Aurum Legate Lukas di Morray: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Warcaster|Warcaster]]
[[Category:Crucible Guard]]
[[Category:Warcaster]]
[[Category:Legacy]]
[[Category:Prime]]


 
== Model stats and abilities ==
==Model stats and abilities==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name = Hellyth
| name=  
| base = 30 mm
| base=
| hp   = 15
| hp=
| spd   = 7
| spd=
| aat  = 6
| mat=
| mat   = 6
| rat=
| rat   = 7
| def=
| def   = 14
| arm=
| arm   = 17
| fa=C
| arc   = 7
| cost=free
| ctrl = 12
| arc=
|ctrl=
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
</table>
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}


==Spells==
== Weapons ==
{{SPELLNAME}}
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{SPELLNAME}}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon Master}} }}


===Spell Rack (Slots 2)===


== Warcaster  Rules ==
{{Category:Warcaster}}


==Errata==
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
No Errata specifically for this model.  
 
==Changes and Updates==


==Lore==
== Changes and Updates ==


==Trivia==
===Mk3 to Mk4===


==Release Trivia==
* Released 2018.06
* Was playable with Infernals in Mk3.
==Battle Reports==
==Battle Reports==


==Videos==
==Videos==


 
==Lore==
************* LEGACY **********
 


'' Lukas di Morray has kept the rebellious fire of the Order of the Golden Crucible burning in Llael even after the loss of its old headquarters. Driven by a need for new weapons in his war against the Khadorans who seized his homeland, di Morray risked everything to unlock his latent arcane potential. Lukas tested an unstable alchemical formula on himself, and by this succeeded in becoming the first self-made warcaster. Eventually the serum he injects will cost him his life, but he considers the price a small one in exchange for the power it gives him to achieve his retribution.
'' Lukas di Morray has kept the rebellious fire of the Order of the Golden Crucible burning in Llael even after the loss of its old headquarters. Driven by a need for new weapons in his war against the Khadorans who seized his homeland, di Morray risked everything to unlock his latent arcane potential. Lukas tested an unstable alchemical formula on himself, and by this succeeded in becoming the first self-made warcaster. Eventually the serum he injects will cost him his life, but he considers the price a small one in exchange for the power it gives him to achieve his retribution.
 
* He is [[Aurum Ominus Alyce Marc|Alyce's]] husband.
=Basic Info=
{{Infobox-Model
| name  = Lukas1
| image = Lukas.jpg
| base  = Small
| spd  = 6
| str  = 6
| mat  = 7
| rat  = 6
| def  = 15
| arm  = 16
| cmd  = 8
| focus = 5 {{Star}}
| hp    = 18
| wjp  = +26
| notes = {{Star}} ''See also his Juicer rule
}}
 
{{Warcaster}}
 
===Feat : Overdose===
Di Morray immediately gains one juice token and 1 focus point, then warjacks in his battlegroup currently in his {{control}} range gain 1 focus point. Additionally, di Morray gains Range Amplifier this activation.
: {{Range Amplifier|Hide_Cat=}} [[Category: Range Amplifier Feat]]
 
===Abilities===
* {{Detox}}
* {{Health Care}}
* {{Juicer}}
* {{Rapid Healing}}
* {{Irregulars|[[Alyce Marc]]|Alyce Marc}}
 
===Weapons ===
{|class="wikitable"
{{Ranged|Hand Cannon|12|12| }}
{{Melee|Regulus|2|7|13|
* {{Magical Weapon}}
* {{Exothermic Reaction}} }}
|}
 
===Spells===
{{Spellbox|
{{Burning Ash}}
{{Disintegration}}
{{Force Hammer}}
{{Iron Flesh}}
{{Telekinesis}}
}}
 
===Theme Forces ===
* '''''Crucible Guard
** {{Prima Materia}}
** {{Magnum Opus}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use him in the {{Hearts of Darkness|notbold=}} theme.
 
 
=Thoughts on Lukas=
===Lukas in a nutshell===
Lukas is a user and abuser. His core concept is based around consuming dangerous chemicals that give him his warcaster abilities. As “Aurum Legate”, Lukas is also the highest-ranking member of the Order of the Golden Crucible active in the Crucible Guard’s fight in Llael.
 
The ‘Juicer’ mechanic is core to his identity. As you will find many of the warcasters in this faction, Lukas’ spell list is tied very thematically to alchemy. This is represented by things like Burning Ash, Disintegration, and Iron Flesh. Part of the effects of the serum is heightened telekinetic abilities. These are currently represented by Force Hammer and Telekinesis. He is a formidable warrior and should be threatening in combat. Lukas should not be a super-durable front-line caster but should have an active role on the battlefield.
 
