Brickhouse: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 12: Line 12:
== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Dynamo 1
| name= Brickhouse 1
| base= 50mm
| base= 50mm
| hp    = 30
| hp    = 30
| spd  = 5
| spd  = 4
| mat  = 7
| mat  = 8
| rat = 6
| def  = 11
| def  = 12
| arm  = 19
| arm  = 18
| fa    = C
| fa    = C
| cost  = 16
| cost  = 15
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Gladiator}}
{{AbilitySingle|Bond|Nemo|the ability to reroll missed ranged attack rolls. Attack rolls can be rerolled only once as a result of this bond. |}}
{{AbilitySingle|Bond|Maddox|Pathfinder|{{AbilitySingle|Pathfinder}}}}
{{AbilitySingle|Chain Reaction}}
{{AbilitySingle|Carapace}}{{AbilitySingle|Force Lock}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Firestorm Cannon|type = R |rng = 10 |rof = D3+1 |aoe = -|pow = 12| loc = L|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Electricity}}}}
{{Weapon|weapon=Magno Fist|type =M |rng = 1|rof = - |aoe = -|pow = 17| loc = L|abilities =}}
{{Weapon|weapon=Battle Spear|type = M |rng = 2 |rof = - |aoe = -|pow = 17| loc = R|abilities =}}
{{Weapon|weapon=Power Maul|type = M |rng = 2 |rof = - |aoe = -|pow = 18| loc = R|abilities={{AbilityCritical|Smite}}}}


== Warjack Rules ==
== Warjack Rules ==
Line 41: Line 39:
== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
* Released in the [[Reckoning Book|Warmachine: Reckoning]] expansion (2015)
* Released in [[Forces of Warmachine: Cygnar Command]] (2017)


