Crucible Guard Mechanik: Difference between revisions

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{{CGbox|[[Crucible Guard]] {{Mechanik}} {{Solo}} }} [[Category: Model]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Solo|Solo]]
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Solo]]
[[Category:Legacy]]
[[Category:Prime]]


''The Crucible Guard has a small but dedicated corps of mechaniks that maintain and repair the army’s vital warjack complement. These soldiers are cross-trained for combat, as they must often affect repairs in the midst of battle. Outfitted with sophisticated equipment, these mechaniks brave incoming fire to reach damaged warjacks on the verge of destruction back to fighting shape.
== Model stats and abilities ==
{{Model-stats
=Basic Info=
| name=  
{{Infobox-Model
| base=
| name = {{PAGENAME}}
| hp=
| image = CG Mechanik.jpg
| spd=
| base  = Small
| mat=
| spd   = 6
| rat=
| str 
| def=
| mat   = 5
| arm=
| rat   = 5
| fa=C
| def   = 12
| cost=free
| arm   = 14
| arc=
| cmd 
|ctrl=
| hp    = 1
| abilities =
| cost  = 1
{{AbilitySingle|Headbutt Power Attack}}
| fa    = 4
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}
=== Abilities ===
* {{Corrosion Immunity}}
* {{Fire Immunity}}
* {{Gunfighter}}
* {{All-Terrain}}
* {{Breather}}
* {{Repair|d3+1}}
===Weapons ===
* '''Carbine''' - 10" range, POW 10 gun.
* '''Torch''' - 1" reach, P+S 10 melee weapon.
** {{Fire Damage}}
** {{Critical Fire}}
===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}}. This model gains [[Reposition]] [3] in this theme.
** {{Prima Materia}}


* '''''Other Factions
== Weapons ==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Pounder}} }}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon}} }}




=Thoughts on {{PAGENAME}}=
== Solo  Rules ==
=== {{PAGENAME}} in a nutshell===
{{Category:Solo}}
A solo who repairs and gives constructs Pathfinder. His repair ability is decent, and his immunities are helpful. He randomly has Gunfighter and a damage-typed melee weapon, which is extremely rare.


At a bargain-basement cost there is no reason not to own at least 1 even if they are not repairing they still contest and act as a nuisance.
==Errata==
No Errata specifically for this model.  


=== Combos & Synergies ===
== Changes and Updates ==
* Lets you repair a [[Liberator]]'s burnt-out Arc Node.
* Mackay and her battlegroup don't need Pathfinder (since she has Mobility). However, the Mechanik is still very useful, as he can heal Mackay as well as her typically larger battlegroup.
* The Mechanik can do pretty respectable damage when charging a target affected by [[Retaliator|Oil]].
* Seen a lot as a points filler, especially in Prima Materia.
* Weirdly affected by [[Major Aline Benett]]s Raid spell, it’s odd when such a cheap model can charge 11 1/2” and then shoot stuff with 3 damage dice from Pistoleer.


=== Drawbacks & Downsides ===
===Mk3 to Mk4===
* Victim stats.
* Has to be near the front lines to apply All-Terrain or Repair but dies to a stiff breeze.
* Not great at holding flags.


=== Tricks & Tips ===
==Release Trivia==
* All-Terrain can save you from spending the focus on spells like Transmutation, Boundless Charge, or Mobility, or put it on additional models or models is Prospero's battle group.
 
=Other=
===Trivia===
* Part of the Crucible Guard release (2018.06)
* Part of the Crucible Guard release (2018.06)
* The only model in the game with an elemental damage type on a melee weapon (as opposed to a critical damage type). Probably the only one, at least.


===Other Crucible Guard models===
==Lore==
{{Index Crucible Guard}}


===Rules Clarifications===
{{RC Fire}}
{{RC Corrosion}}


{{RC Gunfighter}}
''The Crucible Guard has a small but dedicated corps of mechaniks that maintain and repair the army’s vital warjack complement. These soldiers are cross-trained for combat, as they must often affect repairs in the midst of battle. Outfitted with sophisticated equipment, these mechaniks brave incoming fire to reach damaged warjacks on the verge of destruction back to fighting shape.
{{RC All-Terrain}}
{{RC Breather}}
{{RC Repair}}

Revision as of 18:05, 18 February 2024

Crucible Guard Solo

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Part of the Crucible Guard release (2018.06)

Lore

The Crucible Guard has a small but dedicated corps of mechaniks that maintain and repair the army’s vital warjack complement. These soldiers are cross-trained for combat, as they must often affect repairs in the midst of battle. Outfitted with sophisticated equipment, these mechaniks brave incoming fire to reach damaged warjacks on the verge of destruction back to fighting shape.