The premier Spell slinger for the faction. Able to dump all focus into spells, feat, and do it all over again at FOCUS 8. Unfortunately he is not played
 
===Spell thoughts===
Lukas has (with his normal 8 Focus) an absolutely excellent spell list assuming he's something to channel through. Probably a [[Liberator]].
* '''Disintegration''' - a three cost zap doesn't seem good, but a three cost ''non-upkeep'' ARM debuff is excellent. One of the best spells an 8 FOCUS spell slinger could have. Note that the debuff is applied before the damage roll, so the spell is effectively POW 15.
* '''Burning Ash''' lets him set up a cloud wall - possibly with the help of [[Combat Alchemists]]. Very useful.
* '''Iron Flesh ''' is an excellent upkeep infantry-buff
* '''Force Hammer''' is a very situational attack spell. If you see the enemy line things up for you, you might want to use it. But probably not.
{{TK Tips}}
 
===Feat thoughts ===
{{Ph}} - this section needs updating to reflect Lukas' new Juicer/Feat interplay.
 
===Drawbacks & Downsides===
* Low FOCUS stat.
* He is effectively limited to Magnum Opus theme because of his crippling reliance on access to healing (most of which is Ranking Officer + mercenaries, which aren't available in the other theme).
* To fully utilize his spell list he needs to Juice more often than not.
* Max Juicing and keeping your tokens can telegraph your game-plan.
* Juicing every turn without proper healing (or with bad healing rolls) can make Lukas susceptible to assassination. On the other hand his healing package can be somewhat expensive just to use him to his full potential.<br/>
* Arcane Void and the like can effectively shut him down.
 
===Tricks & Tips===
* Zap with Disintegration for a 2 point ARM debuff.
* Force Hammer knocks enemies over - perfect for an assassination.
* Lukas can be primarily an assassination caster or a buff caster with some excellent buffs for his army.
* Bring healing (Mosby with Lynus & Edrea, Wretches) or else he will be severely hamstrung very early.
* He has a damage buff (Disintegration) which is rare in the faction outside of feats. He can get -6 ARM swings against enemy models every turn with Ragman or Hermit of Hengehold.
 
=List Building Advice=
===Strategy===
His main methods of winning are either spell assassination or attrition.
 
For '''spell assassination''' you need two Liberators and Lynus & Edrea with Dr. Morely (for healing Lukas) - 29 pts package. Stack Juice tokens and go to town with 17 focus (Turn 3) or 20 focus (Turn 4). Use Force Hammer and follow with Disintegrations, it's hard to resist since Liberators can channel while engaged.
 
His '''attrition''' plan doesn't have to use Lynus & Edrea but should still have Dr. Morely. This plan counts on a cloud wall delivering Lukas' army.
 
===Theme thoughts - Crucible Guard===
[[Prima Materia]] is the natural home for Lukas as PM is a 'jack theme, and Lukas and his jacks will positively swim in focus thanks to Juicer, his feat and Cutting Edge. Also double Death Archons are amazing with any TK caster and you can only take one in Magnum Opus.
 
===Theme thoughts - Infernals===
Surprise! Lukas di Morray can be taken as an [[Infernal]] Warcaster in the [[Hearts of Darkness]] theme. This theme offers Lukas access to a number of powerful abilities not native to Crucible Guard, most importantly Accumulator: Soulless, Tactician, and the [[Infernal Gate]]'s various powers. Notable Guard models for Lukas remain pretty much the same (Alyce, Failed Experiments, Mentalists, a Vindicator, Liberators, but sadly no Railesses).
 
As such it is often better to think of Bad Guy Lukas as Guard Lukas who has traded his Battle Engines and Archons for access to Infernal solos, Croe's & the Gate. While the options are quite different, the general goal should remain the same; double down on Lukas' potent spell assassination with long range firepower and support-clearing models. [[Umbral Guardian]]s are a straight upgrade (in terms of points efficiency) over Vanguards, and have the additional function of being Soulless models which can trigger Accumulator.
 
[[Croe's Cutthroats]] are a big fan of Telekinesis to enable their Backstab ability. They also come packed with souls for the gate.
 
You'll typically want to avoid the non-Experiments Crucible Guard troops, as they take up precious slots and don't benefit from any specific synergies in Infernals. This of course is with the exception of the Gate, as it can gain the souls of any troops you bring. As such an [[Infernal Gate]] + [[Croes]] may pan out to be a powerful area denial block, especially once layered with the other kinds of Infernal support. [[Valin Hauke]] makes the Experimets (and Lukas himself) immune to stationary and knock down, which is amazing.
 
Another model of note is the [[Wretch]], and the spell that it provides in [[That Which Does Not Kill You]] which may look hard to apply at speed 6 and CMD 8, but with Tactician and careful planning with your support, you can get them in good positions to heal up not only Lukas, but a Liberator that may have burned out their Arc Node. Further synergies include [[Orin2]] with his ability to grant Lukas re-rolls, and Hermit who can either give a further arm debuff, or telemetry to make him effectively FOCUS 10 for slinging spells.
 
