Kolgrima Stonetruth, Winter Witch: Difference between revisions

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[[:Category:Trollbloods|Trollbloods]]  [[:Category:Scout]] [[:Category:Storm of the North|Storm of the North]] [[:Category:Legacy|Legacy]] [[:Category:Warlock|Warlock]] [[:Category:Leader|Leader]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:Storm of the North|Storm of the North]] [[:Category:Legacy|Legacy]] [[:Category:Warlock|Warlock]] [[:Category:Leader|Leader]]


[[Category:Trollbloods]]
[[Category:Trollbloods]]
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[[Category:Warlock]]
[[Category:Warlock]]
[[Category:Leader]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Trollkin]]
[[Category:Trollkin]]


== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats  
{{Model-stats  
| name = fff
| name = Kolgrima 1
| base = 40mm   
| base = 40mm   
| fa = C  
| fa = C  
| hp = 17
| hp = 15
| spd = 6
| spd = 5
|aat=7
| mat = 6
| mat = 6
| rat = 7
| rat = 7
| def = 15
| def = 14
| arm = 16
| arm = 15
| arc = 6
| arc = 7
| ctrl = 12  
| ctrl = 14  
| abilities =
| abilities =
{{AbilitySingle| Tough}}
{{AbilitySingle| Tough}}
{{AbilityComplex|main=Field Marshal|sub1=Run & Gun}}
{{AbilityComplex|main=Special Action|sub1=Owl's Wisdom}}
{{AbilitySingle| Resourceful}}
{{AbilitySingle| Dark Power}}
}}
}}


==Weapons==
==Weapons==
{{Weapon | weapon= Bazooka| type = R | rng = 1 | rof = - | aoe = 2 | pow = 14/8| loc = - | abilities = {{AbilitySingle| Magical damage}} {{AbilitySingle| Critical Devastation}}  
{{Weapon | weapon=Knife| type = M | rng = 1 | rof = - | aoe = - | pow =12| loc = - | abilities = {{AbilitySingle|Blessed}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Dispel}}
}}
{{Weapon | weapon= Axe| type = M | rng = 1 | rof = - | aoe = - | pow = 11| loc = - | abilities =
}}
}}


==Spells==
==Spells==
{{Spellbox|Guided Fire}}
{{Spellbox|Cursed Fate}}
{{Spellbox|Rock Wall}}
{{Spellbox|Freezing Mist}}
{{Spellbox|Sentry}}
{{Spellbox|Hoarfrost}}
{{Spellbox|Snipe}}
{{Spellbox|Hunter's Mark}}
 
{{Spellbox|Vanish}}
===Spell Rack===
===Spell Rack===
Legacy models have no access to spell racks.
Legacy models have no access to spell racks.
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{{Category:Warlock}}
{{Category:Warlock}}
===Feat===
===Feat===
Fortification
Snowblind
While in Gunnbjorn's control range, friendly faction models
* Enemy models currently in Kolgrima's control range
* gain cover
** lose and cannot gain Eyeless Sight, Flight, or Pathfinder
* gain Resistance:Blast
** cannot make ranged attacks for one round
* cannot become knocked down
** are pushed 2 inches directly away from Kolgrima in the order you choose.  
Fortification lasts for one round.


==Changes and Updates==
==Changes and Updates==
Line 59: Line 56:


==Lore==
==Lore==
fff
'' Kolgrima Stonetruth is a half-mad and mystifying oracle. Born with the gift of sorcery, this trollkin witch could read the threads of the future in entrails and bones, glimpse fates in the eddies and whorls of a blizzard, and divine the destiny of a people in a patch of frostbite blackening a limb. Kolgrima emerged from the cave serving as her mountain lair when enemies threaten the north, accompanied by a great pack of winter trolls and serving as ancient war leader rather than oracle.''


==Trivia==
==Trivia==
fff
* Released in the Northkin expansion (2017.11)
==Battle Reports==
==Battle Reports==


