Destroyer

From Warma-wiki
Revision as of 14:51, 26 October 2024 by Disgruntled-tom (talk | contribs)
Jump to navigation Jump to search

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)

Bond

If Destroyer begins the game in {{{1}}}'s battlegroup, then it is bonded to {{{1}}}. Destroyer is not considered to be bonded while under your opponent's control. While Destroyer is bonded to {{{1}}} and in their control range, it gains {{{2}}}.



Sorscha - Category:Sorscha
No errata for Bond (Create)
No errata for Sorscha (Create)



Weapons

AbilitySingle
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L

}}

{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities =Critical Freeze

A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


{Special Attack}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

Khador’s mechaniks build their warjacks to last. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Bombard
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
14 1 4 14 Left
Executioner Axe
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 5 17 Right

Theme Forces


Thoughts on the Destroyer

File:Destroyer classic.jpg
Classic sculpt

The Destroyer in a nutshell

The Destroyer is fire support heavy. It brings a range 14, POW 14, arcing fire AOE gun so it can safely sit in a zone on your side of the board to contest and fire away with impunity. It doesn't need much support doing its job well either. At 13 points is is also costed just right for infantry casters as most of them 27 or 28 WJPs, meaning you can take one plus another cost 13-14 heavy without eating into your 75 army points. So, if you look for a low commitment fire-support jack just to fill your Warjackpoints with, look no further than the Destroyer!

Combos & Synergies

  • Irusk is THE infantry warcaster, in both of his instances. Thus he loves a pair of Destroyers, who only cost 1 point less than his Warjack points and can sit safely behind whatever huge army you brought with him. His epic incarnation also has Fire for Effect for him.
  • The Bombard's long range makes it great for lobbing shots at anything that happens to get knocked down. Deploy them with Winter Guard Field Gun Crew, Decimator or a Grolar. The POW of the bombard is not insignificant and can carry the extra damage needed to scrap an enemy jack.
  • Winter Guard Artillery Kapitan is a great piece for fixing the normally abysmal RAT of the Destroyer.
  • The Man-o-War Kovnik is a viable way to run a Destroyer and allow it to make use of both its weapons.
  • Kommander Harkevich, the Iron Wolf is a fan of Destroyers, as taking several of them allows him to use his Broadside spell very effectively.
  • The Greylord Adjunct provides Guidance, which is awesome with Arcing Fire!

Drawbacks & Downsides

  • It's melee game is limited. Crit Amp sounds like a great ability on paper, in practise, you'll find that you often fail to do damage to your target, of just fill out the last boxes in the column with you normal damage roll anyway.
  • While it does have the probably best gun on a non-character heavy in Khador, it's still "only" POW 14, don't expect it to wreck heavies.
  • There's nothing fancy about it. You let it sit back, lobbing shells into the enemy, not commiting to a charge until you're forced to.
  • While more than twice as expensive, the two colossals also have a fantastic ranged game (Victor even shares the Arcing Fire rule), while also being great in melee, and also do not need much input from your caster.
  • RAT 4 is really sad and PP seems to think it is crucial for Khador jacks to be stuck at this value, so it's unlikely to be adressed in future CIDs. If you want to hit anything you will need to aim and boost.

Tricks & Tips

  • Deploy just behind a line of infantry. Then fire at the opposing models, aiming for low defense models and attempt to drift AOEs against support models. Once the front line is engaged, then charge any breaks in the line, and let your axe remove already-damaged enemy jacks.
  • Critical amputation has a huge boost against Gargantuans; as it fills all unmarked damage box on a damage spiral's branch, you can completely remove a whole aspect with a lucky roll. Not something to build a strategy on, but spectacular, when it comes into play.
  • Due to Arcing Fire only a huge-based model can screen a target from your Bombard Cannon - in every other situation you'll clip it, either with the blast damage, or with a direct hit via arcing fire (a medium AoE has a 50,8 mm radius, 0,4 mm larger than a large base's radius plus the max 1" distance where arcing fire won't trigger). Don't forget that other targeting restrictions still apply.

Other

File:ExtremeDestroyer.jpg
Extreme Sculpt

Trivia

Originally released in Warmachine: Prime (2003)

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Arcing Fire Template:RC Amputation Template:RC Warjack Template:RC Construct