Forge Master Syntherion: Difference between revisions

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{{CoCbox|{{Convergence}} [[Warcaster]] }} [[Category: Model]]
[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
{{4P|Convergence of Cyriss}}
 
 
==Model stats and abilities==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==
 
==Lore==
 
==Trivia==
 
==Battle Reports==
 
==Videos==
 
 
************* LEGACY **********
 


''Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.''
''Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.''

Revision as of 03:06, 14 January 2024

FACTION ARMY Warcaster


Model stats and abilities

[[Category:{{{ability}}}]]

Weapons

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities

Field Marshal [ [[:Category:{{{ability}}}|{{{ability}}}]] ]


Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities


[[Category:{{{ability}}}]]

Weapons

Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities


[[Category:{{{ability}}}]]

Weapons

Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities


[[Category:{{{ability}}}]]

Weapons

Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities


[[Category:{{{ability}}}]]

Weapons

Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities


[[Category:{{{ability}}}]]

Weapons

Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Template:Veteran Leader

Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


Constantly processing and as remote as the disembodied members of the Constellation, Sytherion's mind is occupied with complex equations, energy schematics and the application of engineering principles. Sytherion brings the same single-minded efficiency to war as to his workshop. There is no room for emotions, no pity or mercy. In every engagement Sytherion seeks to quickly eliminate whatever opposes him. Those clockwork soldiers who accompany him in battle know only too well that the forge master gives no allowance for error, discarding any who fail him, for in his calculations there is no possibility of redemption.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat : Technological Superiority

Syntherion and models in his battlegroup beginning their activations in his Template:Control range gain 1 focus and Dual Attack. Technological Superiority lasts for one turn.

Abilities


[[Category:{{{ability}}}]]

Weapons

Static Bolt
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Workshop Array (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 14

Spells

{{Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

}}[[Category:


Template:Hot-Shot Template:Magnetic Hold Template:Reconstruct Template:Synergy

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 12 - - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Forge Master Syntherion

Forge Master Syntherion in a nutshell

Syntherion is the toolbox caster for Convergence, a combined-arms caster with decent MAT & RAT. Backed up by Synergy for significant melee power and a feat that encourages you to use vectors with both ranged and melee attacks, his battlegroup can deal damage from afar as well as in close combat.

Syntherion's kit is pretty straightforward and effective for a battlegroup caster. Most games will start with casting Reconstruct and Hot Shot on turn 1, with a Synergy cast on turn 2. The battlegroup spells will stay up almost all game thanks to Resourceful, but don't be afraid to hot-swap Hot Shot for extra damage. Be aware of Purification and Lamentation-type effects, which punish your upkeep-heavy kit.

Auto Repair isn’t much to write home about but it does make your order of activation easier as you can make sure your induction nodes are always working without the need for the various models with repair in faction. It supports the idea that Syntherion wants a big battlegroup and makes the Galvanizer slightly less important.

Feat thoughts

Syntherion's feat is useful for getting a large alpha-strike in and giving a large increase in the flexibility of your army's activations. The 1 free focus for each Vector gives you a turn where your induction chains aren't quite as vital to get exactly right.

When possible, use the feat after landing a hit with Magnetic Hold and a Diffuser's beacon. This will vastly increase heavy threat ranges (13" for floating vectors and Inverters; 12" for the other quadrupeds), and then they can shoot following a successful charge.

Remember, a vector must do all initial attacks before buying additional attacks. For example, if you charge with an Assimilator and buy an additional melee attack, you'll lose out on its gun!

Spell thoughts

Convection

Considering the focus efficiency of a standard Convergence force, you will very rarely need to this spell to get more focus onto your vectors. However, this is the only way Syntherion himself can do magic damage, so keep it in mind for corner cases (for example, exposed solos with incorporeal).

Hot Shot

This should be cast turn 1 on a target with AoE attacks (Cipher, Assimilator) or a target with lots of ranged attacks (Prime Axiom, Tesselator). Since Hot Shot is a relatively cheap spell at cost 2, get in the habit of hot-swapping it between vectors. For example, activate a Prime Axiom with this spell, then activate Syntherion to recast the spell onto an Assimilator, and then activate the Assimilator to get two activations of boosted ranged damage rolls!

