Goreshade the Bastard & Deathwalker: Difference between revisions

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{{Cryxbox2|Goreshade the Bastard|{{Cryx}} [[Warcaster Unit]]
[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
|Deathwalker
 
|Character Trooper}} [[Category: Model]] [[Category: Limited Edition Sculpt]]
 
{{4P|Dark Host}}
==Model stats and abilities==
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==
 
==Lore==
 
==Trivia==
 
==Battle Reports==
 
==Videos==
 
 
************* LEGACY **********
 


''During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.''
''During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.''

Revision as of 03:10, 14 January 2024

FACTION ARMY Warcaster


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. FACTION ARMY Warcaster


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.

Basic Info

Template:Warcaster Unit

This unit is made up of Goreshade and the Deathwalker.

Goreshade

Template:Infobox-Model

Feat - Dark Summons

Add to play one unit of Bane Warriors (one Leader and five Grunts). Place each model completely within 3" of Goreshade. Template:Tipbox

Abilities

Weapons

Bloodcleaver
File:Sword icon.jpg  RNG   POW   P+S 
2 7 14

Spells

{{Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate }}[[Category: Template:BleedTemplate:Hex BlastTemplate:LamentationTemplate:ShadowmancerTemplate:Soulgate ]]


Deathwalker

Template:Infobox-Model

Abilities

Weapons

Theme Forces


Thoughts on Goreshade1

File:Goreshade1classic.jpg
Classic sclupt

Goreshade1 in a Nutshell

Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like Seethers).

Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.

Feat thoughts

Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs. Dark Summons is powerful in low-point games.

Don't get carried away with the Banes - remember to finish all your business with Goreshade after putting the Banes on the table, because if you start moving them then you've stopped his activation!

  • In an alternative use, feat can be used to summon Bane models, which can be combined with the Desecrator for use with its Accumulator(Bane). This can be used to generate Bane models into themes that normally are unable to include Bane models (aside from Agathia)

Spell thoughts

  • Bleed is a simple nuke, with a situationally useful heal tacked on.
  • Lamentation makes it hard for your opponent to buff his own troops (or debuff yours), and Hex Blast will let you get rid of the upkeeps he does manage to cast.
    • Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a Skarlock Thrall or the Withershadow Combine.
    • If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
    • When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is on, not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
    • Lamentation should be cast first turn and upkept all game.
  • Soul Gate is normally used to yo-yo a high-value Jack (such as Deathjack). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
    • It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.
      Or take it one step further in the themes Black Industries or Scourge, and use your Ambushers to get a jack right into the backlines.
    • You can even rescue a damaged warjack that (somehow) survived an enemy attack by teleporting it to a Necrotech or Ironmongers.
    • Incorporeal models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
  • Shadowmancer has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
    • Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
    • Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
    • You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.

Drawbacks & Downsides

  • His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
  • Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
  • With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
  • He is susceptible to anti-Stealth tech.
  • You need to buy a unit of Bane Warriors to use his feat.

Tricks & Tips

  • When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
  • Remember they're a unit, and Deathwalker is not a solo. (She was a solo in previous editions of the game)


List Building Advice

Strategy

Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.

As battlelines close, he will pop feat and use the free Banes to take something nasty down.

He likes focus-efficiency support like Warwitch Sirens and Misery Cages. He also likes accuracy buffs and/or inherently accurate troops.

Theme Thoughts

Template:Header

His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.

  • Blood Witches have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
  • Satyxis Raider Captains have auto-knockdown which can fix accuracy.
  • The theme has access to Misery Cage and Satyxis Blood Priestess for focus support, and Ironmongers for warjack support.
    • The Priestess also gives Sucker! for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
  • You can double down on the Stealth skew by having Axiara hand out Prowl to some Marauders.
  • Warwitch Siren - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
  • Darragh Wrathe's Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
  • Deneghra0 - Another damage buff on a stick.
  • Death Archon - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
  • Barathrum - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!

Template:Header Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.

  • Tartarus the banes from Goreshade1’s feat still enjoy veteran leader.

Template:Header

  • Asphyxious4 brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
  • Doctor Stygius - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.

Battlegroup

  • Seethers are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
  • Inflictors can Shield Guard any guns that ignore stealth.
  • Reapers are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
  • Desecrator - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Dark Host

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] Template:Grey
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


Template:Brawl

Other

Trivia

File:Goreshade1-dice.jpg
Rolling Bones Goreshade

Other Cryx models

Template:Index Cryx

Video Battle Reports

Rules Clarifications

Template:RC Deathwalk Template:RC Magical Weapon Template:RC Warcaster Unit Template:RC Officer Template:RC Undead

Template:RC Bleed Template:RC Hex Blast Template:RC Lamentation Template:RC Shadowmancer Template:RC Soulgate

Template:RC Unarmed Template:RC Breath Taker Template:RC Dark Restoration Template:RC Ghostly

Template:Edbox