Agathon, The Voice in the Darkness: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{Infernalbox|{{Infernal}} [[Master]] }} [[Category:Model]]
[[Infernals]] [[Infernal Master]]
{{4P|Infernals}}


''The entity called Agathon has been transacting insidious arrangements with humans of western Immoren for centuries. Countless talented but impatient and greedy arcanists have been twisted to serve the Nonokrion Order as infernalists through the far-reaching schemes of Agathon. Though a creature of subtle power, will, and persuasion, Agathon is also a fierce battle master who takes delight in rendering lesser beings powerless and reminding them of their mortality. What those beings call magic is simple thought to Agathon, as reality bends and reshapes at a whim.
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Infernals]]
[[Category:Infernal Master]]
[[Category:Leader]]
 
==Model stats and abilities==


=Basic Info=
{{Model-stats
{{Infobox-Model
| name  = Agathon 1
| name  = Agathon1
| base  = 50 mm
| image = Agathon1.jpg
| hp    = 17
| base  = Large
| spd  = 6
| spd  = 6
| str   = 6
| aat   = 9
| mat  = 6
| mat  = 6
| rat  irrelevant
 
| def  = 14
| def  = 14
| arm  = 15
| arm  = 15
| cmd   = 12
| arc   = 9
| ess  = 9
| ctrl  = 18
| hp    = 17
|fa=C
| ihp  = +28
| abilities=
}}
{{AbilitySingle|Pathfinder}}
 
{{AbilitySingle|Revelations of the Outer Darkness}}
* {{Master}}
{{AbilityOptions|Soul Taker|Soul Ripper}}  
 
{{AbilitySingle|True Sight}}
===Feat - Well of Sorrow===
# When an enemy model casts a spell while in Agathon’s {{control}} range, increase the COST of the spell by 1. [[Category: Anti-Spell Feat]]
# Additionally, while in Agathon’s {{control}} range, models gain one additional die on their magic attack rolls and magic attack damage rolls. For each of those rolls, you choose one of the dice rolled to be [[discard]]ed. [[Category: Discard Feat]]
 
: Well of Sorrow lasts for one round.
{{Tipbox|The second part of the feat only applies to spells. Weapons with Damage Type: Magical don't count as magic attacks. See [[LPG - Magic vs Magical]].
}}
}}
===Abilities===
* {{Eyeless Sight}}
* {{Pathfinder}}
* {{Revelations of the Outer Darkness}}
* {{Cull Soul|replenishes its essence|essence}}


===Weapons===
===Weapons===
{| class="wikitable"
{{Weapon | weapon= Pain Touch| type = M | rng = 1| rof = - | aoe = - | pow = -| loc = - | abilities = {{AbilitySingle|Dark Banishment}}{{AbilitySingle|Puncture}} }}
{{Melee|Pain Touch (x2)|1|{{star}}|{{star}}|
* {{Damage Type: Magical}}
* {{Dark Banishment}}
* {{Needle}} }}
|}


===Spells===
===Spells===
{{Spellbox|
{{Spellbox|Censure}}
{{Censure}}
{{Spellbox|Curse of Shadows}}
{{Curse of Shadows}}
{{Spellbox|Hellfire}}
{{Dark Fire}}
{{Spellbox|Hellmouth}}
{{Dark Seduction}}
{{Spellbox|Occultation}}
{{Hellmouth}}
{{Spellbox|Teleport}}
{{Teleport}}
{{Spellbox|Tether}}
{{Tether}}
}}


===Theme Forces===
==Warcaster Rules==
* {{Dark Legacy}}
===Feat: Well of Sorrow===
When an enemy model casts a spell while in Agathon's control range, increase the COST of the spell by 1. Additionally, while in Agathon's control range, models gain one additional die on their arcane attack and arcane attack damage rolls. You choose a die to discard in each roll. Well of Sorrow lasts for one round.


===Other Warcaster Rules===
{{Category:Warcaster}}


=Thoughts on {{PAGENAME}}=
==Trivia==
==={{PAGENAME}} in a Nutshell===
===Release===
Agathon is a being of pure arcane might. They feature an extremely high Essence stat (9!) and a large selection of potent spells. Agathon's gameplay should revolve around summoning and spell-slinging. As the highest Essence Master, Agathon should be able to reliably summon a Horror each turn if necessity dictates, while still slinging a spell or two (or camping Essence for defensive purposes).
 
Additionally, Agathon has some features that punish puny mortals for trying to kill off their supply of Marked Souls or Essence in Revelations of the Outer Darkness which lets them throw out a spell for free after one of them gets destroyed in its command range. Their opponent must consider if killing off a few cultist is worth taking a free Hellmouth/Dark Fire to the face or triggering a free teleport to safety.
 
