Guardian of Souls: Difference between revisions

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{{Weapon|weapon=Titanic Claw|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 | abilities ={{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Throw Power Attack}} {{AbilityOptions|Chain Attack|Grab & Smash}} }}
{{Weapon|weapon=Titanic Claw|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 | abilities ={{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Throw Power Attack}} {{AbilityOptions|Chain Attack|Grab & Smash}} }}


== Warjack Rules ==
== Horror Rules ==
{{Category:Colossal}}
{{Category:Horror}}
{{Category:Horror}}



Latest revision as of 17:16, 1 November 2024

Infernals Colossal Horror


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARMESS
Health = 56
FA = 2
Cost = 266669194
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Hollow Ward
While within 4 inches of this model, friendly horrors gain +2 ARM against attack damage rolls made by construct, soulless, or undead models.

No errata for Hollow Ward (Create)


Soul Claiming
When a living enemy model is destroyed within 4 inches of this model while this model is in its controller's control range, its controller gains the destroyed model's soul token regardless of the proximity of other models.

No errata for Soul Claiming (Create)


Unsummonable
This model cannot be summoned.

No errata for Unsummonable (Create)



Weapons

Abyssal Blast
 RNG   ROF   AOE   POW   LOCATION 
12 1 3 14/7 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Titanic Claw
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Chain Attack
A chain attack occurs when a model hits with both initials on the weapon(s) with the Chain Attack Rule. This Chain Attack grants the following:
Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that model even if it charged that activation.
No errata for Chain Attack (Create)
No errata for Grab & Smash (Create)


Horror Rules

Category:Colossal Category:Horror

Changes and Updates

Release Trivia

  • Released 2021.07

Mk3 to Mk4

Lore

To break the valiant defense of those occupying the portal at Henge Hold, the infernal masters summoned something truly terrifying. The rituals took time and numerous sacrifices, but once completed, it brought forth new behemoth horrors torn from the fabric of reality. With each massive step they took, the ground quaked, and their mere presence caused an aura of dread strong enough to disable all but the most stalwart heroes.