Vyros, Incissar of the Dawnguard: Difference between revisions

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==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
===Spell Rack (Slots 2)===
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
==Changes and Updates==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********




''The Retribution of Scyrah has no greater champion than Vyros of House Nyarr. The leader of the Dawnguard rides to war astride his powerful warhorse Solarys, his hunting hawk circling overhead. Through her eyes he sees the battlefield unobstructed, allowing Vyros to direct his army rapidly to close gaps in the line or capture critical ground, ensuring he is never outmaneuvered in battle.''
''The Retribution of Scyrah has no greater champion than Vyros of House Nyarr. The leader of the Dawnguard rides to war astride his powerful warhorse Solarys, his hunting hawk circling overhead. Through her eyes he sees the battlefield unobstructed, allowing Vyros to direct his army rapidly to close gaps in the line or capture critical ground, ensuring he is never outmaneuvered in battle.''
=Basic Info=
{{Infobox-Model
| name  = [[Vyros|Vyros2]]
| image = Vyros2.jpg
| base  = Large
| spd  = 8
| str  = 7
| mat  = 8
| rat  = 6
| def  = 15
| arm  = 18
| cmd  = 10
| focus = 6
| hp    = 18
| wjp  = +27
}}
{{Warcaster}}
===Feat : Tide of War===
When one or more friendly Faction models is destroyed or [[RFP]]'d by an enemy attack while in Vyros's {{control}} range at any time except while advancing, immediately after the attack is resolved a friendly Faction model in Vyros' {{control}} range can advance up to 3˝ and a friendly Faction warjack in his {{control}} range can gain 1 focus. Do not remove unspent focus from your warjacks. Tide of War lasts until the end of your next Maintenance Phase.
===Abilities===
* {{Cavalry}}
* {{Bird's Eye}}
* {{Quick Work}}
* {{Reposition 3}}
* {{Veteran Leader|Dawnguard|other friendly Dawnguard}}
===Weapons ===
* '''Extremus Cannon''' - 10" range, POW 12 ranged attack
** {{Magical Weapon}}
** {{Reload_1|spend 1 focus point}}
* '''Extremus''' - 2" reach, P+S 14 melee attack
** {{Magical Weapon}}
* '''Mount''' - 0.5" reach, POW 12 mount attack
===Spells===
{{Spellbox|
{{Deceleration}}
{{Easy Rider}}
{{Lock The Target}}
{{Synergy}}
{{Twister}}
}}
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}
* {{Legions of Dawn}}
* {{Shadows of the Retribution}}. He gains [[Take Down|"optional take down"]] in this theme.
= Thoughts on Vyros2 =
=== Vyros2 in a nutshell===
It seems Vyros got crankier and needed a horse so that he could fully realise his uppitiness. He scowled on foot... he shouts from horseback.
Vyros2 is a more focused battlegroup caster than Vyros1 thanks to Synergy, not needing warriors to be effective, but then, he is also more personified as the commander of the Dawnguard, and makes the elite Dawnguard even more elite if they're close by.
===Feat thoughts===
This feat punishes the enemy for killing your troops. It takes a dab hand to get the most out of it, as you need to balance losing troops vs gaining board position & focus, but it is a powerful feat once mastered.
You can move the same model more than once, so you can move warjacks or combat solos into positions where they threaten to assassinate next turn. You can also have the advantage of re-clogging enemy charge lanes; every time the enemy kills something to clear a charge lane, you move something back in to clog it again. Either way, the more troops that die the more focus your warjacks have to play with next turn. Also, note that the free focus does not have to go to Vyros' battlegroup.
To take full advantage of this feat, you want your army to include some sacrificial troops that you run into a position where the enemy can't ignore them nor get through them to your more valuable models. If the enemy chooses not to kill anything to avoid triggering your feat, then your 'sacrificial' troops will be in a good position next turn. If they kill your sacrificial troops, your main army will be manoevuering into more advantageous positions.
