Corollary
Unlike other vectors, whose primary function is to apply destructive force, the Corollary is designed to support its warcaster and allied forces in more complex ways. Its internal compartments house a suite of arcane accumulators that store the residual energies generated by a warcaster and his battlegroup in combat. These energies are captured by irises recessed in the Corollary’s hull and then dispensed at the warcaster’s command to empower other vectors, making the warcaster exponentially more efficient.
Basic Info
Abilities
- Template:Construct
- Template:Pathfinder
- When this model begins its activation within 3 inches of one or more Warcaster models, this model gains 1 focus point.
- While this model's Leader is within 5 inches of it, that Leader's control range is extended by 2 inches.
Weapons
Bash | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
0.5 | 0 | 6 | ||||||||||||
Theme Forces
- Other Factions
- Aurora2 can take the Corollary in various Mercenary themes.
- Note that Nemo4 and Asphyxious4 cannot take this warjack in their battlegroup, because of the way its "attached" rule is worded.
Thoughts on Corollary
Corollary in a nutshell
The Corollary is a necessary force multiplier in that it allows inducted focus to travel through your army and then back again to the Corollary. This could potentially make your entire battle group 100% focus efficient, thus allowing the warcaster to devote its focus to casting spells or fueling its survival.
Combos & Synergies
Any and every battlegroup. Seriously you want this little guy in your list.
- Abillities and Feats that activate In CTRL such as Lucant or Axis's buffs and debuffs are enlarged by the Corollary.
Drawbacks & Downsides
- He is important, which means he has a large target on his tiny head.
- Poor defensive stats.
- Almost no melee ability to speak of, even with casters like Axis it won’t hurt much of anything (which actually helps his support duty)
Tricks & Tips
- Instead of using Power Transfer to give 3 focus to a single vector, you could instead make melee attacks against your own models (which are unlikely to hurt since his Bash is so pathetic) and instead induct 3 focus to 3 different vectors.
- If you attack ARM 19 vectors you can skip rolling damage because you can't damage them unless you boost.
- If using Father Lucant giving Dispel to his battlegroup you can remove enemy upkeep spells from your battlegroup.
- When using a Corollary in Strange Bedfellows remember you can't induct to non-Vectors - but you can Power Transfer to them.
- Remember to make sure that at least some Focus ends up going round in a circle and ends up on the Corollary to be banked for next turn.
- In a pinch you can use him to slam equal/smaller enemy models
- He's also a good target for Positive Charge if Father Lucant needs to dish out some beat-downs
- He takes an above average amount of work to kill. In a pinch, use him to block charge lanes or contest zones.
Other
Trivia & Lore
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
- For Lore, see Lore - Convergence Technology
Other Convergence models
Rules Clarifications
Template:RC Vector Template:RC Warjack Template:RC Construct Template:RC Pathfinder Template:RC Attached Template:RC Accumulator Template:RC Arcane Repeater Template:RC Focus Battery Template:RC Power Transfer Action