Ancestral Guardian: Difference between revisions

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{{Skornebox|{{Skorne}} {{Exalted}} {{Solo}} }} [[Category: Model]] [[Category: Ancestral Guardian]]
[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Solo|Solo]]  
{{4P|'''Exalted'''}}


''The Ancestral Guardians are elite Exalted walking statues of the Skorne animated by the spirits of dead and venerated ancestors who died gloriously in battle and have had their souls saved by Extollers.
[[Category:Skorne]]
[[Category:Exalted]]
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Solo]]


{{TOC-rightbox|{{SamePage|See also '''[[:Category: Ancestral Guardian]]''' for other models that count as Ancestral Guardians.}}
}}


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = Ancestral Guardian
|name = Guardian
| image = Ancestral_Guardian.png
|base = 40mm
| base  = Medium
|fa = 3
| spd  = 4
|hp = 10
| str  = 8
|spd = 4
| mat   = 8
|mat = 8
| def   = 10
|def = 10
| arm   = 18
|arm = 18
| hp    = 10
|cost = 4
| cost  = 5
|abilities =
| fa    = 3
{{AbilitySingle|Construct}}
{{AbilitySingle|Defensive Strike}}
{{AbilityComplex|main=Soul Taker|sub1=Requiem|sub2=Soul-Powered|sub3=Spirit-Driven|sub4=Strength of Death}}
{{AbilitySingle|Soul Vessel}}
{{AbilitySingle|Steady}}
}}
}}
==== Weapons ====
{{Weapon | weapon=Halberd| type = M | rng =2| rof = - | aoe = - | pow =14| loc =-| abilities = {{AbilitySingle|Damage Type-Magical}}}}


=== Abilities===
==Solo Rules==
* {{Construct}}
{{Category:Solo}}
* {{Defensive Strike}}
* {{Resonance|Immortal}}
* {{Gatekeeper}}
** {{Soul Powered}}
** {{Spirit Driven}}
** {{Strength of Death}}
* {{Soul Vessel}}
* {{Steady}}


===Weapons===
==Changes and Updates==
* '''Halberd''' - 2" reach, P+S 14 melee attack
===Initial Release===
** {{Magical Weapon}}
* Released in [[Primal Mk1]] (2006)
* Re-released as Ancestral Guardian Angel, Limited Edition Sculpt (Mini Crate, 2019.05)


===Theme Forces ===
==Lore==
* {{Masters of War}}. He gains [[Take Down|"Optional Take Down"]] in this theme.
''The Ancestral Guardians are elite Exalted walking statues of the Skorne animated by the spirits of dead and venerated ancestors who died gloriously in battle and have had their souls saved by Extollers.
* {{The Exalted}}. {{PAGENAME}} gains [[Immovable Object]] and starts the game with one soul token in this theme.
* Also, [[Supreme Aptimus Zaal & Kovaas|Zaal1]]  can take {{PAGENAME}} in any theme force he likes.
 
 
=Thoughts on {{PAGENAME}}=
=== {{PAGENAME}} in a nutshell===
The Ancestral Guardian might be a solo on paper but its ability to buy and boost and effective melee weapon means that it has the offensive combat profile of a light warbeast. Indeed when compared to an Enraged [[Cyclops Savage]], they both have the same threat range and the effective damage after charging is different only in that a couple of points of MAT are counterbalanced by STR from the Enrage buff. And although not nearly as resilient the Guardian is only 2/3 the cost of the Savage. Generally however the Guardian is used in a finesse role, taking advantage of its superb MAT to poke solos who think their DEF is high enough.
 
It also serves a support role by increasing the speed and threat range of [[Immortal]] models.
 
=== Combos & Synergies ===
* Any cheap infantry - for that matter expensive infantry also power it up. It only needs three dead models.
* [[Supreme Aptimus Zaal]] can feed it souls - and turn it into a Kovaas when it dies.
* [[Zaal the Ancestral Advocate]] has a feat that gives it a massive ARM buff.
* [[Extoller Novititate]] - MAT 8, Pow 16, three souls is better than most light warbeasts.
 
=== Drawbacks & Downsides ===
* Low DEF
* Low basic speed and no Pathfinder mean a predictable threat.
* [[Hakaar the Destroyer]], the character Ancestral Guardian, is only a little more expensive - and has a far more powerful threat profile.
* The Guardian doesn't crack armour - and for infantry smashing the [[Paingiver Bloodrunner Master Tormentor]] is normally quite a lot more effective and a bit cheaper.
* It will almost never matter - but Resonance doesn't say it only applies to friendly Immortals. So opposing Immortals can Resonance off Ancestral Guardians.
 
=== Tricks & Tips ===
The Ancestral Guardian is a counter-puncher with a very high MAT, and that needs other models to fuel its soul collection. It then gets an excellent frenzy of death if it's fuelled up, with MAT 8 and POW 13s. But you need to use it as a cleaner, and as something to unjam everyone.
 
=Other=
===Trivia===
[[File: AG Alt.png|thumb|Ancestral Guardian Angel, Limited Edition Sculpt (Mini Crate)]]
 
* {{LES|2019.05}}
* Released way back in [[Primal Mk1]] (2006)
 
===Other Skorne models===
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Construct}}
{{RC Defensive Strike}}
{{RC Resonance}}
{{RC Gatekeeper}}
{{RC Soul Powered}}
{{RC Spirit Driven}}
{{RC Strength of Death}}
{{RC Soul Vessel}}
{{RC Steady}}

Latest revision as of 02:01, 30 November 2024

Skorne Exalted Solo


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 10
FA = 3
Cost = 4481018
-
-

Model Advantages and Abilities

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Defensive Strike
Once per turn, when an enemy model advances into and ends its movement or is placed in the melee range of a model with Defensive Strike, the model with Defensive Strike can immediately make one basic melee attack against it.

No errata for Defensive Strike (Create)

Soul Taker

This model can gain soul tokens from living models that are not soulless. If multiple models are eligible to claim a soul token as a result of the destruction of a model, the nearest eligible model claims the token. If this model reaches its limit on how many soul tokens it may collect, then it is not considered eligible for claiming that token.

This model cannot gain soul tokens from friendly models destroyed by friendly attacks, such as from trample power attacks, or spray attacks that hit friendly models.


Requiem - When a friendly living model is destroyed while within 10 inches of this model, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
Soul-Powered - During its combat action, this model can spend soul tokens to make additional melee attacks. It can make one additional attack for each token spent.
Spirit-Driven - At the beginning of this model's activation, it can spend one soul token to gain +2 SPD that activation.
Strength of Death - During its combat action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
No errata for Soul Taker (Create)
No errata for Requiem (Create)
No errata for Soul-Powered (Create)
No errata for Spirit-Driven (Create)
No errata for Strength of Death (Create)



Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Halberd
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

Initial Release

  • Released in Primal Mk1 (2006)
  • Re-released as Ancestral Guardian Angel, Limited Edition Sculpt (Mini Crate, 2019.05)

Lore

The Ancestral Guardians are elite Exalted walking statues of the Skorne animated by the spirits of dead and venerated ancestors who died gloriously in battle and have had their souls saved by Extollers.