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Extremely dangerous and secretive, the Iosan mage hunter known simply as Narn strikes fear in many a spellcaster, for his death toll - and those numbered upon it - is daunting indeed. Neither Fraternal brother nor Greylord are spared from Narn's justice and, according to the elf, he is merely getting started.
Basic Info
Abilities
|
Weapons
Crossbow | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
12 | 1 | Template:- | 10 | |||||||||||
Saber (x2) | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
0.5 | 4 | 11 | ||||||||||||
Theme Forces
- Template:Shadows of the Retribution. Narn gains "Optional Take Down" in this theme.
Thoughts on Narn, Mage Hunter of Ios
Narn, Mage Hunter of Ios in a nutshell
Narn is a harassment model, best taken as a requisition option. At range he can take shots at basic infantry while staying safe, and on the charge he can take a chunk out of all but the heaviest of armour, with Parry and Acrobatics ensuring that he can always get to his target. Sprint either lets him dig further into the enemy army to threaten back line pieces or withdraw to repeat the process next turn. Silencer is more niche, being able to stop warbeasts from using their animi or warcasters from casting, but anything softer than that will probably just straight up be killed by his offensive output.
Narn also has Leadership[Sprint] for mage hunters, because of his large CMD range and the large pool of models this affects it can be very useful but it does mean that Narn needs to play quite forward opening him up to counter charges. Acting as army support isn't the best use of him but it certainly adds a degree of depth to his kit
Combos & Synergies
- Under Vyros1 he has a unique function of being an excellent Feat enabler, able to go where other models are unable with his high mobility.
- Refuge from Kaelyssa1 does not stack with Sprint, but being able to reposition off crossbow hits or after attacking a warbeast or warjack may give you the chance to keep him safe from retaliation or position for a better setup next turn.
Drawbacks & Downsides
- A tad expensive on the point side - and dies a bit too easily for such a cost
- as anyone who has played Rahera can attest to sprint is difficult to use as a leadership bubble without keeping Narn in charge range.
Tricks & Tips
- He prefers melee, but his crossbow lets him get stuff done while moving into position or if things are too risky to break out the sabers.
Other
Trivia
Released in Forces of Warmachine: Retribution of Scyrah (November 2009)
Other Retribution models
Rules Clarifications
Template:RC Magical Damage Template:RC Blessed Template:RC Weapon Master Template:RC Silencer
Template:RC Advance Deployment Template:RC Parry Template:RC Pathfinder Template:RC Stealth Template:RC Acrobatics Template:RC Leadership Template:RC Sprint