Garryth, Eye of Vengeance: Difference between revisions

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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Retribution of Scyrah]] [[Mage Hunter]] [[Scout]] [[Shadows of the Retribution]] [[Warcaster]]
 
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:Scout]]
[[Category:Mage Hunter]]  




==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Thyra 1
| base  = 30 mm
| base  = 30 mm
| hp    = 15
| hp    = 16
| spd  = 7
| spd  = 7
| aat  = 6
| aat  = 6
| mat  = 6
| mat  = 8
| rat  = 7
| def  = 17
| def  = 14
| arm  = 14
| arm  = 17
| arc  = 6
| arc  = 7
| ctrl  = 12
| ctrl  = 12
| fa = C
|abilities=
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Stealth}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Acrobatics}}
{{AbilitySingle|Elite Cadre|Daughters of the Flame|Vengeance|{{AbilitySubordinate|Vengeance}}}}
{{AbilitySingle|Gates of Death}}
{{AbilitySingle|Overtake}}
}}
}}
</td>
== Weapons ==
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
{{Weapon|weapon=Grief & Lament|type = M |rng =1 |rof = - |aoe = - |pow = 11| loc = X2| abilities ={{AbilitySingle|Weapon Master}}{{AbilitySingle|Damage Type-Magical}}}}
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
}}


==Spells==
== Spells==
{{SPELLNAME}}
{{Spellbox|Carnage}}
{{SPELLNAME}}
{{Spellbox|Occultation}}
{{Spellbox|Silence of Death}}
{{Spellbox|Stranglehold}}


===Spell Rack (Slots 2)===
== Warcaster  Rules ==
=== Feat: Shadows of Urcaen ===
Immediately place Thyra anywhere completely within 2 inches of her current location. When a friendly Faction model activates in Thyra's control range, at the start of its activation you can place it anywhere completely within 2 inches of its current lcoation. Shadows of Urcaen lasts for one turn.


{{Category:Warcaster}}


==Errata==
== Changes and Updates ==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).


==Changes and Updates==
===Release Trivia===
*


==Lore==
==Lore==
==Trivia==
==Battle Reports==
==Videos==
************* LEGACY **********
''Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.
''Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.



Revision as of 17:02, 3 November 2024

Retribution of Scyrah Mage Hunter Scout Shadows of the Retribution Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free7681714612
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Acrobatics
This model can advance through other models if it has enough movement to move completely past their bases. This model ignores intervening models when declaring its charge target.

No errata for Acrobatics (Create)


Elite Cadre

Friendly {{{affected}}} models in this army gain the following:


No errata for Elite Cadre (Create)


Gates of Death
At the end of your turn, place this model anywhere completely within 5 inches of its current location.

No errata for Gates of Death (Create)


Overtake
When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance one inch.

No errata for Overtake (Create)


Weapons

Grief & Lament
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Carnage Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn.
No errata for Carnage (Create)
Occultation Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains Stealth.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
No errata for Stealth (Create)
No errata for Occultation (Create)
Silence of Death Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit gains +2 to its melee attack damage rolls and Take Down.
Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
No errata for Take Down (Create)
No errata for Silence of Death (Create)
Stranglehold Cost RNG AOE POW DUR OFF
3 10 - 13 Special Yes
A model damaged by Stranglehold forfeits either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
No errata for Stranglehold (Create)


Warcaster Rules

Feat: Shadows of Urcaen

Immediately place Thyra anywhere completely within 2 inches of her current location. When a friendly Faction model activates in Thyra's control range, at the start of its activation you can place it anywhere completely within 2 inches of its current lcoation. Shadows of Urcaen lasts for one turn.

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

Lore

Garryth has earned his place among the deadliest mage hunters in the Retribution over a century spent tireless stalking the sect’s foes across western Immoren. But during the Skorne Empire’s invasion of Ios, he was given cause to reevaluate his tactics. An attempt to neutralize Supreme Domina Makeda failed in a way that suggested he had become reckless. He has chosen to take a more measured and systematic approach, striking from a distance with Void Singer, a powerful sniper rifle made to his specifications. He is still willing to close for the kill with blade when needed but chooses his moment carefully after allowing the prey to approach, demonstrating the focus and patience of an apex predator.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Feat: Zero Hour

  1. While friendly Faction models are in Garryth's Template:CTRL range, their ranged weapons gain Black Penny. (Refer to his Weapons)
  2. Additionally, when an enemy model advances and ends its movement within Garryth's Template:CTRL range, one friendly Faction model in Garryth's Template:CTRL range can target the enemy with a basic melee or ranged attack. A model can only attack once as a result of Zero Hour.
Zero Hour lasts for one round.

Abilities


[[Category:{{{ability}}}]]

Weapons

Spells

{{Category: Template:MortalityTemplate:Mage SightTemplate:OccultationTemplate:Road to War }}[[Category: Template:MortalityTemplate:Mage SightTemplate:OccultationTemplate:Road to War ]]


Theme Forces


Thoughts on the Garryth2

Garryth2 in a Nutshell

Garryth 2 is a combined arms caster. He wants lots of hard hitting attacks to make use of his Mortality spell, but also many ranged jacks to make use of Road to War, so a tight balance needs to be found with him. His only help with delivery is Occulatation, so he generally wants self sufficient troops that get there on their own.

