Major Anson Wolfe: Difference between revisions

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| arc  = 7
| arc  = 7
| ctrl  = 14
| ctrl  = 14
}}
|abilities=   
</td>
{{AbilitySingle|Resistance-Electricity}}           
<td> <table>       
{{AbilitySingle|Blood-Quenched}}
          {{Model Advantage | advantage = Resistance Electricity | icon = Resistance_electricity}}           
{{AbilitySingle|Side Step}}
          {{Model Ability | ability = Blood-Quenched}}
          {{Model Ability | ability = Side Step}}
      </table> </td>
</table>


=Weapons=
=Weapons=
{| class="wikitable" style="width: 95%;"
{| class="wikitable" style="width: 95%;"
{{Weapon | weapon= Galvanic Sword| type = M | rng = 2 | rof = - | aoe = - | pow = 15| loc = - | abilities = {{Magical damage}} {{Electro Leap}}  }}
{{Weapon | weapon= Galvanic Sword| type = M | rng = 2 | rof = - | aoe = - | pow = 15| loc = - | abilities = {{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Electro Leap}}  }}
{{Weapon | weapon= Voltaic Hammer| type = M | rng = 1 | rof = - | aoe = - | pow = 15| loc = - | abilities = {{Magical damage}} {{Beat Back}} {{Critical Thunderclap}} }}
{{Weapon | weapon= Voltaic Hammer| type = M | rng = 1 | rof = - | aoe = - | pow = 15| loc = - | abilities = {{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Beat Back}} {{AbilityCritical|Thunderclap}} }}
|}
|}


=Errata=
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Revision as of 04:53, 21 February 2024

Cygnar Storm Legion Warcaster


Model stats and abilities

{{Model-stats | name = Wolfe | base = 30mm | hp = 16 | spd = 6 | aat = 6 | mat = 8 | def = 16 | arm = 16 | arc = 7 | ctrl = 14 |abilities=

Resistance-Electricity
Resistance-Electricity

  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)


Blood-Quenched This model gains a cumulative +1 ARM and +1 to its melee damage rolls for each enemy model it destroys with a melee attack during its activation. This bonus lasts for one round.

No errata for Blood-Quenched (Create)


Side Step When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)

Weapons

Galvanic Sword
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Electro Leap
When a model is directly hit with a basic attack made with this weapon,
  • you can have lightning arc to the nearest model within 3 inches of the model hit, ignoring the attacking model.
  • The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
  • This electrical damage roll is also called a "lightning arc damage roll."
    • Lightning arc damage rolls are not considered to have been caused by an attack.
    • Lightning arc damage rolls are resolved simultaneously with the damage resulting from the attack that caused the Electro Leap lightning arc.

      No errata for Electro Leap (Create)

Voltaic Hammer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Critical Thunderclap
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Thunderclap
Models without Resistance:Electricity become knocked down.
No errata for Thunderclap (Create)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).