===Army===
Basically every Lukas Crucible Guard list should start in [[Prima Materia]] with 2-3 [[Liberator]]s, [[Alyce]], two [[Death Archon]]s, and 2 [[Ascendant Mentalist]]s.
 
<u>Warjacks</u>
 
* [[Liberator]]: A spellslinger loves himself some arc-nodes, preferably 2. Ashen Veil and Burning Ash also stack for effectively DEF 17.
* [[Vindicator]]: You'll want a quality attack to hit a Disintegrated target with. This machine's gun fits the bill. It also packs a secondary ARM debuff in Withering Humour.
* [[Vulcan]]: If you manage to knock down a caster, the Vulcan will likely kill it, but that's about it with the synergies.
 
<u>Units</u>
 
* [[Failed Experiments]] - The best Iron Flesh targets because they are tough thanks to Iron Flesh, but unlike Storm or Assault Troopers they can also be fast, which is relevant for him as he no longer has Mirage. With the Clouds and all the ARM buffs in your list you will have a very bricky list with them at the centre.
 
<u>Solos</u>
 
* [[Aurum Legate Alyce Marc]]: A quintessential model for the Crucible Guard already, even more so with her husband thanks to his Healthcare rule. With or without Juicer, a Caster with only 5 focus is going to appreciate more focus efficiency. Note also that Alyce can always be taken with Lukas thanks to his Irregulars rule (this is highly relevant for [[Hearts of Darkness]]).
* [[Ascendant Mentalist]] - Force Aura stack well with Iron Flesh and she is generally sucha good toolbox solo who loves TK.
* [[Trancer]]s - Trancers are CGs auto-include models because they keep your lists in scenario. As Lukas's lists generally tend to be low in model count their importance increases accordingly.
 
<u>Battle Engines</u>
 
* [[Railless Interceptor]] - They are just excellent models with lots of attacks. The casual +4 ARM from Mentalists and Archons also helps as they cannot be screened by clouds (but rather sreen his army with their huge bases). With Bulldoze they really help with threat ranges, which is amazing. Oh and you can also TK them around.
 
<u>Mercenaries</u>
 
* [[Death Archon]] - Mortal Fear is the perfect addition to Iron Flesh and Force Aura and they need the protection from his clouds. TK pushes their threat ranges to silly levels and they love to collect his dead Experimets.
 
===Trivia===
* First mentioned in the "Aftershock (Acts of War #2)" book. (2017.07)
* First mentioned in the "Aftershock (Acts of War #2)" book. (2017.07)
* Released 2018.06
* He is [[Aurum Ominus Alyce Marc|Alyce's]] husband.
===Other Crucible Guard models===
{{Index Crucible Guard}}
===Video Battle Reports===
* [https://youtu.be/oDuTQY_EZKg 2018.11 Arcane Assist] 75 points vs [[Rasheth]]
* {{VBR}}
===Rules Clarifications===
{{RC Warcaster}}
{{RC Detox}}
{{RC Health Care}}
{{RC Juicer}}
{{RC Rapid Healing}}
{{RC Magical Weapon}}
{{RC Exothermic Reaction}}
{{RC Burning Ash}}
{{RC Disintegration}}
{{RC Force Hammer}}
{{RC Iron Flesh}}
{{RC Telekinesis}}

Revision as of 00:46, 18 February 2024

Crucible Guard Warcaster

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Ground Pounder - Place a 3 inch template anywhere completely within this weapons RNG and in this model's LOS. This model makes one ranged attack roll against each model in the template, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW eaual to the POW of this weapon. Ground Pounder attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Ground Pounder (2024-1-13)
Question: Can a an engaged model without Gunfighter use its Ground Pounder special attack to make the attack against things outside of melee?
Answer: For ground pounder, if you are engaged you will not be able to make a ground pounder attack.
Explanation: For ground pounder, if you are engaged you will not be able to make a ground pounder attack. Currently it is still being discussed on some other points but that is where the discussion currently is
Infernal Ruling: elswickchuck Infernal - PP Community forum


AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released 2018.06
  • Was playable with Infernals in Mk3.

Battle Reports

Videos

Lore

Lukas di Morray has kept the rebellious fire of the Order of the Golden Crucible burning in Llael even after the loss of its old headquarters. Driven by a need for new weapons in his war against the Khadorans who seized his homeland, di Morray risked everything to unlock his latent arcane potential. Lukas tested an unstable alchemical formula on himself, and by this succeeded in becoming the first self-made warcaster. Eventually the serum he injects will cost him his life, but he considers the price a small one in exchange for the power it gives him to achieve his retribution.

  • He is Alyce's husband.
  • First mentioned in the "Aftershock (Acts of War #2)" book. (2017.07)