Mariner: Difference between revisions

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{{Mercbox|{{Mercenary}} {{Privateer}} {{Heavy Warjack}} }} [[Category: Model]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|
 
* '''Mercenary: Soldiers of Fortune'''
[[Category:Mercenary]]
* '''Mercenary: Talion Charter'''
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
 
==Model stats and abilities==
{{Model-stats
| name= NAME
| base= 50 mm
| hp    = 30
| spd  = 5
| mat  = 6
| rat = 6
| def  = 12
| arm  = 18
| fury  = 4
| thr  = 9
| fa    = 4
| cost  = 12
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}
=Weapons=
{{Weapon|weapon=RANGED|type = R |rng = 10 |rof = d3 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=MELEE|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = X2| abilities =  {{AbilitySingle|SOMETHING}} }}
==Warjack Rules==
{{Category:Warjack|Warjack}}
==Errata==
No Errata specifically for this model.
==Changes and Updates==
===Mk3 to Mk4===
==Release Trivia==
Released in
==Battle Reports==
==Videos==


==Lore==


''The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.''
''The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.''

Revision as of 18:27, 17 March 2024

Mercenary Soldiers of Fortune Talion Charter Colossal Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = 4
Cost = 12566121849
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Weapons

RANGED
 RNG   ROF   AOE   POW   LOCATION 
10 d3 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


MELEE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2

SOMETHING
Category:SOMETHING

No errata for SOMETHING (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Released in

Battle Reports

Videos

Lore

The Mariner was designed to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armour to move quickly and proving nearly impossible to knock down, the Mariner carries a liberated ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Ship Gun
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
15 1 4 14 Left
Anchor
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 6 17 Right

Theme Forces


Thoughts on Mariner

Mariner in a nutshell

On sheer versatility and value, the Mariner is bested only by the utterly ridiculous Vindicator. A boostable POW 14 shot with 15" range is stellar. Boostable 4" AoEs are great. POW 17 is respectable on the anchor. 2" melee with Thresher is tremendous. A 12/18 statline is solid. And then there's Amphibious and Lash. All for 14 points. It excels at nothing but is so versatile and contributes every turn that you can never go wrong bringing one or several. You will almost never have a turn pass where it isn't helping you in some way.

Combos & Synergies

  • It becomes quite the assassination piece with Captain Phinneus Shae threatening 27" on his feat turn with Dougal and Coup de Main.
  • Fiona the Black gives it a lot of benefit from her feat.
  • Master Gunner Dougal MacNaile can give it a better chance to hit (with a re-roll on deviation), and a bit more range. He also can't be hit by any blasts that target the Mariner, and won't be knocked down when his Hit the Deck rule triggers. He's designed to be the loader in case that wasn't immediately apparent.
  • Magnus the Traitor and General Ossrum can cast Snipe to give it a formidable 19" range.
  • You could do worse than to run one on Gastone Crosse.
  • The Powder Monkey gives it an extra shot in the Talion Charter - an excellent combination.
  • Rahera uses the Mariner's excellent range with her Rough Seas and Escort spells to swing threat ranges in her favor.

Drawbacks & Downsides

  • Other than the nuisance of the Loader rule, the only real drawback is that it isn't great at anything. Instead, it's good at most tasks at a low price. It's got a decent gun, a decently hard hitting melee weapon, a 2" thresher to take out infantry and a 4" AoE. It's certainly a jack of all trades.
  • The anchor does not have Chain Weapon despite having a chain. It swings it like an axe instead.

Tricks & Tips

  • The Mariner has one major bonus in that B2B models cannot be knocked down, this has a natural synergy with the Loader rule.
  • If the Mariner is slammed over a friendly warrior model, Lash will prevent that model from being knocked down when impacted, assuming it survives.
  • If your opponent takes control of the Mariner it will not be able to shoot unless your opponent provides one of his own warrior models as a loader.
  • Like almost all ranged jacks it hits harder in melee than at range. You just get a couple of shots in while the armies close (frequently vapourising solos).

Other

Trivia

Who can take this warjack?

Template:Index Mercenary Warcasters

Other Mercenary models

Template:Index Mercenaries

Rules Clarifications

Template:RC Loader Template:RC Thresher

Template:RC Warjack Template:RC Construct Template:RC Amphibious Template:RC Lash