Molik Karn: Difference between revisions
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Template:Skornebox Template:4P
Molik Karn has borne the paingivers’ lash and learned to obey, but his will has never been broken. His service to Makeda extends beyond mere slavery; he has some deeper loyalty to her and brings the full force of his deadly strength and barbaric nature to fight at her side. He truly is a cyclops lord—a giant of his species, cunning despite his brutishness.
Basic Info
Abilities
Weapons
Falchion (x2) | ||||||||||||||
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File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 5 | 14 | ||||||||||||
Animus
{{Category: Template:Fate Walker }}[[Category: Template:Fate Walker ]]
Theme Forces
- When taken by Makeda
- When taken by anyone else
Thoughts on Molik Karn
Molik Karn in a nutshell
Molik Karn is a very fast and hard hitting melee warbeast with a fair amount of resilience. With Makeda, he's a very effective assassin while with anyone else he's a circle style hit and run warbeast. He isn't the hardest hitting warbeast in Skorne (that would be the Bronzeback Titan), but with Paingiver Beast Handlers he's still exceptionally hard hitting - which he combines with the threat range of an Archidon for an all round offensive powerhouse.
Weapon Master makes up for the relatively low P+S
Combos & Synergies
- Paingiver Beast Handlers - fury management and to make it an effective melee warbeast when it needs to engage by buffing its strength.
- Titan Gladiator - why not make him even faster?
- Makeda - Side Step allows another 4" non-linear movement. Many casters get caught by surprise by this.
- Makeda1 Quicken and The Lash gives up to another +4" movement, which combined with Rush gives Molik a 17" threat before Side Steps, though 15" is more realistic as The Lash is situational. Jackhammer helps for out of activation attacks or to finish harder targets. Field Marshal [Shield Guard] delivers.
- Makeda3 Molik loves Bulwark and Shield Guards to get to his targets, and with Incite they always die.
In the Masters of War theme any warlock can take him, which opens up a few more combos:
- Master Tormentor Morghoul - There's not much in this game that can survive 6 attacks from an enraged and abused Molik Karn
- Master Ascetic Nareesh - Karn can fight very well on his feat turn, and is very durable. Blur means he can't be hit, which is always good.
- Tyrant Xerxis - Gives him an additional die damage during the feat. As if 4 die on the charge wasn't enough.
- Primus Jalaam - can deliver Karn and make him harder to remove
Drawbacks & Downsides
- expensive
- Relies on moderate DEF and Intuition forcing rerolls for his survivability. If those don't work, he dies very fast.
Tricks & Tips
- Everyone knows how dangerous he is. An opponent will go to great lengths to kill him early. This sounds like a downside, but really it lets you bait out opposing heavies. As long as you have something else in position to kill whatever killed Molik, everything is going to plan.
Other
Trivia
- Molik Karn's origin story is likely inspired by Spartacus, the infamous gladiator that led a revolt against the Roman Empire.
- In Mk2 he gained +1 FURY while in Makeda's CTRL range. Combined with Side Step and the "any fury in excess of your FURY are discarded" rule, it led to a loophole where he could move in and out of her CTRL range to get infinite attacks.
- Released in Hordes: Metamorphosis (2009)
Other Skorne models
Rules Clarifications
Template:RC Weapon Master Template:RC Combo Strike
Template:RC Warbeast Template:RC Future Sight Template:RC Intuition Template:RC Bond Template:RC Side Step