Razor Worm: Difference between revisions

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{{Skornebox|{{Skorne}} {{Light Warbeast}} }} [[Category: Model]]
[[:Category:Skorne|Skorne]]  [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]] [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
{{4P|n=2 Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}


''Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.''
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Warbeast]]
[[Category:Titan]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Razor Worm
| name  = Agonizer
| image = Razor_Worm.jpg
| base  = 30mm
| base  = Medium
| hp    = 13
| spd  = 6
| spd   = 5
| str   = 8
| mat  = 3
| mat  = 6
| def  = 12
| def  = 13
| arm  = 13
| arm  = 15
| fury  = 2
| hp    = 21
| thr  = 8
| fury  = 3
| fa    = 4
| thrs  = 8
| cost  = 4
| cost  = 7
| abilities =
| fa    = U
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle | Regeneration|d3}}
}}
}}
* {{Warbeast}}
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}


===Abilities===
* {{Advance Deployment}}
* {{Eyeless Sight}}
* {{Pathfinder}}
* {{Dig In}}
* {{Drag Below}}
* {{Long Leash}}
* {{Serpentine}}


===Weapons===
==Warbeast Rules==
* '''Bite''' - 1" reach, P+S 12 melee attack
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Cold Front}}


===Animus ===
==Errata==
{{Spellbox|
No Errata specifically for this model.
{{Spiny Growth}}
}}


===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}


==Changes and Updates==
===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===
''Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.''
The Razor Worm is a light beast with a bunch of different abilities that, in conjunction, make it a decent skirmisher or flanker. While it doesn't have much staying power or hitting power, it can generally be elusive enough to cause your opponent a minor headache. And with a cost bordering on Lesser Beast pricing, you might just find this a worthwhile investment. Additionally, it's a cheap way to give your Warlock access to [[Spiny Growth]].


===Combos & Synergies===
*[[Lord Tyrant Hexeris]] and especially [[Lord Arbiter Hexeris]]. If you were trying to invent the perfect light [[Arc Node]] it have some combination of low cost, decent speed, advance deployment, eyeless sight, sprint, and long leash. The Razor Worm has all those (and some useful abilities besides) - and just needs Hexeris to allow it to be channeled through.
* [[Master Ascetic Naaresh]] It's a mobile light warbeast. It gains a lot from his feat and Naaresh can use [[Spiny Growth]] with his Painmonger ability to stack arm pretty high after getting whipped by his boys.
* [[Tyrant Zaadesh]] - his control area can be painful at times. The Razor Worm can roam further forward. It can also use Drag Below to set up Zaadesh tag teaming.
* [[Tyrant Xerxis]] and [[Xerxis, Fury of Halaak]] - the Razor Worm can ignore both incarnations' pitifully small control range, allowing you to have some (poor) beast leverage across a larger swath of the table outside of Xerxis2's feat.
**[[Xerxis1]] can actually make the Razor Worm into a bit of a threat on feat turn, delivering POW 12 weapon master attacks well beyond the 10" bubble your opponent was likely expecting them to come from, and is cheap enough that you can mostly throw it away on a suicide mission on feat turn. Additionally, you can stack Spiny Growth and feat ARM buff for ARM22 for 1 turn. Another transfer might be better, but the Razor Worm gives you the option.
**[[Xerxis2]] buffs the Worm through his Field Marshal, and a SPD 8 Razor Worm suddenly becomes a little more worrisome for enemy support pieces. The SPD buff helps on your pseudo-Sprint from Drag Below too, allowing you to get slightly farther away from all the things that want to kill you.
* [[Makeda2]] - because it has AD it can help her get a spellcast off from [[Reckless Arcana]] quicker, her feat helps it hit the infantry it should be targeting, deflection takes it's dug in defense up to 'why bother shooting it' levels. Finally foresight helps it maintain peak efficiency.
===Drawbacks & Downsides===
* It's a support model with low damage output
* The Spiny Growth animus is often best left off of your Warlock because Fury for transfers is usually better than some ARM. However, some Warlocks like [[Naaresh]] or [[Zaal, the Ancestral Advocate]] both have good starting ARM, and can spare the Fury to cast the animus.
* The [[Archidon]] has an overlapping skirmisher role and a much more threatening combat presence.
* The [[Rhinodon]] has an overlapping animus, is slower to deliver but hits harder with a stronger frame.
===Tricks & Tips===
* Drag Below is effectively a free strike immune sprint, but requires that you killed a warrior model to use. Fortunately, that is pretty much all the Razor Worm can kill, so the caveat is likely moot.
* Do not forget that Drag Below is an [[RFP]] effect. This is extremely important in some match ups, especially against opponents who rely on recursion to win attrition.
* The Razor Worm is often best off sprinting through the enemy so they can't charge it as it's in their back arc.
* If you choose to hold the Razor Worm back in the early game, you can use it late game as a surprisingly effective scenario piece. It can easily hold or contest zones on the opposite side of the table from your warlock, and the fewer attacks your opponent has, the more effective Dig In and Spiny Growth become.
=Other=
===Trivia===  
===Trivia===  
Released in [[Forces of Hordes: Skorne]] (2010)
Released in [[Forces of Hordes: Skorne]] (2010)
==Battle Reports==


===Other Skorne models===
==Videos==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Warbeast}}
{{RC Advance Deployment}}
{{RC Eyeless Sight}}
{{RC Pathfinder}}
{{RC Dig In}}
{{RC Drag Below}}
{{RC Long Leash}}
{{RC Serpentine}}
 
{{RC Spiny Growth}}

Revision as of 06:22, 9 February 2024

Skorne Exalted Titan Lesser Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Dragged from beneath the hardened ground of the Bloodstone Marches, razor worms are frightening and voracious monsters. The worms are difficult to track as they burrow through solid rock or the tangled roots of dense terrain. Under the direction of skorne warlocks, the razor worms bore through the surface earth of the battlefield, erupting from the ground as a nightmare of hungry teeth and piercing spines. Those they attack are dragged below the earth and consumed whole, their screams cut short by the choking earth.

Trivia

Released in Forces of Hordes: Skorne (2010)

Battle Reports

Videos