Stalker: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{Cryxbox|{{Cryx}} {{Light Warjack}} }} [[Category: Model]]
[[:Category:Cryx|Cryx]]  [[:Category:Dark Host|Dark Host]] [[:Category:Heavy|Heavy]] [[:Category:Warjack|Warjack]]
{{4P|Dark Host}}


''The Stalker is a nightmarish fusion of darkness and steel designed for a single purpose: to butcher those who oppose the will of the Dragonfather. With a shadowy hull that seemingly writhes and ripples in the light, this insidious creation is nearly indiscernible from a distance.''
[[Category:Cryx]]
{{TOCbox|
[[Category:Dark Host]]
{{SamePage|* [[Stalker|Stalker, the Cryx warjack]]
[[Category:Heavy]]
* [[Warpwolf Stalker|Warpwolf Stalker, the Circle Orboros warbeast]] }}
[[Category:Warjack]]
}}
[[Category:Legacy]]
=Basic Info=
[[Category:Prime]]
{{Infobox-Model
 
| name = {{PAGENAME}}
==Model stats and abilities==
| image = Stalker.jpg
{{Model-stats
| base = Medium
| name= NAME
| spd  = 7
| base= 50 mm
| str   = 7
| hp    = 28
| spd   = 6
| mat  = 7
| mat  = 7
| rat   irrelevant
| rat = 5
| def  = 15
| def  =13
| arm  = 13
| arm  = 17
| hp   = 18
| fa   = 4
| cost  = 8
| cost  = 12
| fa    = U
| abilities =
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Resistance-Corrosion}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}
=Weapons=
{{Weapon|weapon=RANGED|type = R |rng = 10 |rof = d3 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=MELEE|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = X2| abilities =  {{AbilitySingle|SOMETHING}} }}


{{Warjack}}


=== Abilities===
==Warjack Rules==
* {{Construct}}
{{Category:Warjack|Warjack}}
* {{Stealth}}
* {{Pathfinder}}
* {{Advanced Deployment}}
* {{Bounding Leap|spend 1 focus}}
* {{Extended Control Range}}


===Weapons ===
==Errata==
{| class="wikitable"
No Errata specifically for this model.
{{Melee-loc|Eviscerator x2|1|5|12|loc=Left + Right one each|
*{{Blessed}}
*{{Grievous Wounds}} }}
|}


===Theme Forces===
* '''''Cryx
** {{Black Industries}}
** {{Dark Host}}
** {{The Ghost Fleet}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.


* '''''Other Factions
==Changes and Updates==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
===Mk3 to Mk4===
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.


==Release Trivia==
* Released in [[Escalation|Warmachine: Escalation]] (2004)
** 2004 Sculptor: John Winter
* Released as a Mini Crate in 2019.12, the Grim Stalker.
==Battle Reports==


=Thoughts on {{PAGENAME}}=  
==Videos==
==={{PAGENAME}} in a nutshell===
The Stalker is an assassin. It is perfectly suited to work on the flanks, with Extended Control Range and Stealth keeping it safe. Even if it gets engaged, its high DEF will keep it safe from most unboosted attacks. It's fast, has Pathfinder to get to its target, and has good enough MAT and P+S to wreck most non-warjack models. And let's be honest, that thing is just downright creepy looking.


It's generally either an early-game piece used to scalpel out a key solo that has positioned itself badly (sometimes it is worth throwing away an 8 point warjack to kill a 4-5 point solo), or a mid-game piece that runs up the flanks for the first couple of turns. It doesn't normally survive to the late-game.
==Lore==
 
''The Stalker is a nightmarish fusion of darkness and steel designed for a single purpose: to butcher those who oppose the will of the Dragonfather. With a shadowy hull that seemingly writhes and ripples in the light, this insidious creation is nearly indiscernible from a distance.''
===Combos & Synergies===
* Any caster that can give it extra movement, to close the last little gap to the enemy caster. For example, [[Mortenebra1]] (Overrun), [[Scaverous]] (Telekinesis), or [[Witch Coven of Garlghast|The Coven]] (Infernal Machine). In a pinch, [[Sturgis2]]'s feat also counts.
* It is useful to [[Mortenebra2]]'s feat. It can jump into an enemy's back arc to trigger Flank, without blocking your heavies' charge lanes.
* Usual caveat of the Cryx de-buff engine: stack abilities ([[Bane Warriors]] Dark Shroud), feats and spells ([[Warwitch Deneghra|pDenny]]), or STR buffs ([[Pirate_Queen_Skarre|Skarre1]]) to let it punch way above its weight class.
* They're a popular choice for [[Aiakos1]] who can speed them up (Escort) and, because Aiakos has a low Focus stat, he appreciates their extended control range. Also, you get an all-stealth, all-jump, secondary battlegroup, which is pretty cool.
** I particularly like Aiakos1 and Scaverous, because between them they can push the Stalker's threat range up to an absurd 19".
* Since they often work on the flank, they can be good in the Theme Forces with ambushing units ([[Black Industries]] or [[Scourge of the Broken Coast]]). If the enemy moves towards the flank to deal with the Stalker, your ambushing unit can jump in to help out.
 
===Drawbacks & Downsides===
* Has all the durability of a wet paper bag.
* It relies on the high DEF and stealth to survive, so anything that auto-hits will give it a bad day.
* Unbuffed it struggles against high ARM targets.
* The model is difficult to assemble. First off the arms/legs can be difficult to align without them hitting each other, and second you've got 4 tiny contact points with the base. Most players put a piece of decorative scenery on the base and stab the legs through it, and/or put the legs adjacent to the scenery and put glue on the side of the leg.
 
===Tricks & Tips===
* Jump is a place effect, not an advance. Use it to circumvent enemy abilities which trigger on "advance" (such as Admonition, Counter Charge, Enliven).
* Sometimes, if assassination is difficult to come by, it can be worthwhile to sacrifice the Stalker to finish off an enemy objective.
* You threaten 2" further with a Jump than you do with a Charge, for the same focus cost. Very useful when your target cannot be charged (like Polarity Shielded units). On the other hand, if you Jump you don't get boosted damage on your first attack. Choose wisely.
 
=Other=
===Trivia===
[[File:MiniCrate GrimStalker.jpg|thumb|Grim Stalker, [[Mini Crate]] exclusive]]
 
* Released in [[Escalation|Warmachine: Escalation]] (2004)
* 2004 Sculptor: John Winter
* {{LES|2019.12}}
 
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Blessed}}
{{RC Grievous Wounds}}
{{RC Stealth}}
{{RC Pathfinder}}
{{RC Advanced Deployment}}
{{RC Bounding Leap}}

Revision as of 04:24, 20 February 2024

Cryx Dark Host Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 28
FA = 4
Cost = 126751317
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Weapons

RANGED
 RNG   ROF   AOE   POW   LOCATION 
10 d3 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


MELEE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2

SOMETHING
Category:SOMETHING

No errata for SOMETHING (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released in Warmachine: Escalation (2004)
    • 2004 Sculptor: John Winter
  • Released as a Mini Crate in 2019.12, the Grim Stalker.

Battle Reports

Videos

Lore

The Stalker is a nightmarish fusion of darkness and steel designed for a single purpose: to butcher those who oppose the will of the Dragonfather. With a shadowy hull that seemingly writhes and ripples in the light, this insidious creation is nearly indiscernible from a distance.