==Videos==
==Videos==
-------------
-------------
----------LEGACY------------
'' Kolgrima Stonetruth is a half-mad and mystifying oracle. Born with the gift of sorcery, this trollkin witch could read the threads of the future in entrails and bones, glimpse fates in the eddies and whorls of a blizzard, and divine the destiny of a people in a patch of frostbite blackening a limb. Kolgrima emerged from the cave serving as her mountain lair when enemies threaten the north, accompanied by a great pack of winter trolls and serving as ancient war leader rather than oracle.''
=Basic Info=
{{Infobox-Model
| name = Kolgrima1
| image = KolgrimaStonetruthWinterWitch.jpg
| base = Medium
| spd  = 5
| str  = 6
| mat  = 6
| rat 
| def  = 14
| arm = 15
| cmd  = 7
| fury  = 7
| hp    = 15
| wbp  = +28
| fa    = C
}}
* {{Warlock}}
===Feat : Snowblind===
# Enemy models currently in Kolgrima's {{CTRL}} range lose [[Eyeless Sight]], [[Flight]], and [[Pathfinder]] and cannot make ranged attacks for one round. [[Category: Anti-Eyeless Sight]] [[Category: Anti-Pathfinder]]  [[Category: Anti-Flight]]  [[Category: Anti-Ranged Attacks]] [[Category: Anti-Ranged Attack Feat]]
# Enemy models currently in Kolgrima's {{CTRL}} range are [[push]]ed 2" directly away from Kolgrima in the order you choose. [[Category: Push Feat]]
===Abilities===
* {{Immunity Cold}}
* {{Pathfinder}}
* {{Tough}}
* {{Owl's Wisdom}}
* {{Dark Power}}
===Weapons ===
* '''Knife''' - 0.5" reach, P+S 10 melee weapon.
** {{Blessed}}
** {{Magical Damage}}
** {{Dispel}}
===Spells===
{{Spellbox|
{{Cursed Fate}}
{{Freezing Mist}}
{{Hunter's Mark}}
{{Vanish}}
{{Winter's Tide}}
}}
===Theme Forces===
* '''''Trollbloods
** {{Band of Heroes}}. In this theme she gains [[Take Down|"Optional Take Down"]].
** {{Kriel Company}}
** {{Power of Dhunia}}. In this theme she can start the game with friendly upkeeps in play.
** {{Storm of the North}}. In this theme she can upkeep spells on (almost) any friendly model for free.
** {{Vengeance of Dhunia}}. In this theme she gains [[Attuned Spirit]] [Trollblood/Minion Warbeast].
* '''''Other Factions
** '''[[Minion]]''' players can also use this warlock in the [[Vengeance of Dhunia]] and she gains Attuned Spirit as mentioned above.
=Thoughts on Kolgrima=
===Kolgrima in a nutshell===
Kolgrima is an ice witch from the frozen north. Her spells and abilities focus on hexes, wards, witchcraft, and a more feral style of magic. She is elemental in nature. She is not a combat character and has a weak attack.
Her role seems to be focused on delivery of her army in one piece- shutting down shooting for an entire turn, and then using well-placed clouds to prevent counter-charges. With Hunter's Mark she can make surprising piece trades.
===Feat thoughts===
Her Feat is centered around giving you the alpha strike - shutting out enemy shooters and then relying on you being able to use the terrain.
===Spell thoughts ===
* Freezing Mist is a cloud. Use it to block enemy LoS or as a MAT/RAT debuff, and remember it can be really obnoxious to block models that want to charge.
* Vanish is her "get out of dodge" spell. Teleport her behind some nice solid walls.
* Her offensive spells are all useful in different ways. Single wound shield walls, for example, hate Cursed Fate.
* Do not underestimate Winter's Tide. SP10 can really go deep, especially with [[Mulg]] channeling or Kolgrima using Vanish. The Northkin Elder can make this a POW 14 and that combined with Dark Power makes it deadly to anything short of heavies and battle engines, yet crit freezes can help to stymie even them. It can't hurt cold-immune models but you can use this to your advantage by using a Northkin Shaman (perhaps with his own Chiller spell) to get perfect placement of a spray or to unjam an Earthborn or Brawler.
===Drawbacks & Downsides===
* She's an offensive spell-slinger (three offensive spells out of five) with no channeling ability outside of taking Mulg in Power of Dhunia.
* She has low defensive stats.
* Kolgrima is very powerful but difficult to play well. She has a lot of options on any given turn and it's easy to choose the wrong ones.
===Tricks & Tips===
* Her feat is a pulse meaning it applies to all enemies caught in it when she uses it.
** On the plus side there's no walking out of her feat to fire in
** On the minus side models can e.g. be granted Pathfinder by a [[Fell Caller Hero]] or just use [[:Category:Relentless Charge|Relentless Charge]] to gain Pathfinder.
* You can use her knife to stab your own guys.
* You can play clouds pretty far forward and shut down the enemy ability to see your army that way on feat turn.
* When played in the Storm of the North theme force, all warrior models gain Immunity: Cold, so you can cast Winter's Tide over/targeting your own models for optimal placements or clearing out stuff in melee.
* Prowl can be triggered with freezing mist easily and it does not discriminate on faction.
=List Building Tips=
===Strategy===
Kolgrima can win by 1) using her clouds to get one big alpha strike and thus an insurmountable lead on attrition, or 2) cheating piece trades and controlling the board to grind out attrition over multiple turns, or 3) going right after the opposing caster as soon as there is an opening, with multiple sprays followed up by a combat solo or warbeast.
===Theme Thoughts===
Kolgrima is a debuff caster that lowers enemy DEF, and has a control feat, as well as a movement buff. It's a useful combination and because it doesn't give targeted buffs she can work with almost anyone. She's not a beast caster, however, and doesn't boost damage - so  [[Power of Dhunia]] is out of the question. Generally she is played in [[Storm of the North]] [[Vengeance of Dhunia]] or [[Band of Heroes]]. She doesn’t typically play in [[Kriel Company]] (though she can) because her cloud wall starts to cause her order of activation issues with the mostly ranged options in that theme and separately as she doesn’t crack armour she can’t really sort out the themes weaknesses.
'''[[Storm of the North]]'''
* [[Battle Bears]] & [[Bumbles]] - it’s all about the ambush threat with hunters mark
* [[Northkin Shaman]] - adds to her cloud wall.
'''Options Available in all 3 themes'''
* [[Krielstone]] with the [[Northkin Elder]] a cold damage buff improves her assassination ability.
===Army===
* There's one thing clouds synergize well with: other clouds. The [[Northkin Shaman]] and the [[Swamp Gobber Bellows Crew]] make clouds.
* The Shaman also works well with the Northkin Elder and Kolgrima's Cursed Fate spell.
* The [[Sea King]] drops a 4" of water into the enemy, and your feat shuts down most abilities (except [[:Category:Amphibious|Amphibious]]) that would let the enemy move through it freely.
* Owl's Wisdom is great for a Gargantuan or Battle Engine to protect them from crippling spell effects.
* [[Northkin]] warbeasts like the [[Dire Troll Brawler]] can gain speed from the Northkin Elder that Kolgrima wants anyway. She can spray them with impunity because they are immune to cold. The Brawler's reach can help to protect her by threatening free strikes or get extra mileage out of Hunter's Mark. [[Rok]] and the Ice and Winter Trolls gain a nice bonus to their ranged damage from the Elder as well.
=Other=
===Trivia===
Released in the Northkin expansion (2017.11)
===Other Trollblood models===
{{Index Trollblood}}
===Video Battle Reports===
* [https://youtu.be/8OxyUNVfwnA 2019.03 Deathclock Dave], vs [[Zaal2]]
* [https://youtu.be/UCsTeglPyq8 2018.11 Tactical Supremacy], vs [[Deneghra1]]
* {{VBR}}
===Rules Clarifications===
{{RCbox2
|Name=Feat: Snowblind
|list={{RC Push}}
}}
{{RC Blessed}}
{{RC Magical Damage}}
{{RC Dispel}}
{{RC Warlock}}
{{RC Cold}}
{{RC Pathfinder}}
{{RC Tough}}
{{RC Owl's Wisdom}}
{{RC Dark Power}}
{{RC Cursed Fate}}
{{RC Freezing Mist}}
{{RC Hunter's Mark}}
{{RC Vanish}}
{{RC Winter's Tide}}

