Hand of Judgment: Difference between revisions
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Revision as of 14:24, 13 January 2024
Hand of Judgment exists for a single purpose: to execute the will of Feora, Priestess and Protector of the Flame. Armed with an immolator cannon and a massive mace, this mighty warjack brings Menoth’s cleansing fire against those arrayed against the Protectorate. Zealous in smiting its enemies, it has demonstrated a dangerous temper only Feora can keep in check. Wherever she treads, Hand of Judgment follows, eager to slip its leash to destroy those who displease its master.
Basic Info
Abilities
- Template:Construct
- Template:Fire Immunity
- Template:Blazing Wrath
- Template:Bond
- Template:Building Assault
- Template:Fuel for the Flames
Weapons
Immolator Cannon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
SP 10 | 1 | Template:- | 13 | |||||||||||
Flame of Truth | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 7 | 18 | ||||||||||||
Theme Forces
- When taken by Feora in Protectorate
- Template:Exemplar Interdiction. Hand of Judgment gains Blessed melee weapons in this theme.
- Template:Guardians of the Temple
- Template:The Creator's Might
- Template:The Faithful Masses. Hand of Judgment gains Hand of Vengeance in this theme.
- Template:Warriors of the Old Faith. Only Feora3 can take him in this theme.
- When taken by Feora in Infernals
- Template:Hearts of Darkness. Hand of Judgment becomes an Infernal warjack and gains Accumulator [Soulless] in this theme.
- When taken by anyone else
Thoughts on Hand of Judgment
Hand of Judgment in a nutshell
Hand of Judgment is a Repenter on steroids - a much bigger and better spray, more melee hitting power than a Crusader (including some free charges), and a decent turn of speed, but at more than twice the cost of a Repenter
Combos & Synergies
- Feora, Priestess of the Flame . Feora1 makes excellent use of Fuel for the Flames with her flamethrowers and Blazing Effigy, which can be cast on HoJ and will always recieve the bonus damage. Her feat makes makes for easy free charges.
- Feora, Protector of the Flame - The spray can ligth a swat of models on fire, which she converts into focus with her feat and shuffle around among models in her control range. Escort speeds it up.
- Feora, the Conquering Flame - Incite is pretty great with a long range spray and a P+S 18 follow-up mace. It's as fine a Red-Line target as any jack as well.
- Feora the Forsaken - Same trick as with Blazing Effigy from Feora1, but with her feat. Road to War speeds it up and it is able to trigger it very well, too. You can spray, kill a model, advance 3", then charge, for some extra distance. She has Field Marshal Aggressive though, so Blazing Wrath is wasted. She also prefers several cheaper jack, over a few expensive ones.
- Malekus can make great use of Hand. Fuel for the Flames is a great force multiplier for his feat, while its spray makes it a decent choice for Open Fire.
- Reclaimer Gatekeeper - Hand of Judgement's RAT is on the low side, so you will frequently have to boost to hit with it's ranged weapon. Getting Future Sight from a Reclaimer will help immensely.
- Flameguard Cleansers, Deliverer Sunburst Crew, Vanquisher - Hand of Judgement charges enemies that are on fire for free - Having some buddies set it's target on fire will let you spend more focus on killing the enemy.
Drawbacks & Downsides
- Hand is quite expensive for what it brings - you can get almost two Crusaders for it, which will have a greater offensive output.
- Fuel for the Flames will also affect your own models when they are hit by enemy Fire attacks.
Tricks & Tips
- Since Hand of Judgement is immune to fire damage, you can use it and another model with a blast weapon that causes fire damage, such as a Vanquisher or Deliverer Sunburst Crew, to bypass the Defense of extremely high Defense models (such as Kayazy Eliminators). Place Hand next to the enemy model, and then have the other model shoot Hand instead of the enemy. You will only have to hit a relatively modest DEF 12 (natural 10 + 4 for being engaged - 2 for back strike) instead of the enemy's defense.
- Fuel the Flames affects HoJ's own spray as well, meaning it will be POW 15 within 5" of it and POW 13 outside of it.
- Use Building Assault to set enemies on fire and then charge them for free.
Other
Trivia
Released in the Warmachine: Reckoning expansion book (2015).
Other Protectorate models
Rules Clarifications
Template:RC Warjack Template:RC Construct Template:RC Blazing Wrath Template:RC Bond Template:RC Building Assault Template:RC Fuel for the Flames