Agathon has the weakest Soul Collection abilities, which is offset by their extremely high Essence.
 
In concept, Agathon should feature a broad toolbox of spells that should give them something to do every turn. Agathon should be making turn-by-turn decisions of summoning and fueling their Horrors or going on a spell-slinging rampage during their feat. However, Agathon is defensively weak, and should be easily taken down if your opponent can scalpel out their defensive options. With their low defensive stats, huge control range, and readily available arc nodes, Agathon likes to sit in the back and do everything from a safe distance.
 
===Spell thoughts===
Agathon has a large toolbox of spells, featuring a "spell for every situation," though few are straightforward to use. Agathons enormous ESS stat makes their offensive spells very accurate, and they can manage to summon and cast a few spells without needing supplementary essence from souls (though with said extra essence they become despicably powerful).
 
* Dark Fire provides a decent nuke with Soul Collecting capabilities. If Agathon is able to snag a decent number of souls, using this and their feat together produce a large number of highly accurate attacks that can be channeled at odd angles. This can be the makings of an assassination or, more mundanely, a way to remove an enemy unit and brim with souls on the next turn as well. 
 
* Censure can deal with enemy upkeeps or provide some damage to their caster and healing for Agathon. As Agathon can cast it twice as often as the spell suggests thanks to Revelations of the Outer Dark, they can quickly rid the field of junior war casters or force them to not use the powerful upkeeps they are often included for. 
 
* Dark seduction can provide some great control and punish enemy infantry formations. It can be particularly brutal on units with low command, as moving the leader away can force them out of formation.
 
* Curse of Shadows can help with enemy armor and provide some interesting ways to get your units into tricky combat positions, such as walking Croe's through the target to allow for juicy backstab bonuses.
 
* Teleport gives them a defensive out. It can also be used as a pseudo sprint to leverage Agathon's odd melee abilities once in a blue moon.
 
* Tether increases the threat range of your horrors, but can be awkward to use as Agathon generally does not want to be in a position where it is in front of it's horrors. However, you can use Teleport to bounce back once the Tether target is moved. You can also use it to pull a horror backwards so that your cultists can sit further in the backfield before moving to fill it back up.
 
* Hellmouth is Agathon's most powerful spell, with a commensurate cost. It can annihilate infantry and drag in heavier targets to close threat distances alike. Note that running a cheap body, such as a cultist, into the midst of an enemy unit can allow you to drag in much more if your opponent has spaced their models to try to avoid Hellmouth.
 
All of Agathons spells can potentially be cast during your opponents turn for free if they kill one of your non-souless models. This creates a huge amount of weird and powerful interactions, such as spoiling a charge with dark seduction, unjamming a heavy while also pulling it forwards with Hellmouth, or simply teleporting Agathon away from harm. Not many casters can manage to fire off two Hellmouths in a turn: Agathon barely struggles to use three!
 
===Feat thoughts ===
Well of Sorrow increases the cost of enemy spells cast in their control range and adds an extra dice to the spell attack and damage rolls, dropping the one of your choice for both friendly and enemy models. Agathon doesn't have to play as forward as most would in order to catch the opposing caster in their feat due to their very large control range. The feat can set up a very scary assassination run from Agathon and with their huge control range and arc nodes will not be left in a vulnerable position if it fails. This threat will also have a psychological effect on anyone facing Agathon as they must keep it in mind
 
Infernals also have a few solo and attachment options that can benefit from their feat. Eilish, Regna, Lord Roget, Orin, and Wretches all can make use of it, but they are worth bringing for many other reasons besides and shouldn't be included with Agathon for the idea that they will help them. Dark sentinels can also benefit from the feat, though usually only via Battle Wizard.
 
There are casters that will be undone by the increased difficulty of spellcasting, but they are few in number and overall this is primarily a selfish feat to boost Agathon's output.
 
===Drawbacks & Downsides===
* Old man defensive stats on a Large base. Agathon is the most fragile of the Infernal Masters and careful planning will be required to keep it safe.
* Agathon needs to channel, otherwise it's average spell ranges bring it far too close to the action for comfort. Taking out Foreboders severely limits what it's spells can accomplish. Summoning Foreboders is costly, slow and obvious, providing an entire turn to react to any plan Agathon is trying to salvage the game with.
* Poor soul collection capabilities.
 
===Tricks & Tips===
* Revelations of the Outer Darkness can be used in each player's turn. During your turn, try to get some cheap cultists to die to free strikes so you can get an extra spell.
 
