Desert Hydra: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{Skornebox|{{Skorne}} {{Gargantuan Warbeast}} }} [[Category: Model]]
[[:Category:Skorne|Skorne]]  [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]] [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
{{4P|n=two Prime Armies|'''Army of the Western Reaches''' and '''Exalted'''}}


''With five huge heads independently biting and spitting acid at its foes, the Desert Hydra is one of the most devastating warbeasts the Skorne Empire has ever captured and conditioned for war. Each head can release a focused spray of highly corrosive acid or snatch up opponents to be devoured by its gaping, hellish jaws. Flesh hooks protruding from beneath armored plates keep the beast maddened with pain, spurring it to further carnage even after suffering multiple decapitations.''
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Warbeast]]
[[Category:Titan]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Desert Hydra
| name  = Agonizer
| image = Desert_Hyrdra.jpg
| base  = 30mm
| base  = Huge
| hp    = 13
| spd  = 5
| spd  = 5
| str  = 14
| mat  = 3
| mat  = 6
| def   = 12
| rat   = 6
| arm   = 13
| def   = 10
| fury  = 2
| arm  = 19
| thr   = 8
| cmd   = 6
| fa   = 4
| hp   = 52
| cost = 4
| fury = 4
| abilities =
| thrs  = 8
{{AbilitySingle|Pathfinder}}
| cost  = 34
{{AbilitySingle|Headbutt Power Attack}}
| fa    = 2
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle |Resistance:Cold}}
{{AbilitySingle | Regeneration|d3}}
}}
}}
=Weapons=
{{Weapon | weapon= Heavy Mace| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Beat Back}}{{AbilitySingle|Critical Stagger}} }}


{{Warbeast}}


{{Gargantuan}}
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Cold Front}}


=== Abilities ===
==Errata==
* {{Pathfinder}}
No Errata specifically for this model.
* {{Circular Vision}}
* {{Multiple Heads|5}}
* {{Regeneration|d3+3}}
* {{Snacking}}


=== Weapons ===
{|class="wikitable"
{{Ranged|Acid Spray(s)|SP 8|rof={{Star}}|14|
: ''{{Star}} Variable ROF, refer to the Multiple Head rule.
* {{Corrosion Damage}}
* {{Continuous Corrosion}} }}
{{Melee|Bite(s) {{Star}}|2|4|18|
: ''{{Star}} Variable number of attacks, refer to the Multiple Head rule.''
* {{Critical Grievous Wounds}} }}
|}


=== Animus ===
==Changes and Updates==
{{Spellbox|
===Mk3 to Mk4===
{{Sandstorm}}
}}
 
===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}


==Lore==
''With five huge heads independently biting and spitting acid at its foes, the Desert Hydra is one of the most devastating warbeasts the Skorne Empire has ever captured and conditioned for war. Each head can release a focused spray of highly corrosive acid or snatch up opponents to be devoured by its gaping, hellish jaws. Flesh hooks protruding from beneath armored plates keep the beast maddened with pain, spurring it to further carnage even after suffering multiple decapitations.''


