Jackal: Difference between revisions

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(Created page with "Orgoth Sea Raider Light Warjack Category:Orgoth Category:Sea Raider Category:Prime Category:MKIV Category:Warjack ==Model stats and abilities== {{Model-stats | name = Jackal | base = 40mm | hp = 26 | spd = 6 | mat = 6 | rat = 5 | def = 12 | arm = 17 | fa = 4 | cost = 5 to 11 | abilities = {{AbilitySingle|Slam Power Attack}} {{AbilitySingle|Headbutt Power Attack}} {{...")
 
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===Right Arm===
===Right Arm===
{{Magnet|name=Flamethrower|cost=4|weapons={{WeaponTable|weapon=Flamethrower| type = R | rng = Sp 8 | rof =- | aoe = - | pow = 12| loc = Right Arm| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Continuous Effect-Fire}} }}}}
{{Magnet|name=Flamethrower|cost=4|weapons={{WeaponTable|weapon=Flamethrower| type = R | rng = Sp 8 | rof =- | aoe = - | pow = 12| loc = Right Arm| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Continuous Effect-Fire}} }}}}
{{Magnet|name=Hunter Rifle|cost=5|weapons={{WeaponTable|weapon=Hunter Rifle|type=R|rng=14|rof=1|aoe=-| pow=13|loc=Right Arm|abilities={{AbilityCritical|Brutal Damage}}}}
{{Magnet|name=Hunter Rifle|cost=5|weapons={{WeaponTable|weapon=Hunter Rifle|type=R|rng=14|rof=1|aoe=-| pow=13|loc=Right Arm|abilities={{AbilityCritical|Brutal Damage}}}}}}
{{Magnet|name=Mace|cost=3|weapons={{WeaponTable|weapon=Mace|type=M| rng =1| rof =- | aoe =- | pow =14| loc = Right Arm| abilities={{AbilitySingle|Beat Back}}{{AbilityCritical|Dispel}} }}}}
{{Magnet|name=Mace|cost=3|weapons={{WeaponTable|weapon=Mace|type=M| rng =1| rof =- | aoe =- | pow =14| loc = Right Arm| abilities={{AbilitySingle|Beat Back}}{{AbilityCritical|Dispel}} }}}}
{{Magnet|name=Pole Arm|cost=4|weapons={{WeaponTable|weapon=Pole Arm|type=M| rng =2| rof =- | aoe =- | pow =13| loc = Right Arm| abilities={{AbilitySingle|Brutal Charge}}}}}}
{{Magnet|name=Pole Arm|cost=4|weapons={{WeaponTable|weapon=Pole Arm|type=M| rng =2| rof =- | aoe =- | pow =13| loc = Right Arm| abilities={{AbilitySingle|Brutal Charge}}}}}}

Revision as of 23:36, 2 March 2024

Orgoth Sea Raider Light Warjack

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 26
FA = 4
Cost = 5 to 116651217
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Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Aggressive
This model can run or charge without spending a focus point.

No errata for Aggressive (Create)


Heads

Advance DeploymentPC: 1
Miscellaneous
Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Arc NodePC: 2
Miscellaneous
Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)


BerserkPC: 2
Miscellaneous

Berserk
When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved, it must make one additional melee attack against another model in its melee range, regardless of whether that model is a friendly model or an enemy model.

No errata for Berserk (Create)


BloodthirstPC: 1
Miscellaneous
Movement
  • +2 inches movement


Right Arm

FlamethrowerPC: 4
Granted Weapons
Flamethrower
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 - - 12 Right Arm
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)


Hunter RiflePC: 5
Granted Weapons
Hunter Rifle
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 13 Right Arm
Critical Brutal Damage
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Brutal Damage
Gain an additional die on this weapon's damage rolls against the target directly hit.
No errata for Brutal Damage (Create)


MacePC: 3
Granted Weapons
Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 Right Arm

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Critical Dispel
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Dispel
When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.
No errata for Dispel (Create)


Pole ArmPC: 4
Granted Weapons
Pole Arm
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 Right Arm

Brutal Charge
This model gains +2 to charge attack damage rolls with this weapon.

No errata for Brutal Charge (Create)


Left Arm

Assault ShieldPC: 3
Granted Weapons
Assault Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 Left Arm
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)


Clawed FistPC: 1
Granted Weapons
Clawed Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - 1 10 Left Arm
Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Heavy Bolt ThrowerPC: 4
Granted Weapons
Heavy Bolt Thrower
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 13 Left Arm

Reload
Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)


Pneumatic SpikePC: 4
Granted Weapons
Pneumatic Spike
 RNG   ROF   AOE   POW   LOCATION 
2 - - 12 Left Arm

Sustained Attack
During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, this attack automatically hits.

No errata for Sustained Attack (Create)


Warjack Rules

Category:Warjack

Hardpoints

This model includes modular parts. These parts are usually magnetized, and may be selected during list building. It must contain a part in each slot. In other words, if it has a head, left arm, right arm, and back slot, it must include a head, left arm, right arm, and back piece in each of those slots. It may not include two items in a single slot.

Each part may grant special abilities, weapons, or in the case of warbeasts, animi. Some parts allow the model to cast certain spells that aren't animi. Carefully read the part descriptions.

Hardpoints that Modify Stats

When a customizable warjack/warbeast has a hardpoint option that changes a stat, e.g. +1 MAT or +1 ARM (not a Buckler), that should become its new stat. PP Community Link

Errata

No Errata specifically for this model.


Changes and Updates

Lore

Trivia

Battle Reports

Videos