=List Building Advice=
===Strategy===
Agathon has three basic strategies, and can be taken as a ranged version of the melee Omodamos list
* The main plan is the same with any Dark Legacy list, attrition the enemy with a weight of heavy Horrors backed up with insane Essence economy.
* The secondary plan, and one which should be set up every turn by [[Foreboder]] positioning, is to spellsling the enemy caster to death.
* Finally, Agathon can run a more conventional scenario game very well thanks to its ability to focus Essence resources from one part of the board to anther basically freely.
 
The backbone of playing Agathon well is [[Foreboder]] positioning. You'll always bring a minimum of three, most often four, and ideally that will be all you need for the entire game. Foreboders need to be placed each turn such that they will A) allow Agathon access to a different are of the board safely, B) threaten an assassination, and C) keep the Foreboder safe for next turn. Simply spreading out Foreboders isn't enough, as a savvy opponent will take them off the board first thanks to their necessity to Agathon's gameplan and their specific weakness. The worst case scenario for an Agathon player is being down to just one Foreboders coming out of turn three, and needing to spend a summon on a Foreboder so Agathon can stay out of threat in the second half of the game. An Agathon player without Foreboders on the table is an Agathon player with half of their threat vectors gone, a massively tactical victory for their opponent.
 
===Army===
* Agathon will always take a minimum of three [[Foreboder]]s, often four. This enables its spellslinging anywhere on the table.
* An [[Infernal Gate]] helps Agathon stay even further back while also pushing forward when it goes for an assassination
* A [[Griever Swarm]] or two helps to clear chaff, while also serving as chaff for the enemy
* Unlike the other Masters, Agathon does not have a preference as regards heavy Horrors. It will summon whatever best fits the current situation (so usually [[Tormentor]]s). [[Soul Stalker]]s are great for Agathon into lists with lots of available souls, since Agathon can so efficiently convert souls into damage.
* Agathon will always take the standard Dark Legacy support package of [[Lord Roget d'Vyaros]], [[Valin Hauke]], and the [[Hermit of Hengehold]]. Even more so than Omodamos, Agathon needs as many resources as possible on the turn in which it decides to go after the enemy caster.
* Agathon generally needs more [[Umbral Guardian]]s then the other two Masters, as it lacks a good way to protect the Infernal army from shooting. A full package of three is not uncommon.
* Several [[Cultist Band]]s, obviously. Conventional wisdom is usually a full size unit with or without Dark Sentinels plus Orin, and a min unit for essence fuel.
 
=Other=
===Trivia===
* Released with the Faction launch (2019.06)
* Released with the Faction launch (2019.06)
* Agathon is based on an old IKRPG model, "Curator & Discerning Beast, Nonokrion Order Infernal". Despite a superficial resemblance, Agathon is much more detailed and far larger.
** Agathon is based on an old IKRPG model, "Curator & Discerning Beast, Nonokrion Order Infernal". Despite a superficial resemblance, Agathon is much more detailed and far larger.
* While Zaateroth goes by "she", Omodamos goes by "he", Agathon goes by "they", as seen in their POV in the Hengehold Scrolls and is as such the first confirmed non-binary character in the setting.
** While Zaateroth goes by "she", Omodamos goes by "he", Agathon goes by "they", as seen in their POV in the Hengehold Scrolls and is as such the first confirmed non-binary character in the setting.


===Other Infernal models===
=== Mk3 to Mk4 ===
{{Index Infernal}}


===Rules Clarifications===
{{RCbox2|Name=Feat : Well of Sorrow
|list=* Well of Sorrow doesn't affect enemies that use a Magic Ability to cast a spell.
* Well of Sorrow doesn't affect what spells can/can't be cast via [[Geomancy]], [[Spell Slave]], [[Blood Boon]], etc. ('''[http://privateerpressforums.com/showthread.php?259625-Lord-Exhumor-Scaverous-s-Feat-Enemy-spellslaves-and-geomancy&p=3650601&viewfull=1#post3650601 Infernal Confirmation]''')
* When combined with other abilities that change COST (such as [[Lamentation]]) use normal maths: double/halve first, then add/subtract. ('''[http://privateerpressforums.com/showthread.php?262863-Lamentation-versus-Rites-of-the-Wurm&p=3720029&viewfull=1#post3720029 Infernal Ruling]''') }}


{{RC Master}}
==Community==
{{RC Eyeless Sight}}
===Battle Reports===
{{RC Pathfinder}}
===Videos===
{{RC Revelations of the Outer Darkness}}
===Lore===
{{RC Cull Soul}}
''The entity called Agathon has been transacting insidious arrangements with humans of western Immoren for centuries. Countless talented but impatient and greedy arcanists have been twisted to serve the Nonokrion Order as infernalists through the far-reaching schemes of Agathon. Though a creature of subtle power, will, and persuasion, Agathon is also a fierce battle master who takes delight in rendering lesser beings powerless and reminding them of their mortality. What those beings call magic is simple thought to Agathon, as reality bends and reshapes at a whim.
 
