Paladin of the Order of the Wall: Difference between revisions
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Latest revision as of 14:24, 13 January 2024
Template:Protbox This model is playable only in an Unlimited format.
Standing solid before the tides of the enemy, the Paladins of the Order of the Wall preserve the last vestiges of a more merciful age.
Basic Info
Abilities
Weapons
Firebrand | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
1 | 6 | 13 | ||||||||||||
Theme Forces
- Other Factions
- Infernal players can take this unit in the Template:Hearts of Darkness theme, but only if Feora is leading the army.
- Khador players can take this unit in the Template:Warriors of the Old Faith theme.
Thoughts on Paladin of the Order of the Wall
Paladin of the Order of the Wall in a nutshell
The Paladin of the Order of the Wall is a tough hard hitting solo that is great at charging and holding an area. His Stone and Mortar stance is helpful at keeping him alive vs lower POW attacks and shooting.
Combos & Synergies
- High Paladin Dartan Vilmon gives them both extra mobility and an extra attack - both of which they desperately need. Do not bring them without Vilmon.
Drawbacks & Downsides
- Unless you have Vilmon, they only hit as hard as a battle-driven member of the Knights Exemplar while costing slightly more than two.
- In Stone and Mortar stance they are slooow.
Tricks & Tips
- They hit hard on the charge - or they brawl effectively for a solo. Both are decent.
Other
Trivia
- Released way back in Warmachine: Prime (2003)
- Template:LES
Other Protectorate models
Rules Clarifications
Template:RC Weapon Master Template:RC Magical Damage Template:RC Fire Template:RC Stone-and-Mortar Stance