Aiakos, Scourge of the Meredius: Difference between revisions

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{{Cryxbox|{{Cryx}} {{Character}} {{Solo}} - ([[Battlegroup Controller|"Junior" Warcaster]]) }} [[Category: Model]] [[Category: Limited Edition Sculpt]]
[[Cryx]] [[Blackfleet]] [[Scout]] [[Warcaster]]
{{4P|'''Black Fleet'''}}


''Having honed his skills through years of piracy upon the Meredius, Aiakos moves with his battlegroup like a specter of death both at sea and on land, striking down foes with wicked effectiveness. Nowhere is his cruelty more apparent than in his weapon of choice, a chained harpoon he uses to impale his victims before reeling them in to deliver the death blow.''
[[Category:Cryx]]
 
[[Category:Blackfleet]]
=Basic Info=
[[Category:Scout]]
{{Infobox-Model
[[Category:Warcaster]]
| name  = [[Aiakos|Aiakos1]]
[[Category:Legacy]]
| image = Aiakos1.jpg
[[Category:Prime]]
| base  = Small
[[Category:Leader]]
| spd  = 6
| str  = 6
| mat  = 6
| rat  = 5
| def  = 14
| arm  = 14
| cmd  irrelevant
| focus = 4
| hp    = 5
| fa    = C
| cost  = 4
}}
 
=== Abilities===
* {{Stealth}}
* {{Battlegroup Controller}}
* {{Leap}}
 
===Weapons ===
{|class="wikitable"
{{ranged|Harpoon|10|10|
* {{Magical Damage}}
* {{Drag}} }}
{{Melee|Blade|0.5|6|12|
* {{Magical Damage}} }}
|}


===Spells===
== Model stats and abilities ==
{{Spellbox|
{{Model-stats
{{Deathbringers}}
| name= Aiakos 1
{{Escort}}
| base=30
| hp=5
| spd=6
| mat=6
| rat=6
| def=14
| arm=14
| fa=C
| cost=4
| arc=4
|ctrl=8
| abilities =
{{AbilitySingle|Stealth}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Jump}}
}}
}}


===Theme Forces ===
=== Weapons ===
* '''''Cryx
{{Weapon|weapon=Harpoon|type = R |rng =6 |rof = 1 |aoe = - |pow = 10| loc = -| abilities =  
** {{Black Industries}}
{{AbilitySingle|Damage Type-Magical}}
** {{Slaughter Fleet Raiders}}
{{AbilitySingle|Skewer}} }}
 
{{Weapon|weapon=Killing Blade|type = M |rng = 1 |rof = - |aoe = - |pow = 12| loc = -| abilities {{AbilitySingle|Damage Type-Magical}}
* '''''Other Factions
{{AbilitySingle|Grievous Wounds}} }}
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army.
 
 
=Thoughts on Aiakos1=  
===Aiakos1 in a nutshell===  
He's half-support, half-melee asssassin. This guy is astounding for the points you pay. He is a great assassin solo by himself, his ability to boost to hit and damage and buy extra attacks cannot be overstated. His ranged weapon has a low range but has just enough POW to pull off a Drag on most small-based models. With a bit of luck, he can possibly even drag the higher ARM models.
 
He works very well with (certain) jacks.
 
He competes with the [[Iron Lich Overseer]] and [[Deneghra0]] for a spot in your list as a "warjack babysitter". (Well, sure, you could take all 3 but then you're likely to suffer support bloat.) In comparison to the ILO, 9 out of 10 times Aiakos will be better. In comparison to Denny0, they serve different purposes. She's useful if you need more ARM-cracking, Aiakos is better if you want more assassins.
 
===Warjacks and Aiakos===
[[File:Kharybdis.jpg|thumb|[[Kharybdis]] is Aiakos' pet warjack]]
Of particular note, the following combos are good:
* Light jacks
** '''[[Stalker]]''' - Probably the best warjack to put on Aiakos1. Two Stalkers is also good.<br>With extended control range, it lets Aiakos hang further back and be safe(r). There is no need to cast Grievous Wounds, saving yourself a bit of focus. With them both having Stealth, they form a good harassment team.
** [[Scavenger]] - Sprint allows you to bring the Scavenger back into Aiakos's control area after killing something.
 
* Heavy jacks
** '''[[Kharybdis]]''' - Khary is Aiakos' pet warjack. They become an expensive combo, but Aiakos1 can turn Khary into a stealthy, fast, assassin warjack. Plus he can take it with him into any theme where Aiakos1 is allowed.
** [[Leviathan]] - Good if you're running a gunline army, to take focus burden away from your Warcaster if nothing else. Although the +2" from Escort does let the Leviathan dig deeper with its shots.
** [[Seether]] - Aiakos can spend 3 of his 4 focus upkeeping and casting spells and still load up the fairly autonomous Seether. With Escort up and Jump one can usually manage to get him down the enemy's throat fast, and then use Aiakos either as a melee assassin or have him reel his target in with the harpoon for the Seether to smash. This might not work with every caster but it does so extremely well with Denny1 due to the layers of debuffs she can apply on his target.
 
* Colossals
** This is a high-risk, high-reward venture, as losing a low-cost, low-durability solo will make your high-cost colossal inert. On the other hand, Aiakos can cowardly hang out 8" behind the Colossal and, by the time you add the base width, he's about 13" away from the nearest action.
 