Revision as of 02:29, 6 February 2024

Trollbloods Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = C
Cost = Free57671415714
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Owl's Wisdom - RNG 5 - Target friendly Faction model. If the model is in range, enemy upkeep spells and animi on it expire and it cannot be targeted by enemy spells for one round.
No errata for Special Action (Create)
No errata for Owl's Wisdom (Create)



Dark Power
This model gains an additional die on magic attack and magic attack damage rolls. Discard the lowest die in each roll.

No errata for Dark Power (Create)



Weapons

Knife
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)


Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Dispel
When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

No errata for Dispel (Create)


Spells

Cursed Fate Cost RNG AOE POW DUR OFF
2 10 - - Turn Yes
Target model/unit suffers -2 DEF.
When a damage roll resulting from a direct hit fails to exceed the ARM of an affected model, the model suffers 1 damage point.
Cursed Fate lasts for one turn.
No errata for Cursed Fate (Create)
Freezing Mist Cost RNG AOE POW DUR OFF
3 Ctrl - - Rnd No
Place a cloud effect template anywhere completely within the spellcaster's control range.
The template is a hazard that remains in play for one round.
While in the template, living enemy models without Resistance:Cold suffer -2 to attack rolls.
No errata for Freezing Mist (Create)
Hoarfrost Cost RNG AOE POW DUR OFF
3 8 2 14/8 - Yes
Hoarfrost causes cold damage. On a critical hit, the model hit becomes stationary for one round unless it has Resistance:Cold.
No errata for Hoarfrost (Create)
Hunter's Mark Cost RNG AOE POW DUR OFF
2 10 - - Turn Yes
Friendly models can charge or make a slam power attack against target enemy model hit by Hunter's Mark without being forced or spending focus.
A friendly model charging or power attack slamming an enemy model hit by Hunter's Mark gains +2 SPD while resolving the charge or slam.
Hunter's Mark lasts for one turn.
No errata for Hunter's Mark (Create)
Vanish Cost RNG AOE POW DUR OFF
1 Self - - - No
Place the spellcaster anywhere completely within 3 inches of its current location. Vanish can be cast only once per activation.
No errata for Vanish (Create)

Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Snowblind

  • Enemy models currently in Kolgrima's control range
    • lose and cannot gain Eyeless Sight, Flight, or Pathfinder
    • cannot make ranged attacks for one round
    • are pushed 2 inches directly away from Kolgrima in the order you choose.

Changes and Updates

Mk3 to Mk4

Lore

Kolgrima Stonetruth is a half-mad and mystifying oracle. Born with the gift of sorcery, this trollkin witch could read the threads of the future in entrails and bones, glimpse fates in the eddies and whorls of a blizzard, and divine the destiny of a people in a patch of frostbite blackening a limb. Kolgrima emerged from the cave serving as her mountain lair when enemies threaten the north, accompanied by a great pack of winter trolls and serving as ancient war leader rather than oracle.

Trivia

  • Released in the Northkin expansion (2017.11)

Battle Reports

Videos