===Mk3 to Mk4===
===Mk3 to Mk4===


==Lore==
==Lore==
''With its advanced armament and heavily armored hull, Major Beth Maddox’s personal warjack Brickhouse is a veritable wall of steel. While capable of enduring sustained assaults and holding vital battlefield positions, the warjack is just as eager to wade into enemy ranks to crush opposing warjacks with blows from its devastating power maul. No matter the situation, this bulwark of Cygnaran engineering is a welcome sight to its allies.''
''With its advanced armament and heavily armored hull, Major Beth Maddox’s personal warjack Brickhouse is a veritable wall of steel. While capable of enduring sustained assaults and holding vital battlefield positions, the warjack is just as eager to wade into enemy ranks to crush opposing warjacks with blows from its devastating power maul. No matter the situation, this bulwark of Cygnaran engineering is a welcome sight to its allies.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Brickhouse.jpg
| base  = Large
| spd  = 4
| str  = 12
| mat  = 8
| rat  irrelevant
| def  = 11
| arm  = 19
| hp    = 30
| cost  = 16
| fa    = C
}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Immunity: Electricity}}
* {{Bond|Maddox|Brickhouse gains Retaliatory Strike}} (''{{Retaliatory Strike-alt}}'')
* {{Carapace}}
* {{Force Hold}}
===Weapons===
{|class="wikitable"
{{melee-loc|Magno Fist|1|3|15|loc=Left|
* {{Open Fist}} }}
{{melee-loc|Power Maul|2|6|18|loc=Right|
* {{Critical Smite}} }}
|}
===Theme Forces ===
* ''When taken by '''[[Maddox]]'''
** {{Flame in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}
* ''When taken by '''anyone else'''
** {{Storm Division}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Brickhouse is an interesting breed of warjacks. Its main chassis is on a [[Hammersmith]] class, with the respective SPD, DEF and ARM, while its charge range and actual hitting power is on par with the [[Ironclad]]. It costs 50% more than any of these two, for which it brings two things to the table:
* A Carapace that makes it a tough nut to crack with shooting. Almost the same level of ARM can be achieved by the readily available Arcane Shield too, but this one is unaffected by upkeep removal, and won't be neutralized by Blessed weaponry. On the flip side, it won't protect you from melee attacks.
* The Force Hold that can shut down enemy movement. It is almost completely a passive ability, working even if Brickhouse is knocked down, stationary, or the enemy is in its back arc. Hilarious against huge based targets too; even though a Colossal can't be made stationary, this one will shut down its movement, until the enemy deals with it.
Cygnar is not short on capable melee warjacks, and despite its seemingly ubiquitous specialties Brickhouse is a niche choice. It requires careful positioning to make the most out of it (or at least, more than you'd bring out from other, same-costed jacks). It also has immunity to electricity-based attacks, so you won't have to worry about arcing lightning arcs accidentally into it when you let loose your electro-leap shenanigans in its vicinity.
===Combos & Synergies===
[[File:Maddox1.jpg|thumb|[[Maddox1]].]]
Speed is everything, and Brickhouse has glaring weakness in this aspect. Look for casters who can fix it.
* [[Major Beth Maddox|Maddox]] - Probably your #1 target for Assail. Upkeeping Onslaught will also help it to deal with rough terrain. Retaliatory Strike with a fairly high MAT can potentially slam away a charging opponent on a critical hit, meaning they will only get one attack.
* Anyone with Repair ability. If the right arm is crippled, Critical Smite won't happen from Retaliatory Strike. If the left arm is crippled, Force Lock will cease to work.
* A [[Journeyman Warcaster]]'s Arcane Shield can transform a hard-to-kill warjack into frustrating-to-kill one.
===Non-Maddox combos ([[Storm Division]])===
* [[Haley2]] - Temporal Acceleration fixes speed issues, and TK offers a whole lot of fun with Force Lock.
* [[Kraye]]  - Beside the obvious movement buffs (feat, Iron Horse and Horsepower) the boosted charge attacks allow Crit Smite to happen all the more often. With the following reposition you can advance towards the slammed model to reapply Force Hold. He also has some hilarious (or infuriating) interactions with Force Lock:
** Damage from ''Lock the Target'' will counter placement, pulling out the fangs of the above listed placing tricks that might take the enemy model out of melee range.
** Admonition is usually not advised against charging models with Counter Charge, as they can charge you again due to the advance from Admonition. Not in this case though, if you remain within 2" after the Admonition move. As they start the advance part of their Counter Charge in your Force Lock range, they can't move from their spot. Do this trick only against enemies who don't have 2" melee range.
* [[Nemo1]] - Universal jack tuner, plus with a Journeyman you can stack Deceleration, Carapace and Arcane Shield for a total of ARM 28 against shooting.
* [[Nemo2]] - Abuse Polarity Shield and Force Lock to ensure that the enemy will only reach you if you want. Or put on Fail Safe, and enjoy the Force Lock until Brickhouse is destroyed.
* [[Sturgis1]] can push or pull opponents into his magno-lock range.
* [[Stryker1]] can stack ARM buffs on it.
* [[Stryker3]] - Speed up with Escort and either deliver an auto-hitting punch under his feat, or get more chance to trigger Smite with Iron Aggression.
===Drawbacks & Downsides===
* Inherited weakness of its chassis, namely rock-bottom speed and DEF.
* Considering its raw combat potential it barely hits harder than an [[Ironclad]] while costing 4 pts more. Speaking about point cost, he costs as much as [[Thunderhead]] with less melee output and no ranged presence.
* More sensitive for system damage than its peers, especially on its arms. Beware with Grievous Wounds, as they need only to hit to counter repairs.
* Can easily become redundant:
** Ironclad also has a very good critical effect on its main weapon, and with its superior speed it can run faster. The Tremor special attack often has more utility than Force Hold.
** Hammersmith can also Smite the enemy - though with a chain attack. It depends on the target, which one happens with greater reliability, but if Smite triggers, it can follow the target, while Brickhouse will remain where it was.
** A [[Stormclad]] costs one point more, matches its defense in close combat, hits harder, has ranged presence, and due to Accumulator it means less of a FOCUS burden on Maddox.
** Off-themes, [[Ol%27_Rowdy|Ol'Rowdy]] offers default Retaliatory Strike, all the offensive output of the Ironclad and the ever-useful Counter-Charge, with excellent FOCUS efficiency thanks to Aggressive. All that for one point more.
===Tricks & Tips===
* Force Lock is incredibly useful to keep your models in place, if they fall under the enemy's control with spells/abilities, most notably form [[Domination]] or Seduction. They can still turn around and attack, but can't advance (and will be in melee with you, if this happens in your front arc).
* Brickhouse is a strong deterrent - with Carapace the enemy will rarely bother shooting (and it often means that they'll shoot something else instead).
* Stop Brickhouse 1.5" away from an enemy with only 1" melee weapons and they will be utterly impotent. Watch out for weapons with Lunge or Chain Strike though.
* Outside of beating Brickhouse to scrap, there are numerous ways to bypass Force Lock. Most common are placement effect (Apparition, Telekinesis, Slipstream), but pushing/pulling (at worst, slamming) shots and blows are also not out of consideration.
* If an Apparition-capable model is in B2B with you, it cannot place itself out of your Force Lock range with Apparition, as it still will be exactly 2" away from you.
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Cygnar Command]] (2017)
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Open Fist}}
{{RC Smite}}
{{RC Warjack}}
{{RC Construct}}
{{RC Electricity}}
{{RC Force Hold}}
{{RC Carapace}}
{{RC Bond}}
{{RC Retaliatory Strike}}

Revision as of 14:45, 1 November 2024

Cygnar Storm Knights Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARM
Health = 30
FA = C
Cost = 15481119
-
-

Model Advantages and Abilities

No errata for Bond (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Gladiator
Gladiator
This model gains +2 on power attack damage rolls and on power attack collateral damage rolls.

No errata for Gladiator (Create)


Bond
If Brickhouse begins the game in Maddox's battlegroup, then it is bonded to Maddox. Brickhouse is not considered to be bonded while under your opponent's control. While Brickhouse is bonded to Maddox and in their control range, it gains Pathfinder.
Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Carapace
This model gains +4 ARM against ranged attack damage rolls.

No errata for Carapace (Create)


Force Lock
Enemy models beginning an advance in this model's melee range cannot advance.

No errata for Force Lock (Create)



Weapons

Magno Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 L
Power Maul
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R
Critical Smite
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Smite
The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

With its advanced armament and heavily armored hull, Major Beth Maddox’s personal warjack Brickhouse is a veritable wall of steel. While capable of enduring sustained assaults and holding vital battlefield positions, the warjack is just as eager to wade into enemy ranks to crush opposing warjacks with blows from its devastating power maul. No matter the situation, this bulwark of Cygnaran engineering is a welcome sight to its allies.