Feat thoughts

Mostly a defensive feat, letting you gain an attrition advantage by a large volume of out of activation attacks, but has a little bit of a control element by forcing your opponent to play around it and prevent said attrition advantage. It's "just" defensive strike most of the time, but being able to put gunshots into a target is nice, especially guns with high power or special effects. Like using a banshee to knock down a charging jack/beast. Doesn't do much against hostile guns however.

Alternatively, you can use the feat more for the army wide Black Penny. Counter a "run to engage" jammer that you didn't manage to pre-emptively feat, use it to set up a second charge by clearing out your previously engaged melee troops.

Note that his feat doesn't ignore the "models in melee cannot make ranged attacks" rule. So if an enemy engages one of your models in melee but the enemy is outside its melee range, then that model can't attack that enemy. (Your other models can shoot it, though.)

Weapon and Ability Thoughts

  • Void Singer Garryth 2's gun is a great weapon and an excellent vehicle for much of his kit. Long range, high POW, Magic, Blessed, Black Penny, and Witch Mark means Garryth has an option for getting out Mortality beyond just moving up and casting it, Black Penny means he can get kills and Mortality's into models in melee, and the exceptional stats on the weapon just means he can do a lot of damage with it and is, himself, a reliable trigger for Road to War. It also interacts with a lot of his rules from Perfect Storm, potentially enhancing everything just mentioned.
  • Perfect Storm Perfect Storm really fleshes Garryth out as the Arcane Sniper powerhouse he's supposed to be. Aiming increases his control area, which allows him to Aim and Mage Sight at the same range as his gun, and it also increases the area threatened by his feat. Additionally, he gets to choose between one big damage shot, the ability to buy a couple of additional shots, or stealth himself, letting you tailor his output and/or safety to the current situation. Since this ability requires Garryth to aim, you can't guarantee that he can always use it, and he can get plenty done by walking and shooting/casting, but executing a good Perfect Storm can be very rewarding.

Spell thoughts

  • Mage Sight helps him draw a bead to models hiding behind forests or stealthy models, as well as the rest of your battlegroup.
  • Mortality One of the most powerful tools in his kit, Mortality does many things. It allows him to increase the lethality of his entire army, counter enemy lists with lots of healing effects like Rapid Healing and Tough, and it even makes his feat more powerful since it lasts a full round. Additionally, a Garryth 2 list may choose many options when deciding how best to deliver this spell (rely solely on Witch Mark, use one of our Arc Node warjacks, take Sylys as your attachment, or even take Eilish to reroll missed applications).
  • Occultation keeps himself or other key models from being shot themselves. Stealth lets your better models get real close to the enemy before they can fight. Also of note is the fact that he (and any other model for that matter) can shoot through stealthed allies. Combined with th Black Penny part of his feat you can even shoot enemies currently jamming your main infantry line.
  • Road to War is a spell that can either have minimal impact (lists with colossi or mostly point filler jacks) or be list defining. Three inches of threat extension/retreat on a powerful gun (Banshee, Daemon), melee assassination threat (Moros, Imperatus), or simply digging into a melee tarpit to get more targets (Phoenix), the spell gets work done that would otherwise not be possible. Combine with other threat extension effects for best effect. As a self upkeep, keep in mind that this conflicts with using Occultation on Garryth to keep himself protected.

Drawbacks & Downsides

Garryth is focus hungry. This is not unusual for retribution casters, but between having two high value upkeeps (one of which is tied to warjacks that need fuelling), a potent but expensive offensive spell, and a gun that's begging to have large quantities of focus spent on it you can easily drop your entire stack and still not do half the stuff you might want to. The more focus providing effects you can bring the better.

As a caster that also wants to do work personally (and probably needs to, unless you have arc nodes), be mindful of over extending. He may have stealth and reposition to keep him safe, but they will only go so far and anything which can launch boosted attack rolls will drop him quickly.

Tricks & Tips

  • Perfect Storm only lasts one round, so in your next turn your control range will shrink back down before your warjacks receive free focus from Power Up.

List Building Advice

Strategy

Assassination or Attrition. Garryth has significant personal threat and tools to make the rest of his list into a threat via stat debuffing and threat extension, but those tools can be easily turned to gaining an incremental advantage on the table, until either a route to an assassination does show up or there is insufficient board presence left to contest the scenario.

