Black Ogrun Ironmongers: Difference between revisions

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{{Cryxbox
#REDIRECT [[Scharde Ogrun Ironmongers]]
|n={{Black Ogrun}} Ironmongers
|{{Cryx}} {{Unit}} }} [[Category: Model]]
{{4P|'''Black Fleet'''}}
 
''Iron mongers are black ogrun metalsmiths who combine their craft with rituals of blood and dark magic. The blood-forged weapons they create would be a reason enough for any captain to take iron mongers on as crew, but these ogrun are also skilled in the repair and maintenance of Cryxian ’jacks.''
 
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Black Ogrun Ironmongers.jpg
| base  = Small
| spd  = 6
| str  = 9
| mat  = 6
| rat  irrelevant
| def  = 13
| arm  = 15
| cmd  = 7
| hp    = 5
| size  = 3
| cost  = 5
| cost_note = 1.7 pts each
| fa    = 2
}}
 
===Abilities===
* Entire unit
** {{Tough}}
** {{Dismantle}}
** {{Repair|d3+1}}
 
* Leader only
** {{Curse|nolink=Faction warjack|Faction warjack}}
 
===Weapons===
* '''Tool''' - 1" reach, P+S 12 melee weapon
 
===Theme Forces ===
* '''''Cryx
** {{Black Industries}}
** {{Scourge of the Broken Coast}}
** {{The Ghost Fleet}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model/unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Keeping Cryx warjacks in tip-top shape, these Iron Mongers are a hybrid mechanic and support unit that is reasonably competent in combat. Bringing solid defensive stats for their points and some powerful special rules to support their warjacks is key to the design of this unit. They are also randomly P+S 12 Weapon Masters into constructs, so they can definitely do some work if a a jack, wold or angel gets a bit to close.
 
===Combos & Synergies===
* Curse basically gives jacks more MAT. Combine with DEF and ARM debuffs and soon you're as synergistic as menoth jack support!
* Stack their Curse with the [[Scourge of the Broken Coast]] theme force's Gang Fighter bonus, and your 'jacks will be getting +4 to hit ''before'' you start including buffs/debuffs from your warcaster.
* They're handy in the [[Black Industries]] theme force because there is lots of 'jacks and other constructs to repair and apply Curse for.
 
===Drawbacks & Downsides===
* At 5 points they're harder to slot into a list than [[Necrotech]].
* As support models, they become higher priority targets for your opponent's snipers.
* If the Leader is RFP'd you don't get to do a field promotion, and you'll lose the Curse ability.
 
===Tricks & Tips===
* Whereas most faction's repair crews are humans (or sometimes just gobbers), Cryx has Ogruns - big muscular Ogruns. Don't count these guys out in a brawl if it comes to it.
* Against constructs, these guys are extremely inexpensive weapon masters. Remember there is always at least one construct in a Steam Roller game; the enemy objective.
* Keep the Leader away from [[RFP]] attacks.
 
=Other=
===Trivia===
* Released in the Black Fleet expansion (2017.11)
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Unique Leader Model}}
{{RC Tough}}
{{RC Dismantle}}
{{RC Repair}}
{{RC Curse}}

Latest revision as of 15:41, 28 January 2025