Judicator: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{Procbox|{{Protectorate}} {{Colossal Warjack}} }} [[Category:Model]]
[[Protectorate of Menoth]] [[Final Interdiction]] [[Temple Guardians]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|'''Final Interdiction''' and '''Temple Guardians'''}}
 
[[Category:Protectorate of Menoth]]
[[Category:Final Interdiction]]
[[Category:Temple Guardians]]
[[Category:Cohort]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The Judicator channels Menoth's wrath by delivering the punishment of fire unto heathens. It can unleash withering barrages of rockets while bathing the unfaithful in great gouts of holy flame. Its cortex is linked to a blessed reliquary containing the interred remains of an honored priest whose essence serves as a reservoir for divine energies, filling the machine with spiritual power and enabling it to fight unrelentingly in the name of the Creator.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Judicator
| image = Judicator.jpg
| base= 120mm
| base  = Huge
| hp    = 60
| spd  = 5
| spd  = 5
| str  = 18
| mat  = 6
| mat  = 6
| rat   = 5
|rat=5
| def  = 8
| def  = 8
| arm  = 19
| arm  = 19
| hp    = 60
| cost  = 35
| fa    = 2
| fa    = 2
| cost  = 28
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Reliquary}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Rocket Pod|type = R |rng = 13|rof = 1 |aoe = 3|pow = 14/8| loc = X2 (L&R)|abilities =}}
{{Weapon|weapon=Rocket Pod|type = R |rng = Sp 10 |rof = 1 |aoe = -|pow = 14/8| loc = X2 (L&R)|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Continuous Effect-Fire}}{{AbilitySingle|Damage Type-Fire}}}}


{{Colossal}}
{{Weapon|weapon=Fist|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Pathfinder}}
* {{Reliquary}}


===Weapons ===
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged-loc|Rocket Pod (×2)|14|14|aoe=3|loc=Left + Right one each|
* {{Inaccurate}}
* {{Secondary Blast}} }}
{{Ranged-loc|Flame Thrower (×2)|SP10|12|loc=Left + Right one each|
* {{Fire Damage}}
* {{Continuous Fire}}  }}
{{Melee-loc|Fist (×2)|2|3|21|loc=Left + Right one each|
* {{Open Fist}}  }}
|}
 
===Theme Forces===
* '''''Protectorate
** {{Exemplar Interdiction}}. {{PAGENAME}}s gain [[Blessed]] melee weapons in this theme.
** {{Guardians of the Temple}}
** {{The Creator's Might}}
** {{The Faithful Masses}}. {{PAGENAME}}s gain [[Hand of Vengeance]] in this theme.
** {{Warriors of the Old Faith}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can take this warjack in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Judicator is a Colossal with respectable potential in throwing out numerous AoE attacks at long range, frying targets with its dual flamer, and beat heavy targets into pulp with its fists. It is an excellent centerpiece and many players consider it to be some of the best Colossal in Mk3 when taken with casters who can make the most out of its built-in dice-skew Reliquary.
 
Its main selling points are:
 
* Speed 5 that lets it be relevant earlier in the game.
* SP10 flamers which get around Shield Guards and can be further buffed by models like the [[Menite Archon]] or the [[Choir]].
* The Reliquary, which is a built-in fixer for damage and accuracy.
 
