make Nuala a priority.

Tricks & Tips

  • Pick something too big to be hidden from them as their prey. A heavy without a shield or an AD skirmish screen like Trenchers.
  • They can still do work with their ranged attacks against non-prey, so if your opppnent keeps back their prey they're do more than just keep a target away


Other

Trivia

Other Circle models

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Rules Clarifications

Template:RC Weapon Master Template:RC Thrown

Template:RC Pathfinder Template:RC Advanced Deployment Template:RC Stealth Template:RC Prey

Template:RC Officer Template:RC Hunter's Reckoning Template:RC Granted Template:RC Reposition Template:RC Quick Work

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