Arcane Mechaniks: Difference between revisions

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=Model stats and abilities=
=Model stats and abilities=
        | name  = Grunt
{{Model-stats
| name  = Grunt
         | base  = 40 mm
         | base  = 40 mm
         | hp    = 5
         | hp    = 5

Revision as of 17:21, 18 February 2024

Cygnar Storm Legion Unit

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 5
FA = 4
Cost = 1.33 (4 for 3 grunts)5651217
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-

Model Advantages and Abilities


Resistance Electricity
This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Cygnar Storm Legion Unit

Model stats and abilities

Model Statistics

Base size = 40 mmSPDMATRATDEFARM
Health = 5
FA = 4
Cost = 1.33 (4 for 3 grunts)5651217
-
-

Model Advantages and Abilities

Template loop detected: Template:AbilitySingle
Magic Ability
This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn.
Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Magic Ability (Create)
No errata for Arcane Reinforcement (Create)
No errata for Empower (Create)



Special Ability
Category:Special Ability
Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it.
No errata for Special Ability (Create)
No errata for Repair (Create)



Weapons

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).


Edit Links

Edit errata

No errata for Resistance Electricity (Create)

Magic Ability
This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn.
Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Magic Ability (Create)
No errata for Arcane Reinforcement (Create)
No errata for Empower (Create)



Special Ability
Category:Special Ability
Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it.
No errata for Special Ability (Create)
No errata for Repair (Create)



Weapons

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).