Template:Stats-weapon: Difference between revisions

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         <td style="padding: 2px; padding-right: 10px; font-weight: bold; border: 1px solid grey;">[[Category:{{{weapon-type}}} Attacks|{{{weapon-type}}}]] [[:Category:{{{weapon-type}}} Attacks|{{{weapon-type}}}]]</td>
         <td style="padding: 2px; padding-right: 10px; font-weight: bold; border: 1px solid grey;">[[Category:{{{weapon-type}}} Attacks|{{{weapon-type}}}]] [[:Category:{{{weapon-type}}} Attacks|{{{weapon-type}}}]]</td>
         <td style="padding: 2px; padding-right: 10px; font-weight: bold; border: 1px solid grey;"><table style="border-collapse: collapse; text-align: center">
         <td style="padding: 2px; padding-right: 10px; font-weight: bold; border: 1px solid grey;"><table style="border-collapse: collapse; text-align: center">
           <table class="wikitable">
           <table>
             <tr>
             <tr>
               {{#if: {{{rng|}}} | <td style="vertical-align: top; padding: 2px; border: 1px solid grey;">RNG</td> | <td style="{{{display: none;}}}"></td> }}
               {{#if: {{{rng|}}} | <td style="vertical-align: top; padding: 2px; border: 1px solid grey;">RNG</td> | <td style="{{{display: none;}}}"></td> }}

Revision as of 20:06, 28 December 2023


USAGE

All weapons must be in a template. They call this template so that the information can go into the page.

Instructions

Paste the following into your weapon template:

<table>
{{Stats-weapon
| weapon = 
| weapon-type = 
| rng    = 
| aoe    =
| rof    = 
| pow    =  
| quality1= 
| quality-icon1 = 
| quality2= 
| quality-icon2 = 
| quality3= 
| quality-icon3 = 
| quality4= 
| quality-icon4 = 
| ability1 = 
| ability2 = 
| ability3 = 
| ability4 = 
| ability5 = 

}}
</table>

Acceptable values

  • weapon = the weapon template name. Example = "Weapon Name"
  • weapon-type = "melee" or "ranged"
  • rng = a number, except in the case of sprays. Example "sp8" or "10"
  • aoe = a number, or leave blank for it to not appear.
  • rof = a number, or leave blank for it to not appear.
  • pow = a number, or dash or leave blank.
  • quality1 through quality0 = the weapon qualities. These are the icon abilites that appear on the weapon stat line, like electrical damage.
  • quality-icon1 through quality-icon0 = The image that appears for the ability. Until I figure out an easy way to parse the icon file name from the deal, the icon file name goes here like so: File_name
    • File_name should just be the file name -- I'm assuming all icon graphics are *.png format.
    • First letter needs caps, the underscore separates the words, and all the rest are lower case. Always.
  • ability1 through ability0 = the weapon ability name. These are the non-icon abilities, like Beat Back.