Sea Dog Pirates: Difference between revisions

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Revision as of 14:09, 13 January 2024

Template:Mercbox3 Template:4P

Rowdy, disorganised and untrustworthy even to one another, Sea Dogs are gangs of sea-dwelling deck-hands who gather together in shadowy port bars, plotting their next great haul - they care not for whom they work, but only for the gold coins which they earn, which they quickly drink and gamble away before their next calamitous adventure.

Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster and enthusiastic avarice.

Any Sea Dog worth his salt can lay claim to an old pistol, but those owning an accurate long rifle are doubly prized for being able to lay down fire at nearly twice the distance. Such shots from atop the crow's nest or the ship's prow have made all the difference by picking off enemy officers and boarders before they can close.

Packing more pistols than a paranoid gun mage, Mr. Walls is never seen without his pet monkey. Serving as Shae's quartermaster for the Sea Dogs, Mr. Walls knows how to motivate the men and inspire them to ferocity. His aim suffers from an old injury that took his eye, but he makes up for it by closing to give the enemy both barrels.

Basic Info

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Mercenary - This unit will work for Template:Crucible Guard mercenary, Template:Cryx Mercenary, Template:Cygnar Mercenary, Template:Khador Mercenary, and Template:Menoth Mercenary.

Abilities

Weapons

  • Leader & Grunts
    • Pistol - 8" range, POW 10 ranged weapon
    • Hand Weapon - 0.5" reach, Template:Small, P+S 8 melee weapon.
  • Mr. Walls (CA)
    • Heavy Pistol (x2) - 8" range, POW 12 ranged weapons

Theme Forces

  • Other Factions


Thoughts on Sea Dog Pirates

File:Mr Walls.jpg
Mr Walls, Character CA

Sea Dog Pirates in a Nutshell

The Sea Dog Pirates are very cheap chaff that can be significantly buffed by the Privateer solos, and come with two attacks each so they soak up buffs. Either bring them for cheapness or because you have a way of debuffing the enemy into the ground.

Thoughts on adding the CA & WA

Adding Riflemen - Riflemen are even cheaper than normal Sea Dogs. Adding Walls - walls grants Advance Deployment and one turn of pathfinder, which gets them in there.

Combos & Synergies

Drawbacks & Downsides

File:Seadog Rifleman.jpg
Weapon Attachment
  • Unsupported they will die to pretty much everything.
  • They can't hit the broad side of a barn door.
  • They only do work on their own with Gang, meaning they have to bunch up.
  • Enemies who can remove solos with spells can cripple them back to as weak as their stat line would indicate.

Tricks & Tips

  • Rockbottom's Payday coupled with Hawk's Object of Desire is how this unit will print money if presented with the right target.

Other

File:Mrs Walls.jpg
Mrs Walls, Mini-Crate exclusive sculpt

Trivia

Other Theme Forces

Template:Cryx merc unit themes Template:Cygnar merc unit themes Template:Khador merc unit themes Template:Menoth merc unit themes Template:CG merc unit themes

Other Mercenary models

Template:Index Mercenaries

Rules Clarifications

Template:RC Gang Template:RC Point-Blank Template:RC Take Up Template:RC Black Penny

Template:RC Officer Template:RC Tough Template:RC No Quarter Template:RC Tactics Template:RC Advance Deployment Template:RC Monkey Bite

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