The Commodore Cannon & Crew: Difference between revisions

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{{Mercbox|[[Mercenary]] {{Privateer}} {{Sea Dog}} {{Character}} {{Unit}} }} [[Category: Model]]
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Unit]]
{{4P|Talion Charter}}
 
[[Category:Mercenary]]
[[Category:Talion Charter]]
[[Category:Privateer]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


''BOOM! Head Shot!


=Basic Info=
== Gunner stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Commodore 1
| altname = Commodore{{/}}Crew
| base= 50mm
| image = Commodore Cannon.jpg
| hp    = 10
| base = Large{{/}}Small
| def  = 5
| spd  = 0{{/}}6
| arm  = 18
| str  = 0{{/}}5
| mat  = -{{/}}5
| rat  = -{{/}}4
| def  = 5{{/}}13
| arm  = 18{{/}}11
| cmd  = 5{{/}}3
| hp    = 10{{/}}1
| cost  = 6
| size  = 1 Cannon 3 Crew
| fa    = C
| fa    = C
| cost  = 6 (Commodore & 3 Grunts)
| cpm = 2
| abilities =
{{AbilitySingle|Construct}}{{AbilitySingle|Focal Point}}{{AbilitySingle|Heavy Artillery}}
}}
}}


'''[[Mercenary]]''' - Although it is a Mercenary model, this unit refuses to work for any Faction.
=== Weapons ===
{{Weapon|weapon=Cannon|type=R|rng=x|rof=x|aoe=-|pow=16|loc=-|abilities={{AbilityComplex|main=Attack Type|sub1=Canister Shot|sub2=Cannonball|sub3|Incendiary Shot}} }}


{{Limited Employment|Mercenary armies that include a [[Privateer]] warcaster}}
== Grunt stats and abilities ==
 
{{Model-stats
=== Abilities ===
| name= Grunt
* '''''Commodore only
| base= 30mm
** {{Construct}}
| hp    = 1
** {{Officer}}
| spd  = 3
** {{Focal Point}}
| mat  = 5
** {{Heavy Artillery}}
| rat = 4
 
| def  = 13
* '''''Crewmen only
| arm  = 11
** {{Tough}}
| fa    = C
** {{Fire!}}
| cost  = 6 (Commodore & 3 Grunts)
** {{Gunnery}}
| cpm = 2
| abilities =
{{AbilitySingle|Tough}}{{AbilityComplex|main=Special Attack|Fire!}}{{Special Action|Gunnery}}
}}


=== Weapons ===
=== Weapons ===
* '''''Commodore
{{Weapon|weapon=Pistol|type=R|rng=8|rof=1|aoe=-|pow=10|loc=-|abilities= {{AbilitySingle|Pistol}}}}
** '''Cannon''' - ranged weapon with a variable range, AOE and POW
{{Weapon|weapon=Hand Weapon|type=M|rng=1|rof=-|aoe=-|pow=8|loc=-|abilities= }}
*** {{Attack Type}}
**** {{Cannister Shot}}
**** {{Cannon Ball}}
**** {{Incendiary Shot}}
 
* '''''Crewman
** '''Hand Weapon''' - 0.5" reach, POW 3, P+S 8 melee weapon
** '''Pistol''' - 8" range, POW 10 ranged weapon
 
===Theme Forces ===
* {{The Irregulars}} - only if [[Shae]], [[Bart]], [[Fiona]] or [[Rahera]] are leading the force
* {{The Talion Charter}}
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
The Commodore cannon commands respect as the most feared artillery piece in the game thanks to its 20" slam. With Shae's feat, Rockbottom's Money Shot and Dougal's Double Powder Ration, it can slam something 25" away at RAT 10. It can light blast-immune troops on fire to boot.