===Spell thoughts===
The signature part of his spell list chimes with his general outlook (personified in his feat) of ever advancing. Deceleration cast in turns one and two let his army get to the fight in more or less one piece and Synergy ramps his battlegroup hitting power.
The rest of his spell list is rather underwhelming, unfortunately. Easy Rider is dictated by terrain, but can be situationally useful, if expensive. The remaining two spells remain somewhat maligned among players to the extent that 'I cast Twister with INTENT' was briefly a meme and it is still a surprise to hear players report casting Lock the Target. The reasons for this are two-fold. Firstly, at FOC 6 and low POW, the spells are unlikely to hit and/or damage their intended targets without boosts or outside help. Sylys can help, but the points/free solo spot are better spent elsewhere, and a cloud wall is just too impractical for their lack of reliability (at least from a source such as Twister). Secondly, any spare focus Vyros has, he will camp, being the large target that he is, or allocate to his battlegroup, hungry buggers as they are.
So the SOP is to cast Deceleration and upkeep Synergy from turn 1.
=== Drawbacks & Downsides ===
* He's big and likes shouting "look at my horse!". This gets him shot.
* He isn't the best at combat mostly because he'll just get tied up, so unless you have no other choice keep him back and make some pop shots.
=== Tricks & Tips===
* To maximise your Quick Work attacks, try to charge into a group of knocked down enemies (so that you're not engaged).
** Quick Work doesn't trigger on Impact Attacks, because they're outside your Combat Action.
=List Building Advice =
===Strategy===
{{Header|Light-jack spam}}
Deceleration makes humble [[Griffon]]s ARM 20 against shooting, which combined with their high SPD and Shield Guard (in forges of war), easy rider and bird's eye gets them delivered. Synergy and Concentrated Power then makes them hit as hard as heavies so you can use them to piece trade effectively. 5 Griffons, some heavies, a trident and support makes for a very dangerous and synergistic list.
===Theme Thoughts ===
{{Header|[[Forges of War]]}}
The default and easier to adapt to list coming from Mk2, the source of the Flock of Griffons that wasn't Una2. Sturdy light jacks with long reach and easy Synergy generators, the Griffon Spam remained a fixture of Retribution archetypal box skew lists.
* [[House Shyeel Arcanists]] have gotcha covered if three Arcanists not quite enough Empowering for you and you feel Vyros2 is Focus strapped and Power Up ain't doing it for you? Producing even more Empower and contribute to up to a whopping 9 additional focus fuel his battlegroup.
* [[Dawnguard Trident]] - The singular Dawnguard model in this theme, it is able to hold down a flank by itself and provide necessary shooting. Telekinetic Wave extend the threat range of a singular model.
* [[House Shyeel Artificer]] - Force Barrier is great, and even better when stacked with Deceleration.
{{Header|[[Legions of Dawn]]}}
This theme leverages most of what's on Vyros' card, namely Veteran Leader. Surrounded by light jacks, but this time Harpies & Sirens, the main offensive output comes from the Dawnguard (usually two units of Sentinels), but don't underestimate a fully beefed up Siren which can hit well above its weight range when it needs to.
* [[Dawnguard Invictors]] - High accuracy and damage shooting. Clear out charge lanes, soften up beasts/jacks, hunt support pieces, they are useful in every game and if the worst happens they can always feed the feat.
* [[Dawnguard Sentinels]] - Deceleration helps to deliver them, and having Weapon Masters that accurate is borderline unfair. Expensive and less flexible then Invictors, but their damage output is unrivaled and demands attention, taking fire away from the rest of the list.
* The Dawnguard Trident and Artificer is here, too.
{{Header|Support models - Various themes}}
