Reaper: Difference between revisions

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{{Cryxbox|{{Cryx}} {{Heavy Warjack}} }} [[Category: Model]]
Cryx Blackfleet Heavy Warjack
{{4P|n=two Prime Armies|'''Dark Host''' and '''Black Fleet'''}}


[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
== Model stats and abilities ==
{{Model-stats
| name= Skarre 3
| base= 120mm
| hp=26
| spd=7
|aat=7
| mat=7
| rat=6
| def=12
| arm=19
| fa=C
| cost=
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
}}
== Weapons ==
{{Weapon|weapon=Cannon|type = R |rng =12 |rof = 1 |aoe = 2 |pow = 14/8| loc = X2| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Shadow Fire}}}}
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe =- |pow =12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}}}
{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc =x3| abilities =  {{AbilitySingle|Damage Type-Magical}} }}
== Additional Rules ==
{{Category:Warjack}}
== Changes and Updates ==
===Mk3 to Mk4===
==Release Trivia==
==Battle Reports==
==Videos==
==Lore==
''The fiendish inventiveness of Cryxian necrotechs has resulted in many machines perfected to employ the killing arts. The Slayer is a swift, hulking beast of bone and black iron that relishes murdering anything in its path. The Reaper can fire its harpoon to sink deep into flesh or steel before reeling in its victim with frightening speed to within range of its vicious helldriver spike. The Corruptor is the culmination of Cryx’s pioneering work in caustic compounds and necrotic poisons, a helljack armed with venomous weapons designed to consume both body and soul.''
''The fiendish inventiveness of Cryxian necrotechs has resulted in many machines perfected to employ the killing arts. The Slayer is a swift, hulking beast of bone and black iron that relishes murdering anything in its path. The Reaper can fire its harpoon to sink deep into flesh or steel before reeling in its victim with frightening speed to within range of its vicious helldriver spike. The Corruptor is the culmination of Cryx’s pioneering work in caustic compounds and necrotic poisons, a helljack armed with venomous weapons designed to consume both body and soul.''



Revision as of 01:26, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The fiendish inventiveness of Cryxian necrotechs has resulted in many machines perfected to employ the killing arts. The Slayer is a swift, hulking beast of bone and black iron that relishes murdering anything in its path. The Reaper can fire its harpoon to sink deep into flesh or steel before reeling in its victim with frightening speed to within range of its vicious helldriver spike. The Corruptor is the culmination of Cryx’s pioneering work in caustic compounds and necrotic poisons, a helljack armed with venomous weapons designed to consume both body and soul.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Harpoon
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- 12
Helldriver
File:Sword icon.jpg  RNG   POW   P+S 
2 6 16
Tusks
File:Sword icon.jpg  RNG   POW   P+S 
1 2 12

Theme Forces


Thoughts on the Reaper

The Reaper in a Nutshell

File:Reaper-2010.jpg
2010 to 2017 sculpt (PVC)

The Reaper is a support Warjack that can help you get the alpha strike on the enemy. By dragging an enemy model towards yourself, it allows other elements of your force to dogpile in and finish it off.

It is also great for the psychological effect from Drag. Your opponent, knowing that you could Drag his key model out of formation, is going to go to extra lengths to protect that key piece from Drag. Knowing that he knows this can let you control the ebb and flow of the battlefield.

However, the Reaper really needs a minimum of 2 focus to achieve anything one of which given by power up. If you're shooting, you'll probably want to boost to hit and to damage to ensure you get Drag. In melee, you'll probably want to boost to hit on the additional then buy a second auto-hitting Helldriver attack.

Combos & Synergies

The Reaper likes a buddy to "Tag-team" with. Between blowing all its focus on boosting the ranged attack, and being a little bit pillow-fisted, you're often left with an enemy jack in base contact with the Reaper, looking scratched and annoyed but not busted. There are lots of options here. One is the Scavenger. With Flight it doesn't need to worry about the Reaper's base getting in the way of its charge lane, and with Finisher it can turn that scratch job into a scrap job. Another one is a Slayer due to his damage potential and low point cost.

A Warwitch Siren and/or an Iron Lich Overseer can help, since as mentioned above the Reaper really needs a minimum of 2 focus to do anything reliably.

Skarre2 can help the Reaper's efficiency. With her Seas of Fates, you can avoid boosting the ranged attacks unless you need to, and save all your focus for the melee attacks after the drag has occurred.

Slaughter Fleet Raiders Theme Force gives it Gang Fighter. Really helps its melee game so drag enemy models in range of warrior models and then start jabbing!

Drawbacks & Downsides

  • Drag sounds good until you consider all the things that counter it: stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, terrain/other models that block the charge lane, etc.
  • Low number of initial melee attacks means it can get swamped by single-wound models.
  • It is inefficient against low-ARM enemy, as it splatters them before getting any use out of Sustained Attack.
  • The Reaper can be a focus hog:
    • If you're shooting, and the Drag is critical to your plan, you'll probably boost to hit and damage with the gun to ensure the drag. Then you'll probably give it a 3rd focus to buy a melee attack.
    • If you're in melee with a high-DEF medium-ARM enemy, you probably want to boost the first attack then buy 2 auto-hitting attacks to maximise on the Sustained Attack rule (3 focus total).
    • If you're in melee with a low-DEF high-ARM enemy, you probably want to boost damage (to offset the middling P+S), then buy an attack and boost damage again (3 focus total).
  • For the same price you can get an Inflictor who has a similar 2" melee weapon but brings +2 ARM and Shield Guard, instead of the Drag gun and Sustained Attack, which are arguably much more useful.
  • For 3 points less you can bring a Slayer who has none of the frills this jack has, but doesn't make you pay for something it does not do either and hits harder.

Tricks & Tips

  • Place a Bane Warrior near where the enemy model will be dragged to, so that they will be dragged into the Bane's Dark Shroud aura and the Reaper will get a +2 damage bonus on it's melee attacks.
  • At a pinch, it can jam enemy lines thanks to its high SPD and long range melee weapon. But being a fragile Slayer chassis, it won't jam for very long. (The Inflictor is a better choice for this tactic.)
  • In melee, buying additional attacks is almost always better than boosting damage (due to Sustained Attack combined with a good P+S).
  • Material type
    • From 2017 onwards this model is produced in HIPS plastic, in a Corruptor/Malice/Reaper multi-kit.
    • Between 2010 to 2017 it was produced in PVC plastic, in a Corruptor/Reaper/Slayer multi-kit.
    • Prior to that it was produced in metal as a stand-alone model.

Other

Trivia

File:Reaper-2003.png
2003 to 2010 sculpt (Metal)
  • The Reaper is in the Mk3 Cryx battle box.
  • Released way back in Warmachine: Prime (2003)
  • Sculptor: John Winter

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Drag Template:RC Sustained Attack Template:RC Hard Head Template:RC Warjack Template:RC Construct