Arcane Mechaniks
Model stats and abilities
| name = Grunt
| base = 40 mm
| hp = 5
| spd = 5
| mat = 6
| rat = 5
| def = 12
| arm = 17
| cost = 1.33 (4 for 3 grunts)
| fa = 4
|abilities=
Resistance Electricity
This is a template for "Model Advantage". It makes this table
| table header | thing |
|---|---|
| blah blah | thg |
- The idea is that this is a template that builds out an advantage category page.
- It is called on a category after explaining what the category is doing.
- it has to be called in a noinclude tag.
Then calls out to the auto-generate template. Cygnar Storm Legion Unit
Model stats and abilities
| name = Grunt
| base = 40 mm
| hp = 5
| spd = 5
| mat = 6
| rat = 5
| def = 12
| arm = 17
| cost = 1.33 (4 for 3 grunts)
| fa = 4
|abilities= Template loop detected: Template:AbilitySingle
| This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.
If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks. Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn. This weapon causes magical damage.
Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point. |
| No errata for Magic Ability (Create) |
| No errata for Arcane Reinforcement (Create) |
| No errata for Empower (Create) |
| Category:Special Ability Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it. |
| No errata for Special Ability (Create) |
| No errata for Repair (Create) |
}}
Weapons
Errata
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
Edit Links
| Edit errata |
No errata for Resistance Electricity (Create)
| This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.
If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks. Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn. This weapon causes magical damage.
Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point. |
| No errata for Magic Ability (Create) |
| No errata for Arcane Reinforcement (Create) |
| No errata for Empower (Create) |
| Category:Special Ability Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it. |
| No errata for Special Ability (Create) |
| No errata for Repair (Create) |
}}
Weapons
Errata
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).