Shrike: Difference between revisions

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{{Cryxbox|{{Cryx}} {{Light Warjack}} }} [[Category: Model]]
Cryx Blackfleet Heavy Warjack
{{4P|'''Black Fleet'''}}


[[Category:Cryx]]
[[Category:Blackfleet]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
== Model stats and abilities ==
{{Model-stats
| name= Skarre 3
| base= 120mm
| hp=26
| spd=7
|aat=7
| mat=7
| rat=6
| def=12
| arm=19
| fa=C
| cost=
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
}}
== Weapons ==
{{Weapon|weapon=Cannon|type = R |rng =12 |rof = 1 |aoe = 2 |pow = 14/8| loc = X2| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Shadow Fire}}}}
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe =- |pow =12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}}}
{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc =x3| abilities =  {{AbilitySingle|Damage Type-Magical}} }}
== Additional Rules ==
{{Category:Warjack}}
== Changes and Updates ==
===Mk3 to Mk4===
==Release Trivia==
==Battle Reports==
==Videos==
==Lore==
''The Shrike soars against the weight of its great tempered-steel wings by virtue of the roaring fires of its necrotite engine and the dark spells woven into its frame. Following the predatory instincts instilled in its cortex, the Shrike surveys the field of battle from aloft before plunging into the formations of the living to scythe through the ranks with its bladed wings. The appearance of Shrikes is often a precursor to a larger Cryxian force.''
''The Shrike soars against the weight of its great tempered-steel wings by virtue of the roaring fires of its necrotite engine and the dark spells woven into its frame. Following the predatory instincts instilled in its cortex, the Shrike surveys the field of battle from aloft before plunging into the formations of the living to scythe through the ranks with its bladed wings. The appearance of Shrikes is often a precursor to a larger Cryxian force.''



Revision as of 01:25, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

]] {{Category:Construct} |{{{2}}}|{{{3}}}|{{{4}}}}}

No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

]]

Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Shrike soars against the weight of its great tempered-steel wings by virtue of the roaring fires of its necrotite engine and the dark spells woven into its frame. Following the predatory instincts instilled in its cortex, the Shrike surveys the field of battle from aloft before plunging into the formations of the living to scythe through the ranks with its bladed wings. The appearance of Shrikes is often a precursor to a larger Cryxian force.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Vicious Beak
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
0.5 4 11 Head
Wing Blades
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
0.5 4 11 -

Theme Forces


Thoughts on Shrike

Shrike in a nutshell

The Shrike is a focus-independent trample machine, and does best as an anti-infantry model. Free tramples over anything within 10", attacking at MAT 7 + 3d6 and hitting at POW 11 is quite respectable on a 5 point package. And of course, you can always buff those numbers upwards. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

The free tramples means you can operate outside your caster's control range (or be on a jack marshal) and still operate near peak efficiency. Its P+S is high enough to threaten light/medium single-wound infantries, including elusive solos. Lastly, with a respectable SPD7 and a medium base finding somewhere you can trample to is usually not as difficult as it is with a large or huge based model.

Combos & Synergies

  • Mortenebra2 - Fail Safe ensures that the Shrike remains operational even on a single HP. Locomotion can add crucial extra inches, while Spell piercer can help you with annoying upkeeps. You might have better target for all these spells, but under her feat there's hardly any engaged target the Shrike cannot hit.
  • Lich Lord Venethrax - Terminal Velocity is yet another source for extra accurate tramples against living models.

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warjack, lined up in a conga line.
    • Enemy that get that close to a light warjack normally kill the light warjack.
  • Typical bonejack - infuriatingly high DEF, but tinfoil ARM; stay away from auto-hits.
  • It takes only 10 damage to knock out your Movement system completely, greatly reducing the capability of the Shrike.
  • Even with P+S 11 it will not really hurt heavies.

Tricks & Tips

  • The shrike has two initial attacks, including one that cannot be crippled, so the Shrike is still a decent anti-infantry warjack even if it cannot trample.
  • Your trample damage roll is STR + 4 + 2d6. (It's not P+S + 4 + 2d6)
  • If the enemy managed to turn around your Shrike (with Telekinesis for example), remember that you can change facing before trampling, and you do not have to have LOS to your trample target (something to remember against the Witch Coven).

Other

Trivia

  • Released in Reckoning book (2015)
  • The real world Shrike is a bird known for impaling its prey on thorns, barbed wire, and etc.

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Warjack Template:RC Construct Template:RC Flight Template:RC Blade Rush Template:RC Smasher Template:RC Threshing Blades Template:RC Trample Power Attack