=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Desert Hydra is a wrecking ball that costs more than two heavy warbeasts, but moves fast, hits hard, shoots a lot, and has an animus that as a spell is better than many that appear on warcasters & warlocks. In essence the Desert Hydra does what any good gargantuan should do: threaten most of the table while supporting your own army's delivery. If it has a weakness, it is the same weakness all huge bases share, they can be seen through anything and don't scale well into dedicated efforts to destroy them. It's a lot of points for a lot of beast and there's nothing wrong with that.
It’s animus and the animus of the [[Basilisk Krea]] is the main way to make sure it gets into the action, offsetting it’s rather conservative, HP, armour and defence. In terms of fury use this is expensive, but at least the rest of the force reap the benefits also.
===Combos & Synergies===
* [[Paingiver Beast Handlers]] provide fury management and make it an effective melee warbeast when it needs to engage by buffing its STR and providing a free charge.
* the [[Desert Hydra]] scale extremely well with buffs of all stripes, so casters specialized in buffing warbeasts can get a lot of mileage out of the Hydra. That including speed buffing warlocks like [[Xerxis2]] or [[Morghoul1]] ; damage-enhancing one like [[Morghoul2]] or [[Makeda3]] ; or resilience-enhancing warlocks like [[Zaadesh2]] or [[Zaal1]].
** the only one who does all this in 1 package is [[Xekaar]]
* Its animus work on minions, and provide a very different effect than the usual armor or defense stacking that Skorne warlocks tend to do.
* The Hydra can  spray straight though [[Croak Raiders]] without hurting them.
* [[Supreme Aptimus Zaal]] can make ample use of this warbeast if he can afford the points.  A Huge base to hide behind is not a hindrance to casting, and being able to utilize the feat for Ancestral Rage tokens while also taking advantage of Inviolable Resolve stacked with either a [[Basilisk Krea]] animus or gnawing pain from an [[Agonizer]] massively extends his viability.
* The [[Cyclops Shaman]] is an obvious piece to include with the Hydra. Early on, it lets you use all the fury on the Hydra aggressively, while the Shaman Sandstorms. Later on, he can copy animii like Rush
* The Hydra loves mass debuffs that cover big sections of the board, such as those provided by the [[Hermit of Hengehold]] or [[Morghoul2]]'s Mortality.
===Drawbacks & Downsides===
* The statistics on the hydra are all at the point where they become really good once buffed but aren't special else. In other word, the hydra want quite a lot of support.
** In particular, the Hydra is relatively fragile baseline, and its healing abilities can only be used if it survive a turn. [[Agonizer]] and [[Basilisk Krea]] help a lot here.
** You probably also often want access to Rush or to another speed enhancer, as threat 10" is somewhat light but threat 12" begin to be a real problem to your opponents
* the [[Mammoth]] can pay back its points cost much easier due to its range advantage, admittedly at the cost of the support animus.
* Most colossals and gargants like to stay behind and shoot to be brought to the frontline once big threats to it have been neutered. The Hydra cannot do that because it's short ranged, and consequently put itself in danger more often and quicker than most gargants.
* [[Disciples of Agony]] means that Skorne is extremely lush with hard-hitting heavies. There are too many combinations to list of pairs of heavies which compare to the Hydra in melee output, but don't put so many points into a single model. 
* Unlike something like a [[Blightbringer]], the Hydra cannot be used as just a support stick. Include it only if your list make good use of a melee colossal.
===Tricks & Tips===
* As a huge-based model, the Hydra is immune to Grievous Wounds. Watch out for effects that prevent healing but are not Grievous Wounds. Things like [[Entropic Aura]]/[[Entropic Force]], the [[Vulcan]]'s Miasma of Death, Mortality such as seen on [[Morghoul2]], or the [[Greylord Escort]]'s Fell Curse.
* The Hydra has an excellent animus, well worth casting from either your warlock or a [[Cyclops Shaman]].
* You can walk and make 5 breaths, or charge and make 4 breaths, to reach to a model who is behind a bunch of other. It's a way to put the last lousy point of damage on a caster; it doesn't hit hard, but it reaches very far away.
* You can heal a startling amount of damage in a turn. An average of five damage from the regen plus two from each infantry model you snack (and then there's the [[Paingiver Beast Handlers]] using their Medicate ability). It's not quite a [[Mountain King]], but it's close.
=Other=
===Trivia===  
===Trivia===  
* The rules were released in [[Hordes: Devastation]] (2015), but the actual model wasn't released until 2017.01
* The rules were released in [[Hordes: Devastation]] (2015), but the actual model wasn't released until 2017.01
Line 94: Line 53:
*Nonetheless, it's one of the prettiest models in the skorne line. Also a lot of work to paint.  
*Nonetheless, it's one of the prettiest models in the skorne line. Also a lot of work to paint.  


===Other Skorne models===
==Battle Reports==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Corrosion}}
{{RC Grievous Wounds}}
 
{{RC Gargantuan}}
{{RC Warbeast}}
{{RC Pathfinder}}
{{RC Circular Vision}}
{{RC Multiple Heads}}
{{RC Regeneration}}
{{RC Snacking}}


{{RC Sandstorm}}
==Videos==

Revision as of 06:21, 9 February 2024

Skorne Exalted Titan Lesser Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

With five huge heads independently biting and spitting acid at its foes, the Desert Hydra is one of the most devastating warbeasts the Skorne Empire has ever captured and conditioned for war. Each head can release a focused spray of highly corrosive acid or snatch up opponents to be devoured by its gaping, hellish jaws. Flesh hooks protruding from beneath armored plates keep the beast maddened with pain, spurring it to further carnage even after suffering multiple decapitations.

Trivia

  • The rules were released in Hordes: Devastation (2015), but the actual model wasn't released until 2017.01
  • This model was only ever released in the new hard plastic (HIPs). A mold defect means that the left side of three of the heads is missing the flesh hooks. Much moaning was heard from the skorne community.
  • Nonetheless, it's one of the prettiest models in the skorne line. Also a lot of work to paint.

Battle Reports

Videos