Wold Guardian: Difference between revisions

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{{Circlebox
[[:Category:Circle Orboros|Circle Orboros]] [[:Category:Secret Dominion|Secret Dominion]]  [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
|n={{Wold}} Guardian
 
|{{Circle}} {{Heavy Warbeast}} }} [[Category: Model]]
[[Category:Circle Orboros]]
{{4P|Secret Dominion}}
[[Category:Prime]]
[[Category:Secret Dominion]]
[[Category:Legacy]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Wold]]


''Wold guardians are constructed by the druids of the Circle Orboros to serve their warlocks as walking shields. With thick stone and wood bodies that can suffer tremendous damage, the guardians are perfect defenders. Enemies that venture too close find themselves smashed to a pulp beneath tree trunk fists that come crashing down with the force of a battering ram.''


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Wold Guardian
| image = 72045 WoldGuardian WEB.jpg
| base  = 50mm
| base  = Large
| hp    = 35
| spd  = 4
| spd   = 5
| str   = 13
| mat  = 7
| mat  = 6
| rat  = 1
| def  = 9
| def  = 9
| arm  = 20
| arm  = 20
| cmd  = none
| fury  = 3
| fury  = 3
| hp   = 35
| thr  = -
| cost  = 16
| fa   = 4
| fa    = U
| cost  = 14
| abilities =
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Construct}}{{AbilitySingle|Shield Guard}}{{AbilitySingle|Steady}}
{{AbilitySingle |Repairable}}
}}
}}
=Weapons=
{{Weapon | weapon=Battering Ram| type = M | rng =1 | rof = - | aoe = - | pow = 18| loc = X2| abilities={{AbiiltySingle|Damage Type:Magical}}{{AbilitySingle|Ram}}}}


* {{Warbeast}}
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Irresistable Force}}


=== Abilities ===
==Changes and Updates==
* {{Pathfinder}}
===Mk3 to Mk4===
* {{Construct}}
* {{Shield Guard}}
* {{Steady}}


=== Weapons  ===
==Lore==
{| class="wikitable"
''Wold guardians are constructed by the druids of the Circle Orboros to serve their warlocks as walking shields. With thick stone and wood bodies that can suffer tremendous damage, the guardians are perfect defenders. Enemies that venture too close find themselves smashed to a pulp beneath tree trunk fists that come crashing down with the force of a battering ram.''
{{Melee|Battering Ram (x2)|1|5|18|
*{{Magical Damage}}
*{{Ram}} }}
|}
 
=== Animus ===
{{Spellbox|
{{Irresistible Force}}
}}
 
===Theme Forces===
* {{Secret Masters}}
* {{The Bones of Orboros}}. {{PAGENAME}} heals 1 hitpoint during the Maintenance Phase in this theme.
* {{si|The Devourer's Host}}
* {{The Wild Hunt}}.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Slow, tough, hard hitting, the Wold Guardian is a melee brawler that does its job and can shield guard. There's not that much to say about


It is the highest armoured heavy in faction but also the lowest def.
===Trivia===  
 
=== Combos & Synergies ===
* [[Bradigus Thorle the Runecarver]] fixes almost all the problems with the Wold Guardian. A feat for speed, and makes it hit harder.
* [[Baldur the Stonecleaver]] and especially [[Baldur the Stonesoul]] give free charges for fury management. The Stonesoul in particular works well with the Guardian as he loves stacking toughness.
* [[Kromac, Champion of the Wurm]] is an apparently odd choice as the Wold Guardian doesn't benefit from his feat. On the other hand hyper-aggressive works really well with shield guard to give the Wold Guardian some extra speed.
* [[Lanyssa Ryssyl, Nyss Sorceress]] or, more normally, the [[Blackclad Wayfarer]] - Hunter's Mark is an excellent threat range extender that provides free charges.
* [[Shifting Stones]] - they can teleport it as fast as it can run, or (more importantly) further than it can charge.
* [[Blackclad Stoneshaper]] - a damage buff on a melee brawler is awesome. Pow 20 knockdown fists hurt.
* [[Chuck Dogwood]] - +1 to hit is always useful on targets who can’t be knocked down. Also puppet strings helps mitigate bad rolls
* [[Well of Orboros]] Hyper Aggressive and shield guard stack nicely.
 
=== Drawbacks & Downsides ===
* It's slow and easy to hit.
* It's not that good at wrecking heavies.
* the [[Woldwarden]] is cheaper and more tactically flexible - circle doesn’t really leverage slow and armoured.
 
=== Tricks & Tips ===
* Boost the first hit to make sure to knockdown your opponent. Then auto-hit everything after that.
* The push is optional. Make sure not to Ram your way out of control range.
* If you're really careful you can pinball, pushing a model and bringing you in range of another.
 
 
=Other=
===Trivia===
Released in [[Forces of Hordes: Circle Orboros]] (2010)
Released in [[Forces of Hordes: Circle Orboros]] (2010)


===Other Circle models===
==Community Input==
{{Index Circle}}
===Battle Reports===
 
===Videos===
===Rules Clarifications===
===Galleries===
{{RC Magical Damage}}
{{RC Ram}}
 
{{RC Warbeast}}
{{RC Pathfinder}}
{{RC Construct}}
{{RC Shield Guard}}
{{RC Steady}}
 
{{RC Irresistible Force}}

Revision as of 21:23, 9 February 2024

Circle Orboros Secret Dominion Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 35
FA = 4
Cost = 14579203-
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Repairable

This model can be targeted with Repair special actions as if it were a construct model.


No errata for Repairable (Create)


Weapons

Template:AbiiltySingle
Battering Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 X2

Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Category:Irresistable Force


Changes and Updates

Mk3 to Mk4

Lore

Wold guardians are constructed by the druids of the Circle Orboros to serve their warlocks as walking shields. With thick stone and wood bodies that can suffer tremendous damage, the guardians are perfect defenders. Enemies that venture too close find themselves smashed to a pulp beneath tree trunk fists that come crashing down with the force of a battering ram.

Trivia

Released in Forces of Hordes: Circle Orboros (2010)

Community Input

Battle Reports

Videos

Galleries