Magnetic Hold

This spell will put a powerful debuff on enemies and allow for a better alpha strike/charge opportunities, but with Syntherion's FOCUS stat of 6 you will find yourself boosting to hit frequently. This means it'll usually take 4 focus to cast the spell, so make sure your target is flared for best results. Also, the range of this spell is short, so use an Algorithmic Dispersion Optifex whenever possible to keep Syntherion safe.

Reconstruct

This great spell gives a valuable heavy (Usually a Cipher, Inverter, or Assimilator) a second chance at life. Syntherion will likely be using focus to land a Magnetic Hold or soak attacks in later rounds, so don't prioritize recasting Reconstruct unless you safe and have nothing better to use the focus on. Watch out for abilities that deny healing, such as Grievous Wounds, as they will counter the spell's effect.

Synergy

This spell is key to increasing melee damage output, so have it up at all times after round 1. Ramp it up quickly by charging in light vectors like the Galvanizer. At three stacks, most models will punch well above their weight, and Syntherion himself starts to put out appreciable P+S 17 strikes. (Of course, be careful when deciding to commit a caster!)

Drawbacks & Downsides

  • He is well-rounded, but doesn't excel at any one given task.
  • His average focus stat means hot swapping spells or boosting can deplete him quickly
  • Very upkeep dependent, making him weak vs stuff that can strip upkeeps or make upkeeps more expensive.
  • He doesn't gain Dual Attack from his own feat (because he has already started his activation).

Tricks & Tips

  • Beacon from a Diffuser stacks with Magnetic Hold, which will double the charge distance bonus.


List Building Advice

Strategy

His main method of winning is attrition - keeping your Vectors alive with Auto-Repair and Reconstruct while your opponent's models die around you.

Destruction Initiative - Army build

He's a pure battlegroup caster, so will (almost) always be in Destruction Initiative.

  • Prime Axiom, transforms the angry fridge into the whirlwind of death.
    • With Hot Shot, Axiom's accelspiker can make mincemeat of just about anything.
    • On feat turn, the Prime Axiom can dish out 12 attacks in one activation. With flare support, the axiom can crush half the opponent's forces with ease or conduct surprise caster-kills.
    • Prime Axiom is a good way to start off his synergy chain, yet sometimes he prefer to max out his synergy by charging lighter vectors like Cipher. With a capped synergy axiom can destroy almost anything in one turn.
    • On feat turn, the Axiom can two-handed throw a model at something to knock it down, make ranged attacks against the knocked down target, and if you dragged the target to you successfully, it can buy additional melee attacks. But good luck actually having anything to punch after that onslaught.
  • Shooting vectors, such as Assimilators, Monitors or Ciphers are his favorite vectors. Syntherion is tied with several casters for the highest base RAT in CoC (although Orion and the Iron Mother both have ways to improve this) making him helpful for many powerful ranged attacks. Ranged vectors get to take full advantage of his feat too, basically getting a free initial.
  • The Corollary if you have no other target worth empowering at least this is a free way to store focus for later, it also benefits from the feat change and is cheap enough to throw into the fight to stack synergy if needed.
  • The Galvanizer is a cheap jack to run up the Synergy chain.
  • Negator faster and 1 point more that a Galvanizer, working in packs with Synergy and crit amputation they are great to start the synergy chain.
  • The Diffuser adds both shooting and threat ranges for his charges.
  • Algorithmic Dispersion Optifex helps him get magnetic hold onto a key unit without putting him too far forward. Syntherion also likes to have a large number of melee Vectors charging in and taking advantage of Synergy, so having the induction range increase from ADOs makes it easier for Vectors that have charged forwards to still be able to induct a full load of Focus back to the next Vector in line to dive in.


Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Electricity Damage

Template:RC Warcaster Template:RC Construct Template:RC Pathfinder Template:RC Auto-Repair Template:RC Empower Template:RC Field Marshal Template:RC Resourceful Template:RC Soul Vessel Template:RC Dual Attack

Template:RC Convection Template:RC Hot-Shot Template:RC Magnetic Hold Template:RC Reconstruct Template:RC Synergy