Guardian of Souls: Difference between revisions

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{{Infernalbox|{{Infernal}} {{Colossal Horror}} }} [[Category:Model]]
[[Infernals]] [[Colossal]] [[Horror]]
{{4P|'''Prime Infernals'''}}
 
[[Category:Infernals]]
[[Category:Cohort]]
[[Category:Colossal]]
[[Category:Horror]]
[[Category:Legacy]]
[[Category:Prime]]


''To break the valiant defense of those occupying the portal at Henge Hold, the infernal masters summoned something truly terrifying. The rituals took time and numerous sacrifices, but once completed, it brought forth new behemoth horrors torn from the fabric of reality. With each massive step they took, the ground quaked, and their mere presence caused an aura of dread strong enough to disable all but the most stalwart heroes.


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Desolator
| image = Guardian of Souls.jpg
| base= 120mm
| base  = Huge
| hp    = 56
| spd  = 6
| spd  = 6
| str  = 14
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 9
| def  = 9
| arm  = 18
| arm  = 19
| cmd  5 irrelevant
| ess  = 4
| hp    = 56
| cost  = 31
| fa    = 2
| fa    = 2
| cost  = 26
| ess=4
| abilities =
{{AbilitySingle|Headbutt Power Attack}}{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Dual Attack}}{{AbilitySingle|Eyeless Sight}}
{{AbilitySingle|Gladiator}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Soulless}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Hollow Ward}}
{{AbilitySingle|Soul Claiming}}
{{AbilitySingle|Unsummonable}}
}}
}}


{{Horror}}
=== Weapons ===
 
{{Weapon|weapon=Abyssal Blast|type = R |rng = 12|rof = 1 |aoe = 3|pow = 14/7| loc = -|abilities ={{AbilitySingle|Damage Type-Magical}} }}
{{Colossal|horrors}}
{{Weapon|weapon=Titanic Claw|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 | abilities ={{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Throw Power Attack}} {{AbilityOptions|Chain Attack|Grab & Smash}} }}
 
===Abilities===
* {{Eyeless Sight}}
* {{Pathfinder}}
* {{Soulless}}
* {{Hollow Ward}}
* {{Incogitable Abomination}}
* {{Soul Claiming}}
* {{Soul Shatter}}
 
===Weapons===
{| class="wikitable"
{{Ranged|Abyssal Blast|12|aoe=4|14|
* {{Damage Type: Magical}}
* {{Void Static}} }}
{{Melee|Titanic Claw (x2)|2|7|21|
* {{Damage Type: Magical}}
* {{Open Fist}}
* {{Chain Attack: Sweep}}
* {{Clamp}} }}
|}
 
===Theme Forces===
* {{Dark Legacy}}
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a Nutshell===
The ‘melee one’ of the 2 huge horrors. It is cheaper than its brother and boosts an impressive chain attack that is difficult to use; because only the hardest targets will survive 2 punches from the massive claws.
Also the Sweep is limited to one of your firing arc, but since you ignore intervening models for line of sight when you make the attack, you can reach an important model who hides behind your main target.
 
Because it can't be summoned it's not as versitile as the smaller horrors, and paying it's tithe is a bit more of a chore (([[Cultist Band]]s are always helpful)) and you have to be as deliberate with your placement as any other faction would be with a huge base. But it is very tough and hits hard.
 
===Combos & Synergies===
* [[Omodamos]] - Unyielding makes it armour 22 versus the soulless. The rest just polishes his kit further.
* [[Zaateroth]] - Long Shadows helps against guns. Ghost Walk, Scything Touch and Black Spot are all great spells for it.
* [[Agathon]] - Curse of Shadows is great for everything. Dark Seduction and Hellmouth can be used to set up clusters of enemies for its gun or Sweep Chain Attack.
* [[Regna]] - DEF 9/ARM 18 is an honestly pitiful statline for a model this big, so Deceleration is very much needed, especially against guns coming from models not affected by Hollow Ward.
 
===Drawbacks & Downsides===
* The physical model is almost identical to the [[Harvester of Souls]] but they are sold as separate models, not as a multi-kit.
* Soul Shatter and Hollow Ward do not affect Archons.
* As a huge base it is difficult to screen, is not affected by Zaat's Rites of Torment and the rest of your army cannot move or see through it, even with [[Hauke]] present.
* Even with Hollow Ward, anything that can put down a Khadoran [[Victor]] can put down a Colossal Horror, and such things are not rare these days.
* It has some Skornergy with the [[Lamenter]] if it chooses to steal souls.


===Tricks & Tips===
== Warjack Rules ==
* The soul stealing lasts the rest of the game, so make sure you have a way to track this accurately.
{{Category:Horror}}
* Soul Shatter doesn't normally increase/decrease the combat capability of what you use it against, so it doesn't matter ''what'' you use it against.
** Very niche but: using Soul Shatter vs [[Kallus1]]'s feat will give the enemy +3 DEF.


=Other=
== Changes and Updates ==
===Trivia===
===Release Trivia===
* Released 2021.07
* Released 2021.07
* {{BAHI}}


===Other Infernal models===
===Mk3 to Mk4===
{{Index Infernal}}


===Rules Clarifications===
==Lore==
{{RC Horror}}
''To break the valiant defense of those occupying the portal at Henge Hold, the infernal masters summoned something truly terrifying. The rituals took time and numerous sacrifices, but once completed, it brought forth new behemoth horrors torn from the fabric of reality. With each massive step they took, the ground quaked, and their mere presence caused an aura of dread strong enough to disable all but the most stalwart heroes.
{{RC Colossal}}
 
{{RC Eyeless Sight}}
{{RC Pathfinder}}
{{RC Soulless}}
{{RC Hollow Ward}}
{{RC Incogitable Abomination}}
{{RC Soul Claiming}}
{{RC Soul Shatter}}
 
{{RC Damage Type: Magical}}
{{RC Void Static}}
{{RC Open Fist}}
{{RC Chain Attack}}
<!---{{RC Sweep}}--->
{{RC Clamp}}

Revision as of 17:09, 1 November 2024

Infernals Colossal Horror


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARMESS
Health = 56
FA = 2
Cost = 266669194
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Hollow Ward
While within 4 inches of this model, friendly horrors gain +2 ARM against attack damage rolls made by construct, soulless, or undead models.

No errata for Hollow Ward (Create)


Soul Claiming
When a living enemy model is destroyed within 4 inches of this model while this model is in its controller's control range, its controller gains the destroyed model's soul token regardless of the proximity of other models.

No errata for Soul Claiming (Create)


Unsummonable
This model cannot be summoned.

No errata for Unsummonable (Create)



Weapons

Abyssal Blast
 RNG   ROF   AOE   POW   LOCATION 
12 1 3 14/7 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Titanic Claw
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Chain Attack
A chain attack occurs when a model hits with both initials on the weapon(s) with the Chain Attack Rule. This Chain Attack grants the following:
Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that model even if it charged that activation.
No errata for Chain Attack (Create)
No errata for Grab & Smash (Create)


Warjack Rules

Category:Horror

Changes and Updates

Release Trivia

  • Released 2021.07

Mk3 to Mk4

Lore

To break the valiant defense of those occupying the portal at Henge Hold, the infernal masters summoned something truly terrifying. The rituals took time and numerous sacrifices, but once completed, it brought forth new behemoth horrors torn from the fabric of reality. With each massive step they took, the ground quaked, and their mere presence caused an aura of dread strong enough to disable all but the most stalwart heroes.