Night Troll: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]] [[:Category:Legacy|Legacy]] [[:Category:Light|Light]] [[:Category:Warbeast]]
[[Category:Trollbloods]]
[[Category:United Kriels]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Light]]
[[Category:Warbeast]]
==Model stats and abilities==
{{Model-stats
| name  = TROLL
| base  = 40mm
| hp    = 22
| spd  = 5
| mat  = 6
| rat = 6
| def  = 12
| arm  = 15
| fury  = 3
| thr  = 9
| fa    = 4
| cost  = 6
| abilities =
{{AbilitySingle  | Headbutt Power Attack}}
{{AbilitySingle  | Slam Power Attack}}
{{AbilitySingle | Dual Attack}}
{{AbilitySingle | Regeneration|d3}}
}}
=Weapons=
{| class="wikitable" style="width: 95%;"
{{Weapon | weapon= Bite| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities = {{AbilitySingle |Pistol}}{{AbilitySingle |Magical damage}}  }}
{{Weapon | weapon= Claw| type = M | rng = 1 | rof = - | aoe = - | pow = 15| loc = X2| abilities =  {{AbilitySingle |Open Fist}}}}
|}
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Primal}}
==Errata==
No Errata specifically for this model.
==Changes and Updates==
===Mk3 to Mk4===
==Lore==
===Trivia===
==Battle Reports==
==Videos==
-------------Legacy------------
{{Trollbox|{{Trollblood}} {{Light Warbeast}} }} [[Category:Model]]
{{Trollbox|{{Trollblood}} {{Light Warbeast}} }} [[Category:Model]]
{{4P|'''United Kriels'''}}
{{4P|'''United Kriels'''}}

Revision as of 17:32, 4 February 2024

Trollbloods United Kriels Legacy Light Category:Warbeast


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMFURYTHR
Health = 22
FA = 4
Cost = 6566121539
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)

Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2

Open Fist
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Open Fist (Create)

Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Primal Cost RNG AOE POW DUR OFF
1 6 - - + No
Target friendly living Faction warbeast gains +2 MAT and +2 to its melee attack damage rolls for one round and automatically frenzies during your next Control Phase. The target warbeast frenzies even if Primal was removed by a spell, special rule, or casting of a new animus on it prior to your next Control Phase.
No errata for Primal (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy------------


Template:Trollbox Template:4P

Blinded by generations in subterranean lairs, night trolls rely on other senses to stalk their prey under cover of darkness. When trollkin warlocks impel them to venture out into the daylight they can become lethal allies. Even enemies fortunate enough to survive an encounter with one of these terrifying creatures are forever haunted by the memory of it hypnotizing their comrades and tearing them apart with venomous, paralyzing claws.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Wicked Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 4 12
Bite
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 11

Animus

{{Category: Template:Hypnotic Gaze }}[[Category: Template:Hypnotic Gaze ]]


Theme Forces


Thoughts on Night Troll

Night Troll in a nutshell

The Night Troll is currently the joint cheapest troll light warbeast, (alongside the Troll Basher, Winter Troll & Storm Troll) it looks cool, and is the only Trollblood model with Stealth. Often regarded as a meta dependent warbeast, due to low damage output and low threat range. It does sport 3 initial melee attacks and paralyse for its living targets. So it has the potential to be a assassin, with little fury investment needed, but it does needs a caster with a speed boost as most infantry will be in charge range before it can sneak up on them.

Defensively the Night Troll is the easiest Troll beast to kill in melee (or at range if your opponent can mitigate stealth). However with the Krielstone in faction and being so cheap you may not even notice it’s -1 armour over its brothers. This makes its animus that locks people in melee strange (as it needs to survive to keep the effect going on other models) however it is still a useful animus as a disruption tool that forces your opponents order of activation; as you shouldn’t really be casting it unless you are playing in Power of Dhunia or can catch multiple models in the effect.

Combos & Synergies

  • The Krielstone - If you want to lock models in with your animus you need to be as durable as possible.
  • Rok - As the cheapest trollblood warbeast with 3 initial attacks it is a great target for a fire and forget Primal.
  • Borka2 - Counter charge paralysis is a useful combo, Man Eater also reduces the strain on his fury pool if this model is solo hunting. Also benefits from the Northkin UA helping to improve his threat range
  • Lanyssa Ryssyl, Ledfoot & Tredz, Boomhowler3 and the Troll Axer give it the speed buffs it needs to engage.
  • With a damage buff from a Pyre Troll or Slag Troll it starts to hit above its weight class with its three initials.
  • Doomshaper2 loves Dire Trolls, but a cheap bullet with 3 initials and overtake works as a harassing piece.
  • Ragnor - Weight of stone and paralysis will really screw with anything living. Add in the feat and your denial elements are improved.
  • Helga2 - On Feat, Highway to Hell, the Night Troll can be pushed further in by making a full advance into enemy lines. Coupled with making the night Troll cavalry (so boosted charge attack rolls) and with a +2 speed boost from Escort, Helga offers everything the night Troll needs.

Drawbacks & Downsides

  • It doesn't hurt heavies & will struggle vs lights
  • It has a short threat range of 9inch makes it hard to get the jump on warriors.
  • It doesn't worry high DEF infantry.
  • If you want something hard to kill for the cost get a Troll Bouncer.

Tricks & Tips

  • Reasons to use Hypnotic Gaze:
    • Disrupt opponents activation and force targeting of Night Troll.
    • Expose enemy back arcs.
    • If all goes well and you positioned correctly generate free strikes by forcing models to move toward Night Troll.
  • Be aware that Hypnotic Gaze only effects models who start their activation within 3 of the night trolls front arc, this means spells and effects like banish, befuddle and telekinesis can really limit its effectiveness.
  • With 2 initials + 3 boughts, with a 1" reach, he can clear infantry over a large area.

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Paralysis

Template:RC Warbeast Template:RC Eyeless Sight Template:RC Stealth Template:RC Man-Eater Template:RC Regeneration

Template:RC Hypnotic Gaze