Zaateroth, The Weaver of Shadows: Difference between revisions
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Template:Infernalbox Template:4P
Zaateroth is a fell master of tremendous intellect and will, an entity whose very appearance can overwhelm lesser minds, forcing them to their knees. She possesses an aura of alien grace and majesty that is both cold and terrifying. It is no wonder that in ancient times, those who witnessed Zaateroth thought her a dark goddess, and in occult texts, she is described as a personification of death and decay. At her least touch, corporeal forms begin to lose coherence, falling to ruin as if left to age for a thousand years. Shadows move about her like specters, and in these shadows is the essence of the Outer Abyss.
Basic Info
Feat - Whispering Void
- While in Zaateroth's Template:Control range, friendly Faction models gain +3 DEF.
- When an enemy model misses a friendly Faction model in Zaateroth's Template:Control range with an attack, immediately after the attack is resolved place the friendly model anywhere completely within 3" of its current location unless it was missed while advancing.
- Whispering Void lasts for one round.
Abilities
Weapons
| Echoes of Dissolution | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
| 12 | 1 | 3 | 14 | |||||||||||
| Infernal Touch | ||||||||||||||
| File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
| 1 | 3 | 10 | ||||||||||||
Spells
{{Category: Template:Black SpotTemplate:Ghost WalkTemplate:RebukeTemplate:Rites of TormentTemplate:Scything TouchTemplate:Stygian Abyss }}[[Category: Template:Black SpotTemplate:Ghost WalkTemplate:RebukeTemplate:Rites of TormentTemplate:Scything TouchTemplate:Stygian Abyss ]]
Theme Forces
Thoughts on Zaateroth
Zaateroth in a Nutshell
Zaateroth is a powerful control ’caster with a suite of powerful spells and rules to help disable her opponent’s army.
Zaateroth's "gun" is a high POW with an AOE that collects souls and can be reloaded, giving her a pretty decent method of Soul Collection against enemy infantry formations, or she could, y'know, just shoot the enemy warcaster with it and kill them. It is fairly versatile.
You may have noticed that Zaateroth has several upkeeps, and she should definitely make decisions between upkeeping them, which could put a strain on her ability to summon, while also casting other useful spells, like Ghost Walk, or even throwing out a boosted Stygian Abyss. However, since upkeeps can be a crucial part of her gameplan, her Veneficium will punish opponents who dispel them.
In concept, Zaateroth should provide powerful utility to her army (and some debuffs to her opponents), but not the pure arcane might of Agathon. She is also not as beefy as Omodamos, but much sturdier than Agathon. She should be versatile, and let you make different decisions each turn, between buffing your models, or trying to stymie your enemy, or summoning, or shooting, etc.
Spell thoughts
- Black Spot is both a DEF fixer and a source of extra attacks, two things that have synergy with the Desolator, allowing up to 4 sprays a turn against it's favorite food, infantry.
- Ghost walk get around some of the pathfinder issues certain infernals have. Note that is can be spell slaved by D'Vyaros which can save Zaat more essence than a harmonious exaltation would provide.
- Rebuke can heavily disrupt infantry that cannot cleanse it off them, especially if they need to charge to do work, or have shield wall.
- Rites of Torment is exactly the same as Road to War and Warpath, and is a ridiculously flexible threat extender. Use it to get your horrors up the board, or allow them a psuedo side-step to dig deeper into enemy lines, or reposition after one spray to line up more targets for the second... there's almost too many potential applications to list.
- Scything Touch is an easy to apply +2 melee damage swing, meaning Zaat can achieve a +6 with Desolators and the Hermit.
- Stygian Abyss is Zaateroths standard nuke spell, though there's little reason to use it when she's already sporting a great ranged attack. Boosting to try for the blind could potentially disable battle engines for a turn.
Feat thoughts
Zaateroth's feat ramps up her army defense, helping deliver them across the table, or making trading more challenging once the lines have clashed. Additionally, it forces your opponent to expend resources ensuring they actually hit, because a miss gives the model a free 3" place, almost like a Super Duper Dodge.
Drawbacks & Downsides
Between casting and/or maintaining 4 upkeeps, wanting to take advantage of the powerful summoning mechanic, and keeping some essence for transfers it really feels like 7 Essence is not enough. She has a large tool box of options, but if the right tool is not used at the right time it can be punished by the opposing player.
Getting her caught up in melee also feels quite bad as she has very little for melee output (single pow 10 at mat 6). Often ghostwalk is your best way out when opponents tie her up in melee, which feels rough due to how tight her essence feels already.
Her huge and powerful spell list feels very strong, but unlike traditional Warmachine and Hordes casters, you will often be spending 3-4 of your essence up front for a summon, leaving a lot of options for spells but very little essence to spend on them.
Tricks & Tips
Don't forget about her gun. With Black Spot and reload she could potentially kill 4 things and collect 4 souls. Also dont forget that her reload shot can be purchased with the soul from one of her earlier shots.
Don't be afraid to cut for essence if you only need to replenish 2 or 3 instead of sacrificing a cultist, particularly if there is a healing objective nearby.
List Building Advice
Strategy
Its main method of winning is ...Template:Ph
For example: "using her feat turn to get a melee/ranged/spell assassination" "attrition then win on scenario" "board control then win on scenario" "sending a jack in, to beat the enemy warcaster's face into pulp" "etc"
Army
Stuff it likes to take to help achieve this strategy is ... Template:Ph
Other
Trivia
- Released with the Faction launch (2019.06)
Other Infernal models
Rules Clarifications
Template:RC Master Template:RC Pathfinder Template:RC Long Shadows Template:RC Cull Soul Template:RC Veneficium
Template:RC Magical Weapon Template:RC Black Mark Template:RC Reload
Template:RC Black Spot Template:RC Ghost Walk Template:RC Rebuke Template:RC Rites of Torment Template:RC Scything Touch Template:RC Stygian Abyss