===Combos & Synergies===
Usual caveat for things that enhance warjacks:
* The true-and-tested trio of [[Choir]], [[Vassal Mechanik]], and [[Vassal of Menoth]]
* The [[Deliverer Arms Master]] allows it to launch its rockets beyond screening models
* Anyone who can further enhance its ARM ([[Defender's Ward]], [[Inviolable Resolve]] and the like).
* Battlegroup and force multipliers ([[Incite]], [[Brand of Heresy]], [[Manifest Destiny]], [[Eye of Menoth]], etc.)
* Universal de-buffs (e.g. [[Death Sentence]])
* Speed Buffs (e.g. [[Redline]], [[Escort]], [[Crusader's Call]])
* RAT 1 on the Rocket Pods doesn't matter much if your target is knocked down - [[Kreoss1]], [[Kreoss3]], and [[Malekus,_the_Burning_Truth|Malekus]] can all do so via a feat (Kreoss1) or spell (Kreoss3 and Malekus).
* [[High Reclaimer]] - [[Hand of Fate]] stacked with the reliquary offers amazing accuracy and damage output. Coupled with [[Severius0]] and [[Exemplar Errants]] with their Mark Target ability your inaccurate rockets can reliably hit and delete enemy warjacks from downtown. Add in [[Blessed]] for melee weapons from the Exemplar Interdiction theme benefit.
* [[High Exemplar Cyrenia|Cyrenia]] provides an ARM buff, melee buff (not that you're likely to need it), and Rock Wall to help screen it from potential melee threats.
* Previous special mention to [[High_Allegiant_Amon_Ad-Raza|Amon]], who can buff speed, attack and ARM on the colossal. Fortify offers a nice big area where you can defend your troops from knockdown effects and pushes. However, he still prefers his battlegroup to include multiple warjacks for pulling off Synergy chains, and more jacks mean more "free" focus from Power-up.
* [[Hierarch Severius]] can cast Awareness to open the field to its long range shooting and he can give it Oracular Vision when it's time to get stuck in or when it's being threatened by a charge. Arcane Ward, while not very helpful on it's defense, will keep it free of spells that could severely lower the Judicators potential.
 
''Warriors of the Old Faith''
* [[Vladimir3]] - Beside Hand of Fate, Infernal Machine allows you to run the Judicator up up to 14", into the most inconvenient spots. The [[Hermit]] (who is available for free), the Menite Archon plus the Choir can enable a crazy +6 damage swing on your already formidable flamers.
 
=== Drawbacks & Downsides ===
* Effectively RAT 1 rocket pods
* Resolving rocket pod attacks takes a long time when you're playing a timed game.
 
===Tricks & Tips===
* You can blind-fire onto an enemy out of range, and fish for good scatters and deviation on your secondary blasts - chances are that you will catch a few support pieces up to 7,5" away form your desired point of impact.
* Look for squishy models standing near a low DEF model (structures or objectives), who can be potential targets for the blasts.
* If an opponent is trying to hide behind clouds, run a model up in front and spray it down to reach the enemy. Extra points if the model is immune to Fire.
 
=Other=
===Trivia===
Released in the [[Colossal Book|Warmachine: Colossals]] expansion (2012)
Released in the [[Colossal Book|Warmachine: Colossals]] expansion (2012)


===Other Protectorate models===
===Mk3 to Mk4===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Inaccurate}}
''The Judicator channels Menoth's wrath by delivering the punishment of fire unto heathens. It can unleash withering barrages of rockets while bathing the unfaithful in great gouts of holy flame. Its cortex is linked to a blessed reliquary containing the interred remains of an honored priest whose essence serves as a reservoir for divine energies, filling the machine with spiritual power and enabling it to fight unrelentingly in the name of the Creator.''
{{RC Secondary Blast}}
{{RC Fire Damage}}
{{RC Open Fist}}
 
{{RC Colossal}}
{{RC Warjack}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Reliquary}}

Revision as of 20:13, 1 November 2024

Protectorate of Menoth Final Interdiction Temple Guardians Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 60
FA = 2
Cost = 28565819
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Reliquary
This model gains an additional die on attack damage rolls. Discard the lowest die of each roll. While its S system is disabled, this model loses the benefits of Reliquary.

No errata for Reliquary (Create)



Weapons

Rocket Pod
 RNG   ROF   AOE   POW   LOCATION 
13 1 3 14/8 X2 (L&R)
Rocket Pod
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 14/8 X2 (L&R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)

Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)


Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in the Warmachine: Colossals expansion (2012)

Mk3 to Mk4

Lore

The Judicator channels Menoth's wrath by delivering the punishment of fire unto heathens. It can unleash withering barrages of rockets while bathing the unfaithful in great gouts of holy flame. Its cortex is linked to a blessed reliquary containing the interred remains of an honored priest whose essence serves as a reservoir for divine energies, filling the machine with spiritual power and enabling it to fight unrelentingly in the name of the Creator.