* [[Arcanist Mechanik]] - Three is almost an auto include with Vyros, every ability they bring is useful for a caster who likes his warjacks.
* [[Lanyssa Ryssyl, Nyss Sorceress|Lanyssa Ryssyl]] - Free charges and charging further are always good to have with a jack heavy list. The other abilities are less commonly used but being able to knock out a key model or remove pathfinder are potentially game winning when they come up.
===Battlegroup===
[[File:Retribution Imperatus.jpg|thumb|[[Imperatus]] is his pet warjack that he can take in any theme.]]
* [[Griffon]] - The Griffon brings a combination of long distance, accurate charges and survivability that is hard to beat. Excellent way of building Synergy, with it maxed they are capable of killing squishier heavy beasts in an activation but don't quite match the output of dedicated heavies.
* [[Sphinx]] - The Sphinx brings the punch of a heavy for a low price point (three Griffons is comparable to two Sphinx). They're tough, have a gun to get stuff done when you don't want to commit them, and once you tack on Synergy will break apart even the heaviest of armour.
* [[Imperatus]] - Imperatus is still Vyros' best friend, having the highest damage output and being the most survivable of all the Retribution jacks, excepting the colossals. Watch out for Grievous Wounds denying his healing.
* [[Manticore]] - For a little more then the Sphinx you lose out slightly in melee potential but gain a much better gun. Jack heavy lists traditionally have a weakness to Weapon Master infantry, and the Covering Fire wall helps to mitigate this.
* [[Aspis]] - Vyros is a large based caster, and as a result hard to block line of sight to. The Aspis can save you from the worst guns out there for little investment. But under Forges theme, every jack gives him a Shield Guard.
* Other jacks - [[Gorgon]]s speed debuffing can help prevent melee engagements. Both the [[Banshee]] and [[Phoenix]] are good all round jacks, but Vyros does value their additional tools highly. When [[Helios]] is released expect it to show up frequently in jack spam lists.
* With the release of the Vyre lights comes an interesting list build: Dawnguard theme with all the Sentinels; accompanied by a jack herd that is smaller than the usual spam quantities, but still enough to generate and exploit Synergy (a common combination is 3 [[Harpy]]s and 3 [[Siren]]s offering a balance of guns and punching, all with lovely lovely Bird's Eye).
===Starting a 25 point Brawl list===
In 2021.05 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/5/7/brawlmachine-list-building-retribution-of-scyrah read here].
'''[[Theme - Legions of Dawn]]
: '''[[Vyros, Incissar of the Dawnguard|Vyros2]]''': [+27 WJP]
:* [[Imperatus]]: [19 pts]
:* [[Griffon]]: [8 pts]
:* [[Siren]]: [8 pts]
: [[Dawnguard Sentinel Scyir]]: [Free] {{grey|(4 pts)}}
: [[House Shyeel Artificer]]: [3 pts]
: [[Arcanist Mechanik]]: [2 pts]
: [[Dawnguard Sentinels]] (Min unit): [9 pts]
:* Command Attachment: [3 pts]
{{Brawl}}


=Other=
=Other=
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* [https://youtu.be/rlt9MZt-lcs 2018.05 Deathclock Dave], vs [[Bradigus1]]
* [https://youtu.be/rlt9MZt-lcs 2018.05 Deathclock Dave], vs [[Bradigus1]]
* {{VBR}}
* {{VBR}}
===Other Retribution Models===
{{Retribution Index}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Reload}}
{{RC Warcaster}}
{{RC Cavalry}}
{{RC Bird's Eye}}
{{RC Quick Work}}
{{RC Reposition}}
{{RC Veteran Leader}}
{{RC Deceleration}}
{{RC Easy Rider}}
{{RC Lock The Target}}
{{RC Synergy}}
{{RC Twister}}

Revision as of 04:20, 29 February 2024

FACTION ARMY Warcaster


Model stats and abilities

The Retribution of Scyrah has no greater champion than Vyros of House Nyarr. The leader of the Dawnguard rides to war astride his powerful warhorse Solarys, his hunting hawk circling overhead. Through her eyes he sees the battlefield unobstructed, allowing Vyros to direct his army rapidly to close gaps in the line or capture critical ground, ensuring he is never outmaneuvered in battle.

Other

Trivia

Released in Warmachine: Colossals (2012)

Video Battle Reports