{{RC Damage Type: Magical}}
{{RC Dark Banishment}}
{{RC Needle}}
 
{{RC Censure}}
{{RC Curse of Shadows}}
{{RC Dark Fire}}
{{RC Dark Seduction}}
{{RC Hellmouth}}
{{RC Teleport}}
{{RC Tether}}

Revision as of 00:47, 3 November 2024

Infernals Infernal Master

Model stats and abilities

Model Statistics

Base size = 50 mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6961415918
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Revelations of the Outer Darkness
Once per turn, when a friendly Faction non-soulless warrior within 12 inches of this model is destroyed or removed from play by an enemy attack, immediately after the attack is resolved this model can cast a spell without spending essence points.

No errata for Revelations of the Outer Darkness (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Soul Ripper - When a living enemy model is destroyed within 2 inches of this model, this model gains the destroyed model's soul token. After this model replenishes its essence during your next Control Phase, replace each soul token with 1 essence point.
No errata for Soul Taker (Create)
No errata for Soul Ripper (Create)




True Sight
This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.

No errata for True Sight (Create)



Weapons

Pain Touch
 RNG   ROF   AOE   POW   LOCATION 
1 - - - -

Dark Banishment
When this model hits an enemy with this weapon during activation, after the attack is resolved, you can place the enemy model anywhere completely within d6+3 inches of its current location. A model can be placed by Dark Banishment only once per turn.

No errata for Dark Banishment (Create)


Puncture
On a direct hit, all models hit automatically suffer 1 damage point.

No errata for Puncture (Create)


Spells

Censure Cost RNG AOE POW DUR OFF
2 Self Ctrl - - No
Enemy upkeep spells in the spellcaster's control range immediately expire. A model can keep any of its upkeep spells in play by suffering d3 damage points per spell. Roll a separate d3 for each spell. This damage cannot be transferred or reduced by spending focus points. Remove one damage point from the spellcaster for each damage point caused by Censure. Censure can be cast only once per activation.
No errata for Censure (Create)
Curse of Shadows Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target model/unit suffers -2 ARM.
A model can advance through an affected model if it has enough movement to move completely past its base.
No errata for Curse of Shadows (Create)
Hellfire Cost RNG AOE POW DUR OFF
3 10 - 14 - Yes
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
No errata for Hellfire (Create)
Hellmouth Cost RNG AOE POW DUR OFF
4 8 2 12/12 - Yes
On a direct hit, before making the damage roll, push models within 2 inches of the model directly hit 2 inches directly toward it in the order you choose.
Models boxed by Hellmouth are removed from play.
No errata for Hellmouth (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Teleport Cost RNG AOE POW DUR OFF
2 Self - - - No
Place the spellcaster anywhere completely within 6 inches of its current location, then its activation ends.
No errata for Teleport (Create)
Tether Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Immediately after the spellcaster ends its Normal Movement, target cohort in its battlegroup can advance up to 3 inches directly toward the spellcaster.
No errata for Tether (Create)


Warcaster Rules

Feat: Well of Sorrow

When an enemy model casts a spell while in Agathon's control range, increase the COST of the spell by 1. Additionally, while in Agathon's control range, models gain one additional die on their arcane attack and arcane attack damage rolls. You choose a die to discard in each roll. Well of Sorrow lasts for one round.

Other Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Trivia

Release

  • Released with the Faction launch (2019.06)
    • Agathon is based on an old IKRPG model, "Curator & Discerning Beast, Nonokrion Order Infernal". Despite a superficial resemblance, Agathon is much more detailed and far larger.
    • While Zaateroth goes by "she", Omodamos goes by "he", Agathon goes by "they", as seen in their POV in the Hengehold Scrolls and is as such the first confirmed non-binary character in the setting.

Mk3 to Mk4

Community

Battle Reports

Videos

Lore

The entity called Agathon has been transacting insidious arrangements with humans of western Immoren for centuries. Countless talented but impatient and greedy arcanists have been twisted to serve the Nonokrion Order as infernalists through the far-reaching schemes of Agathon. Though a creature of subtle power, will, and persuasion, Agathon is also a fierce battle master who takes delight in rendering lesser beings powerless and reminding them of their mortality. What those beings call magic is simple thought to Agathon, as reality bends and reshapes at a whim.