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Molik Karn has borne the paingivers’ lash and learned to obey, but his will has never been broken. His service to Makeda extends beyond mere slavery; he has some deeper loyalty to her and brings the full force of his deadly strength and barbaric nature to fight at her side. He truly is a cyclops lord—a giant of his species, cunning despite his brutishness.

Basic Info

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Abilities

Weapons

Falchion (x2)
File:Sword icon.jpg  RNG   POW   P+S 
2 5 14

Animus

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Theme Forces


Thoughts on Molik Karn

Molik Karn in a nutshell

Molik Karn is a very fast and hard hitting melee warbeast with a fair amount of resilience. With Makeda, he's a very effective assassin while with anyone else he's a circle style hit and run warbeast. He isn't the hardest hitting warbeast in Skorne (that would be the Bronzeback Titan), but with Paingiver Beast Handlers he's still exceptionally hard hitting - which he combines with the threat range of an Archidon for an all round offensive powerhouse.

Weapon Master makes up for the relatively low P+S

Combos & Synergies

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Makeda1
File:Supreme Archdomina Makeda.png
Makeda2
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Makeda3
  • Paingiver Beast Handlers - fury management and to make it an effective melee warbeast when it needs to engage by buffing its strength.
  • Titan Gladiator - why not make him even faster?
  • Makeda - Side Step allows another 4" non-linear movement. Many casters get caught by surprise by this.
    • Makeda1 Quicken and The Lash gives up to another +4" movement, which combined with Rush gives Molik a 17" threat before Side Steps, though 15" is more realistic as The Lash is situational. Jackhammer helps for out of activation attacks or to finish harder targets. Field Marshal [Shield Guard] delivers.
    • Makeda3 Molik loves Bulwark and Shield Guards to get to his targets, and with Incite they always die.

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In the Masters of War theme any warlock can take him, which opens up a few more combos:

  • Master Tormentor Morghoul - There's not much in this game that can survive 6 attacks from an enraged and abused Molik Karn
  • Master Ascetic Nareesh - Karn can fight very well on his feat turn, and is very durable. Blur means he can't be hit, which is always good.
  • Tyrant Xerxis - Gives him an additional die damage during the feat. As if 4 die on the charge wasn't enough.
  • Primus Jalaam - can deliver Karn and make him harder to remove

Drawbacks & Downsides

  • expensive
  • Relies on moderate DEF and Intuition forcing rerolls for his survivability. If those don't work, he dies very fast.

Tricks & Tips

  • Everyone knows how dangerous he is. An opponent will go to great lengths to kill him early. This sounds like a downside, but really it lets you bait out opposing heavies. As long as you have something else in position to kill whatever killed Molik, everything is going to plan.


Other

Trivia

  • Molik Karn's origin story is likely inspired by Spartacus, the infamous gladiator that led a revolt against the Roman Empire.
  • In Mk2 he gained +1 FURY while in Makeda's CTRL range. Combined with Side Step and the "any fury in excess of your FURY are discarded" rule, it led to a loophole where he could move in and out of her CTRL range to get infinite attacks.
  • Released in Hordes: Metamorphosis (2009)

Other Skorne models

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Rules Clarifications

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