Theme Thoughts

Template:Header

This is probably the best theme to run him in because it offers two good targets for Occulatation in Sentinels and Destors, quasi Tactician to his jacks and the Sentinels make excellent use of Mortality. He can also delegate his precios Harpies to the jack marshals. They won't benefit from RtW but can trigger it, are still a nuicance under feat but benefit from Flank, so they punch way above their weight class

  • Dawnguard Sentinels - They are P+S 12, 2" weapon masters so they make excellent use of Mortality and the long reach of their swords mean they love his feat as well. Throw Occultation on them, pop feat as well as their mini-feat and throw them against the enemy frontline; thanks to stealth and black penny you can shoot everthing infront of them with impunity and what is left either has to ignore them, or try to get rid of them, in which case the Sentinels can whack them twice thanks to feat and vengeance.
  • Dawnguard Destors - Big hulking cavalry models are always prone to being shot of the board. Stealth helps with this.
  • Dawnguard Trident - You will be hard pressed to find better shooting in this theme. It doesn't benefit from Mage Sight unfortunately, however it's never a bad trigger for RtW with anywhere between 3-9 shots.
  • Imperatus With RtW and Sidestep he can dart around quite a bit, while also being extremely stury and bringing two (!) P+S 17, 2" swords.
  • Hemera - Mark Target is a no-brainer on a ranged caster and the Empowered arc node is just gold for channelling Mortality.

Template:Header

Alternatively he can run this theme for similar reasons. There's three excellent melee units to make use of Occulatation, Mortality and his feat, while backed up by ranged solos, units and battle engines to trigger Road to War. The theme also brings its own solution to Stealth in the Houseguard Thane.

  • Arcantrik Force Generator - Similar to the Banshee it can slam models over, which stops them in their tracks when they enter his feat bubble and also set up targets for assassinations.
  • Ryssovass Defenders and House Ellowuyr Swordsmen fill a similar role to Sentinels in that they are hard hitting melee units, that are either unmoved by cavalry or resilient against shooting.
  • Houseguard Halberdiers - They bring excellent speed to a list with their Thane and also hit at P+S 16 on charges under Mortality and minifeat.
  • Heavy Rifle Team and Stormfall Archers bring quality shooting to his list, which will make the opponent think twice about entering his control bubble on feat turn, and on your turn they are experts in triggering Road to War.

Template:Header

  • Sylys - He's got 3 upkeeps and only FOCUS 6. Sylys eases his focus burden.
  • Eiryss1 - Both instances of her become even more of a control piece under his feat. Eiryss1 will strap all the focus of a jack entering the feat bubble, meaning it can't buy or boost anymore and also comes with Deadly Shot, which can trigger RtW easily.
  • Eiryss2 - She can strap upkeeps from models entering the bubble (even from entire units, she only needs to hit one member), so if the enemy relies on damage buffs like Fury or Draconic Blessing for example, they will have to take d3 damage (and let her roll any extra die against the target) or let the upkeep expire and possibly fail to do significant damage.
  • Eiryss4 - She gives him Swift Hunter, making him crazy mobile and still has a powerful ranged game against characters (all casters are characters).
  • Ghost Snipers - They are cheap and kill squishy targets like no other, making them excellent at triggering Road to War.
  • Arcanist Mechaniks - Ever so ubiquious, especially so with focus strapped casters.

Battlegroup

File:Retribution Moros.jpg
Moros is his pet warjack that he can take in any theme.
  • Moros - His character warjack gains Acrobatics due to his bond. Among Parry, Acrobatics, Fleet and Road to War thats a lot of movement shinanagence you can pull of. Under feat it can also paralyse anything that enters Garryth's control range within 8" of it.
  • Banshee - It sports the gun with the best control aspect you can get for his feat, just slam something over that dares to come too close. It also hits very hard in melee, perfect for Mortality. Furthermore the 2" range on its sword makes it a good candidate for the quasi-defensive strike of the feat. And lastly; Moros and a Banshee fill his WJPs exactly, which is great if you want to focus on infantry.
  • Hydra - If fully topped of it sports the most powerful gun with the longest range in the faction, meaing it creates a huge bubble of no-entry for all but the toughest enemy models under feat.
  • Phoenix - Similar to the Banshee in that it carries a 2" sword for the feat. It's gun isn't as great though and the Banshee hits harder by default, also the Arc Node is only situationally useful on a caster with Witch Mark.
  • Harpy - Thunderbolt is excellent under feat as it seriously messes with the enemies movement. They are spammable as well, which is great for Garryth.
  • Daemon - a bit of a focus burden to use Reload and try to hit both times but the control element the gun offers can open up charge lanes and produce interesting road to war threat angles.
  • Aeternae - in Defenders of Ios this model is quite self reliant with focus, easing your burdens it is also another big armour piercing gun.


Other

Trivia

  • Released at LOC (2019.02)

Video Battle Reports

Other Retribution models

Template:Index Retribution

Rules Clarifications

Template:RC Warcaster Template:RC Pathfinder Template:RC Field Marshal Template:RC Pathfinder Template:RC Perfect Storm Template:RC Bullseye Template:RC Camouflage Template:RC Spitfire Template:RC Reposition

Template:RC Blessed Template:RC Magical Damage Template:RC Black Penny Template:RC Witch Mark Template:RC Weapon Master

Template:RC Mortality Template:RC Mage Sight Template:RC Occultation Template:RC Road to War