Accretion Servitors

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Convergence of Cyriss Solo

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 28
FA = 4
Cost = 135xx1118
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Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Dissevering Microswarm
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Ground Pounder - Place a 3 inch template anywhere completely within this weapons RNG and in this model's LOS. This model makes one ranged attack roll against each model in the template, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW eaual to the POW of this weapon. Ground Pounder attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Ground Pounder (2024-1-13)
Question: Can a an engaged model without Gunfighter use its Ground Pounder special attack to make the attack against things outside of melee?
Answer: For ground pounder, if you are engaged you will not be able to make a ground pounder attack.
Explanation: For ground pounder, if you are engaged you will not be able to make a ground pounder attack. Currently it is still being discussed on some other points but that is where the discussion currently is
Infernal Ruling: elswickchuck Infernal - PP Community forum


Rendering Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Assimilation
When this model destroys an enemy construct model with this weapon, immediately after the attack is resolved remove d3 damage points from this model.

No errata for Assimilation (Create)


Warjack Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Accretion servitors are indispensable on the battlefield due to their versatile suite of semi-autonomous repair procedures. They carry a small array of mechanikal tools that enable them to provide temporary fixes to clockwork vessels and vectors in the heat of battle. These quick repairs can mean the difference between victory and defeat.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Theme Forces

  • Other Factions
    • Mercenary players can also use this model via the Strange Bedfellows theme.


Thoughts on Accretion Servitors

Accretion Servitors in a nutshell

If your army lacks units with repair skill (how is that even possible?), then these extremely cheap solos are the answer. They provide no threat to anything outside warjacks.

They are the cheapest shield guards available in Destruction Initiative and that has value in of itself.

Combos & Synergies

  • Directrix - a really humiliating way to finish off the opposing warcaster's last HPs is to drag a backlashed warjack close with your Prime Axiom's cable, shoot up with the Elimination Servitors, then pinch the last remaining points off with your Accretion Servitors.
  • They are easy and cheap targets to AOEs from the Cipher, or the Direct Current from the Modulator. You can also lock on to them with the TEP, if you encounter targets who cannot be targeted by ranged attacks.
  • Even without using them as a requisition option (you will likely take the more expensive Servitors free of charge) you get 3 shield guards with auto-repair for 2 points - great to have them around your - hopefully repairable - Warcaster.
  • in Strange Bedfellows their healing potential is doubled on Tried & True warjacks

Drawbacks & Downsides

  • No melee weapon means no free strikes (yup, not even against warjacks), and no charges.
  • With so many ways to repair and/or recreate your stuff, their presence easily becomes redundant.
  • For repairing, the Optifex Directive is better value.
  • Support bloat - you can easily spend an overly large portion of your points for support models.

Tricks & Tips

  • Under Lucant's feat 3 of these servitors repair 9 hit points; more than enough to restore any damaged vector to its operational state.
  • Even though their usefulness is marginal, they can still contest and capture / control zones and flags. They are also solos (even if bought in 3), so you can spread them around as you wish.
  • While they are steady, they will remain standing after a knockdowning feat/spell, screening small based targets from pop&drop assassinations.
  • If you happen to reach a warjack (remember, no charges), don't forget that the one point of damage goes to the column of your choice. Go for important systems on the verge of being crippled (arc node, shield generator, movement).


Other

Trivia

Released in Forces of Warmachine: Convergence of Cyriss (2013)

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Unarmed Template:RC Construct Template:RC Pathfinder Template:RC Steady Template:RC Repair Template:RC Strip