=== Combos & Synergies ===
* [[Captain Phinneus Shae]] gets it into position with his feat and can protect it from incoming fire with Phantasm, which he should. (Note that Coup de Main does not affect the speed of the cannon due to the wording of its rules. The cannon itself does not activate so it is unaffected by the spell.)
* [[Lord Rockbottom]] grants it Money Shot. If you take the cannon, you should have Rockbottom.
* [[Master Gunner Dougal MacNaile]] grants it Artillerist (if using the blast shot) or 2" extra range on his mini feat turn. Among Rockbottom and Dougal you can get the cannon to a casual MAT 12, POW 20.
* The [[Galleon]] can power-lifter the Commodore on turn 1 and possibly even on turn 2, giving the Commodore the ability to get into range without giving up all shooting.
* Move up your [[Hermit]] and have him apply his -2 ARM aura, then slam him in the back with the cannonball to get him an extra d6" forward. His Ancient Shroud will mean he only takes 1 damage. Maybe you can even slam him into an enemy small-based model and knock it down.
* [[Steelhead Ironhead]] - He can crane it 2". You only get this combo with a privateer caster in Irregulars and have to bring in the Ironhead with [[Nemo4]].
* [[Fiona the Black]] - -2 ARM on enemies makes the shots even more powerful and Occultation can protect it.


=== Drawbacks & Downsides ===
== Unit  Rules ==
* Kill either the crew or the gun and the whole unit dies.
{{Category:Unit}}
* Lacks protection against ranged attacks and is easily sniped.
* Canister shot looks amazing, but realistically given the speed it moves, it’s in serious danger if it’s using this attack type.
* Models with special rules for hit re-distribution (Shield Guard, Sucker!, Sac Pawn, etc) will easily make your shots wasted.


=== Tricks & Tips===
== Changes and Updates ==
* The possibilities are endless. Run a low DEF model in front of the caster and slam it over them. Slam an enemy heavy into another from downtown. Be on the lookout for ideal targets.
* Limited Employment is ''not'' like a [[Bond]]. To put the Commodore in a theme force, you need to have a caster the Commodore is willing to work with ''and'' a theme that allows the Commodore (so only Irregulars and Talion).


=Other=
==Release Trivia==
===Trivia===
* Sculptor: Aragorn Marks
* Sculptor: Aragorn Marks
* Released in [[Pirates of the Broken Coast]] (2007)
* Released in [[Pirates of the Broken Coast]] (2007)
* The cannon is named for the former Commodore of the Talion, whose cruelty caused Shae and the crew to mutiny against him. Bosun Grogspar chained him to the cannon and fired it until he died. His remains still hang from the barrel.


===Other Mercenary models===
==Battle Reports==
{{Index Mercenaries}}


===Rules Clarifications===
==Videos==
{{RC Attack Type}}
{{RC Cannister Shot}}
{{RC Cannonball}}
{{RC Incendiary Shot}}


{{RC Construct}}
==Lore==
{{RC Limited Employment}}
''BOOM! Head Shot!
{{RC Heavy Artillery}}
* The cannon is named for the former Commodore of the Talion, whose cruelty caused Shae and the crew to mutiny against him. Bosun Grogspar chained him to the cannon and fired it until he died. His remains still hang from the barrel.
{{RC Focal Point}}
 
{{RC Fire!}}
{{RC Gunnery}}
 
{{RC Tough}}

Revision as of 03:56, 19 March 2024

Mercenary Privateer Talion Charter Unit


Gunner stats and abilities

Model Statistics

Base size = 50mmDEFARM
Health = 10
FA = C
Cost = 6 (Commodore & 3 Grunts)518
Cost per model = 2
-

Model Advantages and Abilities

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Focal Point

No errata for Focal Point (Create)


Heavy Artillery

No errata for Heavy Artillery (Create)



Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
x x - 16 -
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Canister Shot - Category:Canister Shot
Cannonball - Category:Cannonball
No errata for Attack Type (Create)
No errata for Canister Shot (Create)
No errata for Cannonball (Create)


Grunt stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = C
Cost = 6 (Commodore & 3 Grunts)3541311
Cost per model = 2
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
No errata for Special Attack (Create)
Template:Special Action



Weapons

Pistol
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Battle Reports

Videos

Lore

BOOM! Head Shot!

  • The cannon is named for the former Commodore of the Talion, whose cruelty caused Shae and the crew to mutiny against him. Bosun Grogspar chained him to the cannon and fired it until he died. His remains still hang from the barrel.