Arcane Mechaniks: Difference between revisions
(Created page with "CygnarCategory: Cygnar Storm LegionCategory:Storm Legion UnitCategory:Unit =Model stats and abilities= <table> <tr> <td style = "border: 1px solid grey; vertical-align: top;"> {{Model-stats | name = Grunt | base = 40 mm | hp = 5 | spd = 5 | mat = 6 | rat = 5 | def = 12 | arm = 17...") |
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=Model stats and abilities= | =Model stats and abilities= | ||
| name = Grunt | | name = Grunt | ||
| base = 40 mm | | base = 40 mm | ||
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| cost = 1.33 (4 for 3 grunts) | | cost = 1.33 (4 for 3 grunts) | ||
| fa = 4 | | fa = 4 | ||
|abilities= | |||
{{AbilitySingle|Resistance Electricity}} | |||
{{AbilityOptions|Magic Ability|Arcane Reinforcement|Empower}} | |||
{{AbilityOptions|Special Ability|Repair}} | |||
}} | |||
=Weapons= | =Weapons= | ||
=Errata= | =Errata= | ||
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example). | No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example). |
Revision as of 17:20, 18 February 2024
Model stats and abilities
| name = Grunt | base = 40 mm | hp = 5 | spd = 5 | mat = 6 | rat = 5 | def = 12 | arm = 17 | cost = 1.33 (4 for 3 grunts) | fa = 4
|abilities=
Resistance Electricity
This is a template for "Model Advantage". It makes this table
table header | thing |
---|---|
blah blah | thg |
- The idea is that this is a template that builds out an advantage category page.
- It is called on a category after explaining what the category is doing.
- it has to be called in a noinclude tag.
Then calls out to the auto-generate template. Cygnar Storm Legion Unit
Model stats and abilities
| name = Grunt | base = 40 mm | hp = 5 | spd = 5 | mat = 6 | rat = 5 | def = 12 | arm = 17 | cost = 1.33 (4 for 3 grunts) | fa = 4
|abilities= Template loop detected: Template:AbilitySingle
This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.
If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks. Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn. This weapon causes magical damage.
Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point. |
No errata for Magic Ability (Create) |
No errata for Arcane Reinforcement (Create) |
No errata for Empower (Create) |
Category:Special Ability Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it. |
No errata for Special Ability (Create) |
No errata for Repair (Create) |
}}
Weapons
Errata
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
Edit Links
Edit errata |
No errata for Resistance Electricity (Create)
This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.
If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks. Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn. This weapon causes magical damage.
Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point. |
No errata for Magic Ability (Create) |
No errata for Arcane Reinforcement (Create) |
No errata for Empower (Create) |
Category:Special Ability Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it. |
No errata for Special Ability (Create) |
No errata for Repair (Create) |
}}
Weapons
Errata
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).