Arcane Mechaniks: Difference between revisions

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(Created page with "CygnarCategory: Cygnar Storm LegionCategory:Storm Legion UnitCategory:Unit =Model stats and abilities= <table> <tr> <td style = "border: 1px solid grey; vertical-align: top;"> {{Model-stats | name = Grunt | base = 40 mm | hp = 5 | spd = 5 | mat = 6 | rat = 5 | def = 12 | arm = 17...")
 
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=Model stats and abilities=
=Model stats and abilities=
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
      {{Model-stats
         | name  = Grunt
         | name  = Grunt
         | base  = 40 mm
         | base  = 40 mm
Line 17: Line 12:
         | cost  = 1.33 (4 for 3 grunts)
         | cost  = 1.33 (4 for 3 grunts)
         | fa    = 4
         | fa    = 4
        }}
|abilities=
 
{{AbilitySingle|Resistance Electricity}}             
      </td>
{{AbilityOptions|Magic Ability|Arcane Reinforcement|Empower}}
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >       
{{AbilityOptions|Special Ability|Repair}}
          {{Model Advantage | advantage = Resistance Electricity | icon = Resistance_electricity}}             
}}
          {{Model Ability | ability = Magic Ability}}
          {{Star Action | ability = Arcane ReinforcementAbility}}
          {{Star Action | ability = Empower}}
          {{Star Action | ability = Repair}}
      </table> </td>
  </tr>
</table>


=Weapons=
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
 
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{Torch}}
        {{Forge Hammer}}
</table>
 
=Errata=
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Revision as of 17:20, 18 February 2024

Cygnar Storm Legion Unit

Model stats and abilities

        | name  = Grunt
        | base  = 40 mm
        | hp    = 5
        | spd   = 5
        | mat   = 6
        | rat   = 5 
        | def   = 12
        | arm   = 17
        | cost  = 1.33 (4 for 3 grunts)
        | fa    = 4

|abilities=


Resistance Electricity This is a template for "Model Advantage". It makes this table

table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Cygnar Storm Legion Unit

Model stats and abilities

        | name  = Grunt
        | base  = 40 mm
        | hp    = 5
        | spd   = 5
        | mat   = 6
        | rat   = 5 
        | def   = 12
        | arm   = 17
        | cost  = 1.33 (4 for 3 grunts)
        | fa    = 4

|abilities= Template loop detected: Template:AbilitySingle

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn.
Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Magic Ability (Create)
No errata for Arcane Reinforcement (Create)
No errata for Empower (Create)



Special Ability

Category:Special Ability
Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it.
No errata for Special Ability (Create)
No errata for Repair (Create)



}}

Weapons

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).


Edit Links

Edit errata

No errata for Resistance Electricity (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Arcane Reinforcement - RNG 5. Target friendly Faction warjack. If the target warjack is in range, its weapons gain Damage Type: Magical. Arcane Reinforcement lasts for one turn.
Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Magic Ability (Create)
No errata for Arcane Reinforcement (Create)
No errata for Empower (Create)



Special Ability

Category:Special Ability
Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove {{{1}}} damage points from it.
No errata for Special Ability (Create)
No errata for Repair (Create)



}}

Weapons

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).