Ascendant Mentalist: Difference between revisions
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Revision as of 14:03, 13 January 2024
Trancers are traditionally short-lived individuals, as the powerful alchemical concoctions that grant them their psychokinetic powers tend to destroy their bodies rapidly and without remorse. This destructive cycle is not without anomalies, however, as some can withstand the chemical degeneration indefinitely. These lucky souls become fierce psychic combatants, unlocking mental feats of strength a traditional trancer simply doesn't have the time to master.
Basic Info
Abilities
Weapons
Force Crush | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 7 | 12 | ||||||||||||
Spells
{{Category: Template:Force Aura ActionTemplate:Psychic AssaultTemplate:Psychokinetic Shield }}[[Category: Template:Force Aura ActionTemplate:Psychic AssaultTemplate:Psychokinetic Shield ]]
Theme Forces
- Crucible Guard
- Template:Magnum Opus. This model gains Reposition [3"] in this theme.
- Template:Prima Materia
- Other Factions
- Infernal players can use this model in the Template:Hearts of Darkness theme, but only if Lukas is leading the army.
Thoughts on Ascendant Mentalist
Ascendant Mentalist in a nutshell
A support telepath who can become a powerful melee monster and follow up with a devastating spray attack, as her armour is non existent she will likely die when hit, but she fortunately has ways around this thanks to girded and a great defence stat.
She can also has several support duties either versus attacks rolls or ranged attacks & damage rolls, taking the Mentalist at full FA can be useful to have one protect your frontline and another your back line models.
Versitility is the key reason to take Ascendant Mentalist and you will rarely go wrong with one in your list
Combos & Synergies
- The Vanguard in Prima Materia becomes DEF 15 and ARM 21 with double shield guard and a self healing effect, that is truly an obnoxious combo for most enemy gun lines.
Drawbacks & Downsides
- Unlike the Skorne Basilisk Krea the Mentalist doesn’t have the hp or armour to survive a direct attack this limits Force Aura a bit and makes Electro-Leaps or Ashes to Ashes especially dangerous.
- Girded protects against blast damage but not the effects, if she is set on fire for example she will likely die.
- If the enemy have anti magic tech the Mentalist is a fairly unremarkable combat solo.
Tricks & Tips
- If battle wizard triggers Psychokinetic Shield is the best way to keep her alive but a spray can also be devastating to packed infantry.
- Psychokinetic Shield is best used when already engaged because then the enemy cannot snipe her with long range guns as easily and it's harder for whoever is engaging her to strike back.
Other
Trivia
Released 2021.04
Other Crucible Guard models
Rules Clarifications
Template:RC Flight Template:RC Battle Wizard Template:RC Girded Template:RC Magic Ability Template:RC Steady
Template:RC Damage Type: Magical Template:RC Knockdown
Template:RC Force Aura Template:RC Psychic Assault Template:RC Psychokinetic Shield