===Combos & Synergies===
* [[Skarre, the Pirate Queen|Skarre1]] – Aiakos under Skarre1’s feat and Dark Guidance is a monster from hell. He could possibly get 5 melee attacks, at Mat 6+3d6 and P+S 17 (or slightly fewer attacks with boosted attack/damage) ... it's just pure glory. Anyone stupid enough to be within 11.5″ with a landing zone for Aiakos is in for a real treat, Cryx style. Or even 21" if you want to risk a drag (risky if you roll bad on to-hit). Now add in the fact he can run his character jacks under escort for her, too, whom she can ALSO feat on.
* [[The Withershadow Combine]]'s Puppet Master ability can give him to a reroll for when you absolutely, positively, need to get a Drag off.
* [[Scaverous]] - Between Aiakos' Escort spell and Scav's Telekinesis spell, you can get at least +4" threat range on Aiakos' warjack(s). This goes up to +6" if Scaverous can TK the enemy model, too. Both he and his jack greatly appreciate the rerolls from Knowledge of the Damned as well.
 
===Drawbacks & Downsides===   
* Drag sounds good until you consider stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, walls/terrain/other models ... it’s a long list.
* He dies to anything that can get to him. There is this strange mid ground, around ARM 14, that changes the weapons that will be used to target and kill a model. A POW 10 weapon is no longer reliable to kill him, so your opponent tends to go a bit bigger, and most of those larger guns can boost. A boosted POW 13 kills him on average dice, in the best of circumstances, and 13 is not even a particularly hard number to reach.
* He must take a warjack, which some players view as a "points tax".
 
===Tricks & Tips===
* Play him far back while his controlled jack(s) are still active. Once they have been killed by the enemy, you can start using him as a super-solo, as indicated above.
* His innate Stealth will prevent him to get killed by a random shot, but be aware it will not prevent him from dying to far-reaching sprays, boosted AoEs, or simply guns that ignore Stealth.


=== Spells===
{{Spellbox|Deathbringers}}
{{Spellbox|Escort}}


=Other=
===Journeyman Warcaster rules===
===Trivia===
{{Category:Journeyman Warcaster}}
[[File: Aiakos1-ks.jpg|thumb|Kickstarter Exclusive sculpt]]


== Changes and Updates ==
===Release Trivia===
* Aiakos was one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
* Aiakos was one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
* He has some backstory in the ebook anthology '''[https://store.privateerpress.com/books-magazines/skull-island-expeditions/rites-of-passage Rites of Passage]''', 2014.04, alongside the other Journeymen released in the Tactics game.
** Non-limited new sculpt was released later for general purchase. [[Category: Limited Edition Sculpt]]
* There was a limited edition sculpt available for Kickstarter backers. There is now a non-limited sculpt for general purchase. [[Category: Limited Edition Sculpt]]
** He has some backstory in the ebook anthology '''[https://store.privateerpress.com/books-magazines/skull-island-expeditions/rites-of-passage Rites of Passage]''', 2014.04, alongside the other Journeymen released in the Tactics game.
* His rules were re-published in the [[Vengeance Book|Warmachine: Vengeance]] expansion (2014)
** His rules were re-published in the [[Vengeance Book|Warmachine: Vengeance]] expansion (2014)


===Other Cryx models===
===Mk3 to Mk4===
{{Index Cryx}}
==Lore==
 
''Having honed his skills through years of piracy upon the Meredius, Aiakos moves with his battlegroup like a specter of death both at sea and on land, striking down foes with wicked effectiveness. Nowhere is his cruelty more apparent than in his weapon of choice, a chained harpoon he uses to impale his victims before reeling them in to deliver the death blow.''
===Rules Clarifications===  
{{RC Magical Damage}}
{{RC Drag}}
 
{{RC Battlegroup Controller}}
{{RC Jump}}
{{RC Stealth}}
 
{{RC Deathbringers}}
{{RC Escort}}

Revision as of 00:24, 7 November 2024

Cryx Blackfleet Scout Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDMATRATDEFARMARCCTRL
Health = 5
FA = C
Cost = 4666141448
-
-

Model Advantages and Abilities

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Jump
After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can Place this model anywhere completely within 5 inches of its current location.

No errata for Jump (Create)



Weapons

Harpoon
 RNG   ROF   AOE   POW   LOCATION 
6 1 - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Skewer
When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

No errata for Skewer (Create)

Killing Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Grievous Wounds

A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

No errata for Grievous Wounds (Create)


Spells

Deathbringers Cost RNG AOE POW DUR OFF
2 Self - - Turn No
While within the spellcaster's control range, the melee weapons of models in its battlegroup gain Grievous Wounds. Deathbringers lasts for one turn.
No errata for Deathbringers (Create)
Escort Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
Cohort models in the spellcaster's battlegroup beginning their activations in the spellcaster's control range gain +2 SPD when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more cohort models in its battlegroup are within 3 inches of it.
No errata for Escort (Create)


Journeyman Warcaster rules

This model is not a warcaster or Leader, but has the following warcaster special rules:

This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • Aiakos was one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
    • Non-limited new sculpt was released later for general purchase.
    • He has some backstory in the ebook anthology Rites of Passage, 2014.04, alongside the other Journeymen released in the Tactics game.
    • His rules were re-published in the Warmachine: Vengeance expansion (2014)

Mk3 to Mk4

Lore

Having honed his skills through years of piracy upon the Meredius, Aiakos moves with his battlegroup like a specter of death both at sea and on land, striking down foes with wicked effectiveness. Nowhere is his cruelty more apparent than in his weapon of choice, a chained harpoon he uses to impale his victims before reeling them in to deliver the death blow.